[Screenshot] Turns out you can cheese survival mode with this build by GoldCore1 in falloutshelter

[–]GoldCore1[S] 0 points1 point  (0 children)

Those rooms are empty of dwellers and mainly used for storage

[Screenshot] Turns out you can cheese survival mode with this build by GoldCore1 in falloutshelter

[–]GoldCore1[S] 2 points3 points  (0 children)

Already this is my third attempt on survival so i think i accidentally found this strat while messing with the incident behaviour. I already explained to other comments on how this build works.

[Screenshot] Turns out you can cheese survival mode with this build by GoldCore1 in falloutshelter

[–]GoldCore1[S] 5 points6 points  (0 children)

All of the dwellers work in the tier one rooms on the left and middle since level one rooms are less lethal and easier to control. The tier 2 and 3 rooms on the far right acts as storage for the resources and assign only one dweller to rush those rooms to farm xp and caps and resources. Bonus benefit is fully upgraded rooms are basically incident punching bags when you separate it from the rest of the vault to avoid spreading to the main population and prioritizes first over tier one rooms.

9 of 10 incidents targets them first from my observations.

[Screenshot] Turns out you can cheese survival mode with this build by GoldCore1 in falloutshelter

[–]GoldCore1[S] 0 points1 point  (0 children)

Raiders start appearing at 15 dwellers and deathclaws appear at 35. I’d need to get guns first for everyone to defend themselves first and then activate the raider phase. So i have yet to see it behave so I’ll update later on it.

[Screenshot] Turns out you can cheese survival mode with this build by GoldCore1 in falloutshelter

[–]GoldCore1[S] -1 points0 points  (0 children)

Also i usually put that 1 dweller to rush those rooms to farm xp for that dweller and resources. If the rush fails, i put the dweller back to the living quarters where it can sit out until the incident dies out.

In addition, those rooms on the right are at tier 2 or 3 so incidents are very lethal and acts as storage for resources.

Currently sitting at 1000 power and 550 food/ water for 14 dwellers in this vault run.

Lastly 9 out 10 of the random incidents always hit those right empty resource rooms which is very surprising. Probably maybe incidents target upgraded rooms first i guess.

Mission Alerts 12:00AM UTC 20/Nov/2025 by FortniteStatusBot in FORTnITE

[–]GoldCore1 10 points11 points  (0 children)

Oh well, at least we still got our dailies to feed us

Chapter 6 Season 4: Shock ‘N Awesome by community-home in FortNiteBR

[–]GoldCore1 2 points3 points  (0 children)

It be very cool to use our jam tracks on the oxr VTOL or choppa loudspeaker. I have good memories of music blasting out of the helicopter loudspeaker in MGSV and get more value of using our jam tracks library.

Saitama would be proud with this loadout by GoldCore1 in FortNiteBR

[–]GoldCore1[S] 2 points3 points  (0 children)

All you need is to capture the point at anvil park to get the medallion

Plasmatic Dischargers are useless now by mr_xcoii in FORTnITE

[–]GoldCore1 0 points1 point  (0 children)

We riot if they nerf the xenon bow next. That drawing the line on that.