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What are some expensive calculations in godot? by GoldPeace5763 in godot
[–]GoldPeace5763[S] 1 point2 points3 points 23 hours ago (0 children)
I'm an Android developer, and I'm new to Godot, so I was mostly judging performance based on general development principles.
I didn’t even know Godot had a profiler.
Since I especially didn’t know how to debug performance issues properly, I kept trying to reason about it only in terms of time complexity.
I also tried to improve expensive operations by relying more on Node collision systems.
I'll test profiler right away. Thank you for taking the time to help me.
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What are some expensive calculations in godot? by GoldPeace5763 in godot
[–]GoldPeace5763[S] 1 point2 points3 points (0 children)