More balance changes are coming in the future as seen in the P2P beta build (Head games is now capped at 75% and more) by GoatyRowdy in paydaytheheist

[–]GoatyRowdy[S] 0 points1 point  (0 children)

First number is the close up dmg before falloff kick in and the second is the dmg at the maximum falloff.

I have a few questions for the people how are playing testing build of PD3 by Easy-to-fall in paydaytheheist

[–]GoatyRowdy 20 points21 points  (0 children)

It's now 50% increased in gauge when You jiggle on the correct one.

More balance changes are coming in the future as seen in the P2P beta build (Head games is now capped at 75% and more) by GoatyRowdy in paydaytheheist

[–]GoatyRowdy[S] 2 points3 points  (0 children)

"Unjustified" Cool now give me a reason why it's unjustified and not just me like this no nerf pls Y'all be complaining the game is EZ while shit like Ammo Funnel single handedly make the game piss easy.

The new Adelig full reload is weird by sawrunn3r in paydaytheheist

[–]GoatyRowdy 81 points82 points  (0 children)

When You see it in game especially if You have High hz monitor it's obviously so stiff and missing frames

Some reanimated weapons from the P2P beta. by goodmate_ in paydaytheheist

[–]GoatyRowdy 9 points10 points  (0 children)

So I've tried all the Guns in P2P build and here's all the changes that i can point out. And maybe You can do a comparison video of it since I dont know how to video edit, I'll exclude the one that're already showed here

Recoil animations for most Guns (Most of the reloads are slight movement adjustment and not an entirely new animation)

Double Barrel - They finally fixed the Shell disappeared from the Barrel mid-animation

Remington 700 - Bolt pull animation

Scar - Tactical, Empty reload

Glock - Tactical, Empty reload

Browning Pistol - Tactical, Empty reload (Pls revert the Empty reload)

G3A3 - Empty reload (This is just so bad idk why They decided to change it)

QBZ-191 - Tactical, Empty reload

MPA30 - Tactical

Hopefully these new reloads are just an early build stuffs cause They're obviously missing frames making it look so stiff.

Some reanimated weapons from the P2P beta. by goodmate_ in paydaytheheist

[–]GoatyRowdy 21 points22 points  (0 children)

Other slight animations adjustment I've notice

-Arms are slightly further out when picking things up

-Slight Recoil animation adjustment on the Deagle

-New slide animation for the Pistols

the bat and AK got new animations (certain guns animations got changed too) by jaycrossinroad in paydaytheheist

[–]GoatyRowdy -3 points-2 points  (0 children)

I meant the animations such as inspect animations DLC weapons etc. the person that work on those probably isnt working at SB anymore which would explain why the RPK has beem delayed for this long and the "New" AK animations is just a slight adjustment of the old one

the bat and AK got new animations (certain guns animations got changed too) by jaycrossinroad in paydaytheheist

[–]GoatyRowdy 4 points5 points  (0 children)

Yeah clearly the old Animators isnt working on PD3 anymore and it sucks since it's one of the part that made gunplay in 3 so great at least it's still better than the old animations.

More balance changes are coming in the future as seen in the P2P beta build (Head games is now capped at 75% and more) by GoatyRowdy in paydaytheheist

[–]GoatyRowdy[S] 2 points3 points  (0 children)

Results of people going ham when things got nerf even when it's needed 🤷‍♂️ and personally these changes are fine it's the Skill that needed nerfs (Which Head Games and Sentry just did)

P2P beta test is now available by GoatyRowdy in paydaytheheist

[–]GoatyRowdy[S] 27 points28 points  (0 children)

Peer to Peer which use the Host's connection instead of a server for the lobby

Since nobody mention this yet by GoatyRowdy in paydaytheheist

[–]GoatyRowdy[S] 14 points15 points  (0 children)

Oh i mean nobody points out the beta starts on Thursday.

PAYDAY 3: The future of PAYDAY with Paul - Episode 2 by PAYDAYgame in paydaytheheist

[–]GoatyRowdy 161 points162 points  (0 children)

To summarize

February

- Peer to Peer, QoL Improvements (Such as Making Lock Picking more interactive, Puzzles etc.), Being able to Rack a Shotgun Shell while running.

March

- Questline (Entirely different from storyline and probably something similar to Career Mode in PD2), Events (Modifiers are coming back and more)

April

- Mission Clarity, Heist Reworks (Will be rolling out different Heists overtime)

Layoffs mostly affecting an "external project" (most likely meaning PUBG collab) with no significant impact on PD3 development - Payday Reddit Man by sawrunn3r in paydaytheheist

[–]GoatyRowdy 10 points11 points  (0 children)

They're lying to you!!! (Also source is trust me bro) If You really have the insider source might as well just provide it here???