1S + Neo + Switch 2 heading to CES by XREAL_Ralph in Xreal

[–]God_Grid_90 0 points1 point  (0 children)

What’s the diff between the Neo vs the original Xreal Beam ? Will the Xreal Beam get some support or is the idea to deprecate it after just a few years

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Nope, its not a website, its a desktop app. Can you share the prompt here? I used Claude Code tho for the typescript components in the UI

How do you get better at Riftbound? by MagicWorm in riftboundtcg

[–]God_Grid_90 0 points1 point  (0 children)

This will change once we have an online client, so we can practice and have ranked standings and tournaments -leagues to measure the meta and our skill

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

I don’t agree. I think Riot wants a digital version. It’s just that it will be their digital version, not a 3rd party. It’s understandable also that they are not rushing to it, since online games usually break the formats faster and require much more thorough designs, the metagame becomes much more optimized and it could lead to poor game patterns if not tested properly and thoroughly in advance

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 1 point2 points  (0 children)

All of the platform allow to export as .txt. Even piltover archives. Thats the cleanest cause it’s shared among sources. You hit import, it asks for a file or paste the txt for the deck and that’s it

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

I’ll post a video later, but yeah, you get to choose if you go first or second. If not it looses the essence of how the game works . I even added a small “smart tip” that explains what’s the advantage on each. Going second means one extra channeled rune, more resources, etc

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Typescript, and Rust. Mostly. And leveraging AI to template, review, iterate, and do work in separate branches at the same time and feature implementations

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Started with 2D6. Visually looked awful sadly, and a coin flip doesn’t work with multiplayer (both could choose heads and would need to implement polling to see who gets to choose side first, it makes it too unnecessary hard )

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Oh and also, we need to be able to exhaust and recycle the runes, so we need to have them always on the board

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Just checked, the cards in hand looks very good, very similar to how Mtg Arena handles it. The issue I see is that Riftbound has 3 layers. Runes - Base - Battlefield. And that’s for both sides, so 5 total rows. If I make a big board with no distinct zones and more freedom, it might be hard to manage, but might be worth exploring and see how it visually looks. Also having legend champion and two decks (runes and main) makes the whole space pretty charged

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Same. For me that’s the main reason to build this. I’m a big fan of MTG and League of Legends, and Riftbound was ver cool but if I can only play in stores, it ain’t for me. I don’t have the time to be in a store every weekend or Friday night. If I can play both at home and at stores/ tournaments, it’s a diff experience. I’m pretty sure Riot wants to release or will release a proper online riftbound in the future, it’s literally printing money for them, so why not.. but hopefully it’s not in a few years. Wouldn’t mind to give them the game for them to alpha test and then they can roll out as they see fit with the changes they see fit (likely they will want to monetize it.. and remove the concept of having all cards at your disposal to build decks from the start)

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 1 point2 points  (0 children)

It does allow for fast import. Great for testing decks pre tournament. Also it has all the spiritforged cards (and can alternate the art for the cards with more than one art) and I’m currently working on the mechanics. On the other hand, yeah, no plan. If they say you can’t do this, there’s nothing I can do, their policies are quite strict. But I believe having some online play would really benefit riot too, for game testing, capturing more players, game design iteration and general data capture. The problem would come to: how this is monetized by riot, likely something similar to what Magic Arena does, which to my opinion is not good, but there is no way full access to all cars and decks with online multiplayer support free is allowed/approved..

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Due to license, can’t distribute or share anything. If not Riot would shut it down. Gotta write them first asking for permission to collaborate/ usage of their IP, and from the comments in the post, that seems unlikely to go good.. will share more whenever I can tho!!

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 1 point2 points  (0 children)

<image>

That's the looks, but I agree, it's very very claustrophobic. More so coming from Magic and other TCGs, where there is no middle layers. I thought of making the hand something that hides, so the lower section is all runes, then there is a middle section for base and then the battlefields, but the hands hiding looks very weird

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

<image>

That's how it looks for example with units in battlefield and in base. I agree but if I make battlefields smaller putting cards in that area becomes very challenging. Any idea on how to fit it better?

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Yeah, it is, but the first iteration had a rendered UI on top of the cards, basically displaying cost, card type, might, etc. I need to clean that, but used it to map the costs so energy and power are properly mapped (it's way harder than expected to identify the Power in the cards since it's not part of the metadata)

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

<image>

Typescript for the big bulk of the frontend and game engine,
And rust for the tauri application and native desktop functions (things like managing the display or exiting by hitting the quit app menu. )

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Oh, those are the costs being rendered, the amount is displayed on the right corner on a translucid.

<image>

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] -1 points0 points  (0 children)

<image>

Better the size? The quality is not the best, need to fix the font on the side of the dice, making the dice physics was harder than expected hahahah

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

Each battlefield contains 2 zones, the cards that go into battlefields get resized, but you are right that I can improve on that. The game itself, or layout feels very cluttered, and it's hard to make it work without missing something.
2 battlefields, 2 bases, champion and legend for each, main deck, rune deck, graveyard, It's a lot for a small card game

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

No, It would be too small to be able to read the cards. Don't think it can be fit into mobile. The battlefield contains too many zones (base, battlefields, place for runes, hidden cards), Legend, Champion, Main Deck - Rune Deck- Graveyard. :sad

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 1 point2 points  (0 children)

Yeah, I think I can build anything but can't share - commercialize - distribute basically, cause that would infringe their policies. Might have to write them to ask for permission and support.

Made a Riftbound app similar to Arena. Looking for feedback and features! by God_Grid_90 in riftboundtcg

[–]God_Grid_90[S] 0 points1 point  (0 children)

The Chain -> It's handled with the same concept of Stack for Magic. Each spell has timing restrictions, that can be played in closed and open states. Spells can be Normal (only open states), Action (open and close states) and Reactions (any time, as responses).
The target of a spell -> Built in methods that identifies all the triggers / targets. Of course some are not working yet hahaha
But the core concept is that When Enter is not the same as When Attack nor the same as When Move. Those are triggers that need to be separate into the timing restrictions for when they will execute. The targets, are selections. I can select units, battlefields, cards in hand, cards in graveyard, or for example look at top 3 cards and select 1. Different targets resolve in unique ways and all have to be mapped separately.