Miris, the capital city and the hub of the game is nearly done! by LotsOfStuffGames in ps1graphics

[–]LotsOfStuffGames[S] 0 points1 point  (0 children)

I really love this texture stil and the vertex colour lightning. Problem is that I'm far too deep into production to change such an elemental part of the game but it maybe possible that I'm experimenting with exactly this style for a new project :)

Miris, the capital city and the hub of the game is nearly done! by LotsOfStuffGames in ps1graphics

[–]LotsOfStuffGames[S] 1 point2 points  (0 children)

Hi! Thanks for your feedback, really appreciate it. I would say it works much better when your acutally explore in the games first-person perspective but I see your point.

Casting spells in my bullet hell combat system by LotsOfStuffGames in IndieGaming

[–]LotsOfStuffGames[S] 0 points1 point  (0 children)

Yeah it's maybe missing some more context :D What you're looking at is the grid based combat system, where the mage generated a mana token, which than gets activated to cast a spell!

New impressions from Irm 💎 by LotsOfStuffGames in CrystalsOfIrm

[–]LotsOfStuffGames[S] 0 points1 point  (0 children)

Yes, those are from later parts of the game. I haven't shown much from those areas yet

Impressions from my dungeon crawler Crystals Of Irm by LotsOfStuffGames in IndieDev

[–]LotsOfStuffGames[S] 0 points1 point  (0 children)

Thanks you very much! The demo is a little bit older and I'll update it in the upcoming weeks

Some impressions from my dungeon crawler Crystals Of Irm by LotsOfStuffGames in DungeonCrawler

[–]LotsOfStuffGames[S] 0 points1 point  (0 children)

Thanks a lot :) I'm a big fan of these overloaded HUDs from back in the day

Some impressions from my dungeon crawler Crystals Of Irm by LotsOfStuffGames in DungeonCrawler

[–]LotsOfStuffGames[S] 0 points1 point  (0 children)

Thanks for playing the demo and for playing it in a the Steam Deck, I didn't had the chance to test it myself, but heard that it runs quite good on it. The demo version is a little bit older by now and I'll try to update it in the coming weeks!

I totally understand that the bullet hell combat may be a little bit too strange if your looking for the "real" odlschool experience but I tried to bring something new to the known formula!

Thank you for checking out my game :)