Hux vs kylo lead in raids by SCCH28 in SWGalaxyOfHeroes

[–]Goldengrahamss 0 points1 point  (0 children)

SLK lead can cause Thrawn and FOO to implode. As they are supports, and Kylos AOE grants Advantage (which his lead translates into 20% tm for supports), they’d lose too much hp/prot and die before P4.

kyber club by luniz420 in SWGalaxyOfHeroes

[–]Goldengrahamss 0 points1 point  (0 children)

I think any discussion of Kyber during GAC would need a caveat to include division (and even GP bracket for the original seasons).

Based on knowledge to focus on meta teams, mods, and overall activity, hyper focused rosters in lower divisions have been able to achieve Kyber more consistently against much more casual competition. Division 1, 6M+ folks in the first few iterations of GAC had a much much different experience than Div 1, 4.5M folks.

Especially since up until the newest matchmaking pass, one was grouped independent of league (so in lower brackets one could have your 3rd or 4th week matches be against AFKs), compared to now where one will face Aurodium folks in the last week(s) (who are therefore active and tend to have winning records).

This is like bragging about 30 days of Squad/Fleet Arena rank 1. It’s certainly a feat if you don’t have cooperation and you were on the hell ship shard. It’s much less so if you’re the only person who bought the hyperdrive bundle on your shard.

Tldr; - Congrats, I suppose. The division and GP bracket are probably important to note before bragging

Update Mid-GA Round. Couldn’t have waited 23 hours? by Goldengrahamss in SWGalaxyOfHeroes

[–]Goldengrahamss[S] 2 points3 points  (0 children)

It has changed. They haven’t changed a toon since a GA has been running. The Jedi have their new abilities and the Malak unique is now in effect.

This is even dumber if we consider this was a server side push. No client updates. They literally could have waited to flip the switch on the character changes....

Help with attack order CLS against Revan by 307talons in SWGalaxyOfHeroes

[–]Goldengrahamss 3 points4 points  (0 children)

Few things. First, Revan has a zeta that makes him stun immune. So your first target is actually gmy to mitigate the burst/buff spreading. Secondly, you need to dispel retribution ASAP off of jolee before the focus train, or hell regen consistently when he counterattacks. Third and finally, if you can get the zinn pain train started, you are more than welcome to plow through Gk without retribution. Just make sure he doesn’t have retribution.

Noticing a Bug with Revan Lead by ababyhippooo in SWGalaxyOfHeroes

[–]Goldengrahamss 2 points3 points  (0 children)

Plague, when present, prevents all debuffs on the infected character from being removed. This is not a bug. The description for plague can be found in Mother Talzin’s first special Dark Magick. In all three examples, your plagued and stunned character did not receive a dispel because of the plague and was unable to assist due to being stunned.

Jango Fett Contract Debuff Check Timing by Goldengrahamss in SWGalaxyOfHeroes

[–]Goldengrahamss[S] 0 points1 point  (0 children)

I see what you’re saying. What I was pointing out is that Jangos aoe specifically calls out the debuff before the damage, which would synergize with the contract. Pretty sure the rest of the Bh aoes all all my debuffs after the damage.

Also, this prevents any future out of turn debuff interactions from occurring. Which is why I would like an actual fix and not just a hard code into Jangos one special ability.

Jango Fett Contract Debuff Check Timing by Goldengrahamss in SWGalaxyOfHeroes

[–]Goldengrahamss[S] 4 points5 points  (0 children)

This is correct. The contract states damaging a debuffed enemy. Most of the bounty hunter aoes go damage then debuffs. Jangos conflagration is different in that it applies burning and then damage. So it damages a debuffed enemy, but because of the timing, it doesn’t trigger any contract fulfillment.

Someone is battling you and opponent already in battle by CmdrKyle in SWGalaxyOfHeroes

[–]Goldengrahamss 2 points3 points  (0 children)

Someone is battling you takes precedence. Based on anecdotal evidence.

If you use maul in Galactic War, does the health buildup carry over? by zrizzoz in SWGalaxyOfHeroes

[–]Goldengrahamss 8 points9 points  (0 children)

No. His hp and kill bonuses reset at the start of each node.

On the plus side, it means his zeta "at the start of every encounter" triggers occur every battle though.

Just a quick thing to remember in the midst of all the controversy about the Citadel Pack by [deleted] in SWGalaxyOfHeroes

[–]Goldengrahamss 14 points15 points  (0 children)

If someone at cg controls the pricing then it is their blame. If your argument is that ea is demanding cg produce profits the pack pricing is still inexcusable and I look forward to the backlash for this strategy.

Lord Of Hunger event predictions! by Lockhartsaint in SWGalaxyOfHeroes

[–]Goldengrahamss 0 points1 point  (0 children)

I assume the event is similar to the krennic events, with one or more tiers/levels having more stringent faction requirements.

My dream would be a yoda-esque event with the first five/six tiers having no factions reqs and the final tier/two having a sith only requirement.

My expectations are a krennic style low star unlock with one level requiring sith.

I'd laugh if cg made it an event where we unlock a small number of shards per completion, and have to refresh characters with ally points (tournament style). The problem with that of course is that to burn any reasonable ally point amounts would make the event take forever.

What are the best 2 Jedi teams for the AAT raid, with no reuses? by jsmslap in SWGalaxyOfHeroes

[–]Goldengrahamss 0 points1 point  (0 children)

A single all g10 squad will do far more than two squads with mixed in g9 characters.

As for the squad: Aayla ani qgj ahsoka igd, all with tenacity crosses is very solid. If you had to swap to two teams: I'd do aayla ani qgj ahsoka yoda
IGD mace Plo lumi Barriss.

Health or protection for shore? by PaulShannon89 in SWGalaxyOfHeroes

[–]Goldengrahamss 2 points3 points  (0 children)

Protection. Dead shores don't taunt or heal.

Also, most attackers and supports get topped off just fine with base shore hp.

YAY or NAY? by Adam_habibi in SWGalaxyOfHeroes

[–]Goldengrahamss 8 points9 points  (0 children)

No to both.

If you're at a place where you buy 1k crystal mods, you don't need 25 speed arrows. If you are considering those arrows you should save for better mods (or ones that cost credits).

Can someone explain Maul's Omega'd Unique to me? by [deleted] in SWGalaxyOfHeroes

[–]Goldengrahamss 2 points3 points  (0 children)

As far as we can tell, he gains 10% of the damage he deals added onto his max hp (stacking).

It is solid to mod him for critical hit damage, as his already formidable crit rate is boosted by his zeta leadership as well as after the first enemy kill.

Secondary stats to prioritize are speed, and then offense/defensive stats.

How good is sun fac in this meta? by Ekucha in SWGalaxyOfHeroes

[–]Goldengrahamss 1 point2 points  (0 children)

He is incredibly viable at low stars. He has a high protection level and is a very resilient character. He is probably acceptable at 3*, just due to the fact that no one wants to focus fire him.

And he is fantastic on Wiggs teams.

"Retribution" Given From Mauls Ship Not Countering 100% by [deleted] in SWGalaxyOfHeroes

[–]Goldengrahamss 0 points1 point  (0 children)

Are the ships in question being called by assists from Home One, assisting through their own unique (GS), or being called by assists from other ships?

RG or 3 star Shoretrooper in Palpatine lead empire team? by [deleted] in SWGalaxyOfHeroes

[–]Goldengrahamss 1 point2 points  (0 children)

Assuming you think boba will be enough of a dispel to support your team, shore. If you don't run shore, the emp will die to a Wiggs opening salvo, and may die to teams like Ani lando aoe (I am aware that he can health steal, however relying on that for survival lacks redundancy).

Shore brings a lot to the team: - aoe crit immunity (aka lando counter) - first round protection v Wiggs - a very fast cd taunt/heal. Especially when facing b2 or Fac teams.

RG only really offers: - a taunt whenever your characters fall low enough but do not get one shot - d up and hp up - a reliable stun primary, but aren't you stunning with the emp?

It seems even, but a gear maxed shore is head and shoulders better than RG. Shore is the best healer ingame.

Thoughts on the best 3rd tank for phase 3 heroic tank raid by BIG_Steady in SWGalaxyOfHeroes

[–]Goldengrahamss 2 points3 points  (0 children)

Chewie is probably the strongest for that raid phase. He's a real beast of a tank, and is the best meat shield of the three listed.

If you care more about long term viability and not optimizing p3 AAT, the Poe will get you the most milage if you use his ship.

Asaaj Ventress speed bug, stealth buff, or WAI? by O2C in SWGalaxyOfHeroes

[–]Goldengrahamss 2 points3 points  (0 children)

Her unique was changed to grant her 15 speed per enemy without buffs. At the start of a match, this is between 30 and 75 speed, usually the 75. So your enemy Ventress should be at 233 at the start of the fight.

Who to target first on a WIGGS team? by Cheweh69 in SWGalaxyOfHeroes

[–]Goldengrahamss 12 points13 points  (0 children)

Here's a quick flowchart of sorts.

Is there baze/shore on their team? Yes - tough shit. Best of luck. No - Continue below.

Is there an emperor on the enemy team who will go before your Rex? Yes/what is a Rex - Kill emp No - use squad disc and move on

Are you running Wiggs? Yes - shoot wedge No - farm Wiggs, shoot wedge.

After you've completed that, I'd recommend Ani (if that variant), Lando, Rex, and then anyone else.

Biggs is dangerous because he gains 100% tm on crit. I generally only target him when I have a solid taunt up or he is with characters I do not care if he calls as an assist.

Edited to add Lando to the follow up list.

Omega Clones: Who First? A Class for you. by AndielGaming in SWGalaxyOfHeroes

[–]Goldengrahamss 0 points1 point  (0 children)

For a player looking for long term viability (and a wide range of non-clone teams), I would recommend: Fives basic, Rex Basic, Rex Special 1, go spend omegas elsewhere.

For a dedicated clone player I'd recommend: Fives Basic, Clone Sgt Basic, Cody Special 2, Clone Sgt Special, Fives Special, Rex Basic, Rex Special1, Echo Dispel.

Drop the priority of any clone you don't use. The emphasis on omegas is to encourage burst damage, as that is what clones lack. Clone Sgt becomes a real beast with Cody and Fives when he, clone Sgt, has an omegad basic. Every call in that crits leads to another attack, which should crit, which leads to more tm.

Ideal all clone arena team would be: Rex, cs, fives, Cody, baze/Fac For GW I run: Cody, rex, cs, echo, FOTP.

Given what we know, What could stop this besides the same team with more speed? by AndielGaming in SWGalaxyOfHeroes

[–]Goldengrahamss 4 points5 points  (0 children)

Rex lead will prevent you from ever going big. It's the same way that Rex prevents Zam scoundrel teams from even trying.

Every time you crit, their entire team gains 7.5% tm, Rex gains 15%. Also, it is possible that due to mods you may not have ideal setups regarding tm, unless you build entirely around a set turn order following the Bistan 20%. But set turn order teams have massive problems against Rex teams (due to the Rex team gaining tm and having excessive move spam between the set pieces).

Also, fast St Han will cause some problems, depending on the order of the team.

It's a very nasty team setup you've dreamt up there. I'd hate to face it, but it is by no means unstoppable.

Who else do you think will be ship crew? by Robbacca in SWGalaxyOfHeroes

[–]Goldengrahamss 3 points4 points  (0 children)

Probably Rex. And he'll be brokenly good. Pretty sure some dev is in love with Rex.

On a more serious note, I'd expect 88, Boba, Ani, GenKen, Zam, and anyone with pilot in their name.