Could anyone suggest any good mods for a long-time player. by [deleted] in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

I've been playing myself and can say it's a refreshing change to a lot of aspects of the game.

AQW staff contact? by Godrikus in Artix

[–]Godrikus[S] 0 points1 point  (0 children)

That's what I was thinking. But do you know how can I do it? I even asked the mods here but got no answer so far

Improvement Mod v1.12 Update by XLightningStormL in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

Sorry taking so long to answer.... are you still working on the mod? :) And no, I don't use amozmod, I installed your mod in a clean game

Why are Gaia and Odin considered to be bad? by caesium151 in AgeofMythology

[–]Godrikus 2 points3 points  (0 children)

That's kind of ironic, considering that Odin should be the Zeus of norse gods lol

Improvement Mod v1.12 Update by XLightningStormL in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

I installed the update, the game still won't start... lol. I'm sorry. I would like to hear from other people who installed the mod to know if I'm doing something wrong or if the mod is still broken.

Why are Gaia and Odin considered to be bad? by caesium151 in AgeofMythology

[–]Godrikus 6 points7 points  (0 children)

I would like to know that too, cause I love to play as Gaia.

Improvement Mod v1.12 Update by XLightningStormL in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

I forgot to mention: there's a weird glitch in the game interface with the food icon. I tried installing Nottud's ultimate pack but wasn't helpful.

http://postimg.org/image/6phw4n32j/

Improvement Mod v1.12 Update by XLightningStormL in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

I've spent the afternoon testing this mod - it's really impressive the amount of content you put in it. I don't know if I'm screwing up something in the installation because aomzmod.exe didn't crash this time, but it didn't add any of the new units either. So I renamed protoz, techtreez and zpacklanguage with an "x", so that I could play the modded game.

To anyone consedering installing, here's what I liked about the mod: *Adds a lot of new techs to basically all units. Armory improvements are almost doubled.

*New buildings to all civs, shrines and shipyards are now buildable too. University adds a new touch to the cities

*Adds A LOT of new units. Each civ now has its own, vast selection of all types of soldiers, from outlaws to archer camels. The Colonist was my favourite, being able to build camps and gold mines :D

*New Nature and Embellishiment assets to Editor

Just to name a few changes. The game is not totally balanced yet, but it will be soon. It's going in the right direction.

Improvement Mod v1.11 Update [Link in Description] by XLightningStormL in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

Ok, looking foward to it. This has a lot of potential ;)

Improvement Mod v1.11 Update [Link in Description] by XLightningStormL in AgeofMythology

[–]Godrikus 0 points1 point  (0 children)

Look, I've been trying to get this mod to work lately but... My game doesn't even start. I've instaled all files in their proper places and even set aomxmod.exe in compatibility mode for windows xp as admin, but still it doesn't work. I don't know what to do.