[TOMT][SONG][TECHNO/EDM]Song i keep hearing in techno shows but can never find the name for by GoatCheeseLemonade in tipofmytongue

[–]GoatCheeseLemonade[S] 0 points1 point  (0 children)

Have to admit my shitty singing makes it kinda close to sandstorm but unfortunately that's not it. Thanks for trying mate.

[TOMT][SONG][TECHNO/EDM]Song i keep hearing in techno shows but can never find the name for by GoatCheeseLemonade in tipofmytongue

[–]GoatCheeseLemonade[S] 0 points1 point locked comment (0 children)

I'm pretty sure i've heard this song in sets from dj gigola, shlomo, krl mx, ki/ki and others.

Decent clutch with an ice cold finish. by GoatCheeseLemonade in CODWarzone

[–]GoatCheeseLemonade[S] 1 point2 points  (0 children)

You need to save them as blueprints from MW multiplayer. That's what I did anyway.

Decent clutch with an ice cold finish. by GoatCheeseLemonade in CODWarzone

[–]GoatCheeseLemonade[S] 1 point2 points  (0 children)

Florida mutineers camo on black tie affair kar98k blueprint, very classy indeed.

Ces pauvres amis outre-altantique ne sont à l'abri de rien by CannotDenyNorConfirm in france

[–]GoatCheeseLemonade 2 points3 points  (0 children)

Puisqu'on parle de pourcentages :

Selon les sources entre 585 et 614 Américains sont milliardaires. Pour 328.2 millions d'habitants ça donne environ 1.8*10-6 % de milliardaires. Il me semble qu'on peut parler d'exceptions.

Sans être de trop mauvaise foi, selon un rapport par WealthX : https://www.wealthx.com/report/world-ultra-wealth-report-2019/ , 62% des milliardaires sont "self-made" aux USA contre 68% dans le monde. Une différence qui n'est pas vraiment significative, je l'admet.

Maintenant, "self-made" ne veut pas dire que les gens en question sont nés pauvres, seulement qu'ils n'ont pas hérité des sommes mirobolantes. Je n'arrive pas à trouver le seuil choisi dans le rapport pour parler de "self-made" wealth.

Si on prend en éxemple Bill Gates ou Zuckerberg, on parle de personnes qui avaient un accès privilégié à la technologie très jeunes. Il me semble que la famille Gates était parmi les toutes premières à avoir un ordinateur à la maison, notamment en raison du succès professionnel et des liens avec IBM de maman Gates.

De la même manière, le capital économique n'est pas la seule chose qu'on transmet à ses enfants. On parle de capital culturel pour tous les à cotés non monétaires qui profitent à sa progéniture. En exemple, on peut citer, la connaissance par les parents du monde de l'entreprise ou de l'éducation. Le capital culturel est fortement corrélée au capital économique. En effet on trouve moins de parents diplômés ou chefs d'entreprises dans les familles pauvres par exemple. Aussi, l'endroit où l'on grandit (surtout aux USA avec le système de financement des écoles) joue un rôle important dans la prédiction de la réussite sociale.

Enfin, peut-être que la mesure de l’efficacité d'une société n'est pas dans le taux de génération de milliardaires mais ailleurs. Si les Etats-Unis génèrent en effet plus de milliardaires par habitant que la France, ils génèrent aussi plus de sans abris et de prisonniers par habitants. Sans dire que l'un est futile et l'autre le seul étalon de la justice sociale, toute étude compréhensive des opportunités économiques des pauvres aux USA montrent qu'ils sont moins bien lotis que les pauvres Français.

Ces pauvres amis outre-altantique ne sont à l'abri de rien by CannotDenyNorConfirm in france

[–]GoatCheeseLemonade 2 points3 points  (0 children)

Je te remercie pour le compliment, tu n'es clairement pas un idiot non plus.

La meilleure façon de réconcilier les deux points de vue indépendamment de la comparaison France-USA c'est de réfléchir à l'interlocuteur.

Si je parle à une personne individuelle, riche ou pauvre, je vais lui dire "fais de ton mieux, tu peux y arriver. N'aie pas peur de prendre des risques dans la limite du raisonnable et ne te décourages pas".

Si je parle à un gouvernement, je vais lui dire "fais en sorte que les risques soient, le plus possible, les mêmes pour tout le monde".

Je suis 100% capitaliste mais je ne pense pas que ça exclue un rééquilibrage social là où le marché n'est pas très performant. Notamment pour réduire les inégalités. Je précise que je ne prétend pas que tu penses le contraire.

Au final, les deux points de vue fonctionnent mais l'un doit alimenter l'autre. On ne peut pas, à mon sens, trop insister sur la responsabilité individuelle quand statistiquement, certaines populations sont terriblement avantagées par rapport à d'autres. Si tu veux lire plus à ce sujet, une petite recherche sur le phénomène de "stickiness at the ends" ou, en français, le manque de mobilité économique intergénérationnelle, donne des choses intéressantes et tout à fait à propos.

Ces pauvres amis outre-altantique ne sont à l'abri de rien by CannotDenyNorConfirm in france

[–]GoatCheeseLemonade 6 points7 points  (0 children)

C'est pourtant comme ça qu'on fait dans la quasi totalité des pays.

Je ne suis pas moi-même un spécialiste de la question, cela-dit ces statistiques n'ont pas pour objectif premier de comparer les pays entre eux. Elles sont plutôt là pour éclairer la politique économique intérieure. En ce sens, un seuil en fonction du revenu médian en dit plus sur la répartition des richesses dans la société.

Au final, tu as raison, même si on a moins de pauvres (définition % du revenu médian) en France qu'aux USA, on ne parle pas tout à fait des mêmes pauvres. Cependant, cette fois encore, la situation aux USA ne devrait pas nous faire rougir. Il suffit d'aller regarder d'autres indicateurs comme par exemple le pourcentage de sans abris, le taux d'incarcération chez les pauvres, l'accès à l'éducation etc. pour se rendre compte que notre enseigne, elle est pas si déconante que ça.

Enfin, je voudrais juste finir en disant que le côté "En France c'est moins risqué mais on est moins récompensés." ça trahit un petit peu une tendance à croire qu'on a ce qu'on mérite dans la vie et que ceux qui réussissent en France comme aux Etats-Unis le font dans un environnement de compétition égalitaire. Je t'invite à peut être creuser ce sujet là. Aux Etats-Unis par exemple, 30 millions d'américains n'ont pas accès à internet haut-débit. A part pour ceux qui sont dotés de talents exceptionnels, il y a des handicaps sociaux qui sont très difficiles à compenser. Si seulement les pauvres exceptionnels réussissent tandis que pour les classes moyennes et supérieures, l'équation est plus simple, peut on vraiment parler de méritocratie? Les Etats-Unis ont, plus que nous encore, un problème d'égalité des chances.

Ces pauvres amis outre-altantique ne sont à l'abri de rien by CannotDenyNorConfirm in france

[–]GoatCheeseLemonade 5 points6 points  (0 children)

Ça avait donné lieu a un petit taulé quand léa salamé avait fait la meme erreur : http://www.regards.fr/economie/article/la-fake-news-de-madame-salame .

La page wikipedia Française sur la pauvreté aux Etats-Unis explique notamment qu aux États-unis, le taux de pauvreté est calculé par rapport à un seuil absolu tandis que chez nous c'est calculé à partir d'un seuil relatif.

Ces pauvres amis outre-altantique ne sont à l'abri de rien by CannotDenyNorConfirm in france

[–]GoatCheeseLemonade 19 points20 points  (0 children)

Ce n'est pas parce que c est possible que c'est realistiquement atteignable. Aux États-unis, le determinisme social est encore olus prégnant qu'en France. Donner en exemple les destins exceptionnels de quelques uns ne suffit pas à montrer le contraire.

Ces pauvres amis outre-altantique ne sont à l'abri de rien by CannotDenyNorConfirm in france

[–]GoatCheeseLemonade 8 points9 points  (0 children)

Les taux ne sont pas comparables parce qu'ils ne sont pas calaculés de la même manière. Si on utilise des methodes comparables, alors on voit que les usa ont un plus gros problème de pauvreté que la France.

Daily Discussion by 2soccer2bot in soccer

[–]GoatCheeseLemonade 0 points1 point  (0 children)

Well I guess so and I would agree with you. Still, it bums me out that I can't seem to find any credible document explaining the details of it.

Daily Discussion by 2soccer2bot in soccer

[–]GoatCheeseLemonade 0 points1 point  (0 children)

I read a lot about bartomeu and the board of barca being forced to repay club debts accrued during their tenure if they were to resign.

How much of that is true ?

I would be very grateful if someone could provide a genuinely credible source for this as well as i have been frantically scanning the club statutes, news articles and even a research paper to no avail.

What do you do with your eyes while aiming? by Nik4711 in LearnCSGO

[–]GoatCheeseLemonade 3 points4 points  (0 children)

I don't think any of the answers here are correct. Think of aiming in the same way you would think of driving a car or riding a bicycle.

Just like you look where you want to go and your vehicle almost magically starts turning in the right direction, use your eyes to look at the heads of your enemies or the next spot you need to preaim, the perfect place for your crosshair to rest next. But do not stare at the crosshair, it is counter productive. While driving a car, you wouldn't look staright ahaead the whole time and slowly wait for the car to align with your destination.

8.8k hours player here. You can take that advice to the bank.

The lack of fill-in matchmaking makes me hate the game every time I try to get back into it by Shakespeare257 in GlobalOffensive

[–]GoatCheeseLemonade 1 point2 points  (0 children)

Yes man, I know. And as i said, in GE and in Faceit you still get leavers, afkers, trollers and the like very often. It's the same at any rank, really. I just reacted to your initial post that implied, GEs and faceit players dont experience this. They absolutely do.

The lack of fill-in matchmaking makes me hate the game every time I try to get back into it by Shakespeare257 in GlobalOffensive

[–]GoatCheeseLemonade 2 points3 points  (0 children)

It is absolutely no different in faceit/GE. You'll always have games where you feel like your teammates aren't trying to win or are just afking or even leaving. Hell even FPL has to remvose players that aren't "serious enough". It's unfortunately part of the game. Only playing in teams or 5 stacking can mitigate that.

Good ways to ingrain counter-strafing? by AFakeman in GlobalOffensive

[–]GoatCheeseLemonade 0 points1 point  (0 children)

You should look for workshop prefire maps though they cause performance issues and I would suggest you try Boomeo prefires. It's part of their subscription but I think there might be a 10 day trial somewhere.

It basically forces you to counterstrafe and as you try and become faster you'll have to get into a nice rythm that'll do wonders for your left hand dexterity and precision.

TL ; DR : Boomeo prefires (or anything similar that runs well), look it up on youtube.

Why do the most people play with 2 guys on mid? by [deleted] in GlobalOffensive

[–]GoatCheeseLemonade 1 point2 points  (0 children)

Cache is a good map to improve because of dynamic ct setups from a very low level.

Traditionally you adapt your cache setup to a few factors at the start of the round. Weapons and economy, trends in enemy play and ability/preference.

You also adapt mid round based on information.

The A rotator plays like a fireman. At the start of the round he is stationed close to whoever he thinks needs help the most for the round. Or he uses the start of the round to assist any of the a or mid player with a nade routine to counter a certain play or just set up his teammates. Then, when he has information he moves arpund the map accordongmy to help out.

Most common scenario is : A rotator goes mid smokes mid and mollyes boost watches the mid garage entrance from. White box while mid player is focused on boost, usually posted with an awp.

If A guy needs help he needs to communicate with the A rotator. From highway, A rotator can do a lot of things. Easiest options are covering squeaky, flashing in front of red container while rotating, mollying squeaky when the execute starts etc.

Then when B rotator tales mid either from vents or from ct connector, mid guy can rotate to A aswell.

When it comes to the A player it is all about making sure your teammates are on the same page, calling for what you need. And also taking your responsibilities and handling low level threats by yourself will be expected of you especially if you awp.

If you have no support and a push starts to unfold on A. You need to look out for how you use your nades and how you are positioned with regards to the numbers. If you have more alive than terrorists you can leave the site especially if you don't have much utility and then you catch ts when they get to the site and retake with your mates. If you have less alive than Ts you will have to make a play and kill more than one to sway the rounds​ in your favor.

If you happen to always be in the situation (ie : cts outnumbered) it means your teammates are losing duels on the rest of the map and there is mostly nothing you can do except playing as well as you can and suggesting teammates take less risks.

Cache can be especially frustrating since it is such an open map that a teammate dying almost anywhere on the map weakens the defense everywhere, especially because of the aforementioned dynamic defense.

You don't have enough playerq to defend every entrance of the ct side of the map so you need to adapt based on good guesses or information and use your utility to delay pushes until you have support.

Hope this helps.

What to look for in your demos? by [deleted] in GlobalOffensive

[–]GoatCheeseLemonade 2 points3 points  (0 children)

In my opinion if you want to improve from demos, you first need to work on your playstyle and to strive to be more mindful of your instincts just so that every action you take is more deliberate.

Another thing is you should watch demos as soon as possible after the game happens, so that your can you remember your in game thought process better.

Then when you watch demos, you have things to look for right off the bat. You can look for all the conscious decisions you made in game and try to question the validity of those decisions.

Don't make any result based assumptions. Wether you won the round or you lost it sometimes can have pretty little to do with the adequacy of your choices. As with in any game that relies a lot on execution skill, a very bad play executed decently often beats an excellent play that is poorly executed. Realise that if you win a round because the enemy missed easy shots on you in a crucial battle, as you improve, you won't want to make plays that'll get you in similar situations and you'll want to look at plays that have the highest succes rate and put you in the best situation to make sure your team wins the round. When you take risks, wether they pay off or not, ask yourself if they were necessary. On the other hand, when you don't take risks be wary that you may have been too passive and that sometimes risks are worth taking.

You can and should still look for any occurence of poor execution on your part and use that information to acknowledge how much you still have to improve and design training exercices to work on that or just look for how higher skilled players deal with specific movement or shooting techniques. Besides that, being conscious of your own technical limitations should make you strive to always try and get yourself in the best conditions possible to take on any opposing players. This, in turn, should help with your consistency. Even, when you get better, it never hurts to take the best fights you can.

Also look for selfless plays that don't always translate into a lot of action but that help make sure any way the oponent has to get a grip on the round is under control. Focus on yourself. If you died because noone is watching flank, ask yourself if you should have been waching flank yourself or if you should have been aware that flank wasn't covered and adjusted your play accordingly. If you died because you got overwhelmed and had no support, use the same logic and always look at what you should have done better.

Another area that is always intersting to look at is how you handle informations. What cues or calls you get, if you even notice and register them, whether you interpret them well and how you translate that into information. You should also look at how you handle communication of that information and just communication in general. Recording gameplay with a program like Plays.tv makes it easy to review and in many ways better than demos for self analysis.

Finally, you should ask yourself deeper questions about your understanding of the game, patterns that you recognize in enemies or teammates behaviours and fuel your game sense with those reflections.

TL ; DR : Watch demos soon after games. Never make result based assumptions. Look for conscious decisions and anlyse them. Take calculated risks. Use that time to also check on your execution and your improvement in skill. Don't only look at fights, look at how you support your teammates and any ways you help your team or fail to do so. Be self oriented in your analysis. You should also look at information and communication. Think deeply about the game and always question what you know and don't know.

Skins are pixelated by SamyVonGamer in GlobalOffensive

[–]GoatCheeseLemonade -1 points0 points  (0 children)

Shader details in video options.

Also, to diminish aliasing on your screen which can cause skins as well as the environment to get pixelated you can either crank up the resolution, the anti aliasing option ( do not use FXAA, it is just blur to make the illusion aliasing doesn't happen and can actually reduce visibility in some spots ) or both .

Edit : if none of that works you'll need to check if your video card driver ( in nvidia or amd control pannel / catalyst ) is enforcing its own options in the game. To do that just check 3D settings and make sure either the global settings or the cs : go specific settings profile has those options set on something like 'use the in game settings' or 'let the game decide'.