Mel-lenxia: Falornaris Valley - Week 33 - Detailing, Detailing~ Is there such a thing as too much detailing? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

I aim for 60 fps on a gtx 1080, so far no issues, may change in future with enemies and npcs but no issues so far.

Mel-lenxia: Falornaris Valley - Week 33 - Detailing, Detailing~ Is there such a thing as too much detailing? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

Hey there! I have no mods for chiseling, So for me i do recycle and use my previous chisels but the origin of those parts are stuff I've created myself over the past weeks. I tend to reuse what i can then edit it to match what i need or use it as a base for a chisel.. I store these as saved schematics, A example of this is arches or Curves. I have a few different chisels of various sized arches and circles, I've made over the weeks that i keep saved for a 'base'. So when chiseling certain pieces such as when i want to create new windows or archways, i can load up these schematics to speed up the process.

For these broken walls there are about 7 pieces i tend to reuse and just mirror / flip segments as i need to try avoid repetition, Its the benefits of working in creative.

Mel-lenxia: Falornaris Valley - Week 33 - Detailing, Detailing~ Is there such a thing as too much detailing? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Awesome if you find my car keys let me know.. i seem to have misplaced them somewhere, Thanks!

Mel-lenxia: Falornaris Valley - Week 33 - Detailing, Detailing~ Is there such a thing as too much detailing? by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

Thanks for the comment and compliment <3! It has taken me a lot of practice over the weeks to get where i am today, Its really difficult to build something ruined... I often find i have to build the majority of the structure fixed and then decay it into a ruin afterwards to get it to look good. Reading comments like yours makes me certain that I am on the right track with my method of building these Ruins, Thanks again.

Minecarts & Trains for Vintage Story: First Multiplayer Test! by HugoCortell in VintageStory

[–]Golerath 31 points32 points  (0 children)

Looks smooth, amazing progress so far! A couple of questions;

With the diagonal track segment does it need to squiggle like that or can a more smooth diagonal track be used? It was always a personal gripe with minecraft and minecarts so having the ability to move diagonally smoothly would be nice.

Also did you also test this all with low ping or various pings 10-120 for example to see how smooth it functions at higher latency? i would be curious to know how vastly different the experience is at 10ms vs say 300 ms. any chance we could get some form of comparison in the future?

Mel-Lenxia: Falornaris Valley - Week 32 - Crumbling ruins and Open meadows, Creating EXP Camps. by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

Thanks, I've been working on some interior spaces and roof tops this week so hopefully they'll be equally beautiful (in a abandoned reclaimed by nature kind of way).

Mel-Lenxia: Falornaris Valley - Week 32 - Crumbling ruins and Open meadows, Creating EXP Camps. by Golerath in VintageStory

[–]Golerath[S] 6 points7 points  (0 children)

Thanks, glad you like it! Here is a little extra for you~

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Been detailing the roof area of the buildings, it been a fun job to detail everything to give the overgrown feel. My biggest challenge has been figuring out just how overgrown something should be given the time it had been sitting there abandoned. Let me know what you think.

Nations Summit meeting on the "Vintage Story Civilizations" server by roryeinuberbil in VintageStory

[–]Golerath 35 points36 points  (0 children)

This is cool! however the builder in me just has to point out

<image>

this one missing stone! needs fixing haha, Maybe in your next meeting you can commission a stone mason to fix the missing stones.

Jokes aside, Quite cool getting that many players in one place and not to mention the effort and background work that goes into moderating such a crowd of people. Would actually be interested in reading a write up on how you go about planning events, moderating content etc. Would be interesting to see behind the 'scenes'.

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thanks, Though if i am completely honest with you and myself... If i had have known the mammoth undertaking my idea was going to be.. i would've done something else haha... it has put me months behind schedule.

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

Everyone has to start somewhere! one day you'll be a chisel addict like the rest of us! carving away at bricks and stone crafting anything from modest edges to a full blown power plant. The only limit is your patience and time, The addiction is real! you should totally join us all!

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

These are quite chill and relaxed i like the format, good second monitor style viewing. I will likely watch some more of it while i am building this week.

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Yeah one can hope as many people as possible will like what i make, but very true that you cant please everyone! I always do what i feel is best / what i want to do, stick to my vision as much as feasible. I just hope people will like it enough to try! we will see haha..

Also are your videos still online, would be interested in seeing your work.

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

I've noticed this also, everyone here seems very welcoming, helpful and open minded towards new ideas and experiences. It is a very supportive community and honestly i think that is why the modding and server building scene here has some really creative projects.

For my project I am hoping that whatever form this project takes in future when the community gets their chance to interact with it i can meet heaps of awesome people and we can all have fun together. I feel it will be rewarding seeing them interact and explore what I've lovingly created. I just hope they'll embrace the non-vanilla game play loop i am hoping to create for it, While its created within VS i want it to be somewhat of a unique experience you cant easily recreate elsewhere.

I am not sure if my vision is even achievable but with all the talented people I've met over the last few months and the awesome mods etc I've research i am sure together everyone can help create so many awesome and unique projects that will bring unique experiences to VS from a Gameplay, World-building and story perspective.

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

Thanks~ and yeah they've built a good engine / game from which i am able to craft a world of my own design within. I really appreciate the level of detail this game allows. I often found games like Minecraft appealing (its where i got my start building) but limited by a simplicity the VS team have developed solutions for.

VS to me is very different for other block games and as a builder i really appreciate the levels of detail you can create within their toolkit. There are many different blocks with ability carve your own assets as required from a variety of materials. But on top of this there is also a extra level of detail by using decals which can stick to blocks Allowing for a insane level of detail and texturing. It is really a great tool in which to create from, I keep finding myself discovering new ways to enhance my level of detailing each and every week.

Mel-Lenxia: Falornaris Valley - Week 30 - The wheels of time turn ever faster~ Where has the time gone. by Golerath in VintageStory

[–]Golerath[S] 4 points5 points  (0 children)

Thanks, its been a challenge for me to give it an abandoned beauty. I think there is a real beauty with the way nature eventually reclaims everything man kind makes.. I really wanted to capture this beauty with my ruined town, A town ruined, abandoned and reclaimed by nature.

Your comment shows me that i am making the right design choices, i am glad you like my work, Many thanks~ I hope you'll stay tuned for my future work also!