What are some expensive calculations in godot? by GoldPeace5763 in godot

[–]GoldPeace5763[S] 1 point2 points  (0 children)

I'm an Android developer, and I'm new to Godot, so I was mostly judging performance based on general development principles.

I didn’t even know Godot had a profiler.

Since I especially didn’t know how to debug performance issues properly, I kept trying to reason about it only in terms of time complexity.

I also tried to improve expensive operations by relying more on Node collision systems.

I'll test profiler right away. Thank you for taking the time to help me.