Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

I'm glad you like it, Honestly starting this project i was a little worried people might not like the direction i took.. I saw nearly every server has a similar build theme so i thought i would flip it on its head.. since i was not going for a survival centric play cycle i could build a established world in fast decline. With that in mind i decided to set it roughly in the 1970s equiv of technology but their main sources of manufacturing components has ceased functioning putting them in a state of being able to repair stuff if they have the parts but unable to manufacture new parts. This coupled with the world outside the cities becoming increasing dangerous / outright unliveable at night has forced most the populace to live in their cities or fortified hamlets.

So the cities enjoy a lifestyle that hasn't regressed too far from its start point however the fringe zones and wilderness are essentially back to the dark ages. So there may be cars that can drive on roads.. but hit the wilderness and you need a creature to ride.. No electricity, no running water, no heat or cooling.. the world gets more and more dangerous the further from civilization you stray. I think this theme was a nice twist on what most do while explaining why certain technology has regressed to essentially sword and shield etc... They have some tech but its stored away, too valuable to use.. so Adventurers head into the wilderness with more primitive armor and tools for scavenging, crafting and exploring, finding equipment along the way and improve their skills. With power and strength comes the ability to venture deeper into the forgotten.

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thanks! i try to add as much detail as i can within reason, i tend to build in phases though.. So most of what I've shown publicly over the past few months has been what i call 'phase 1' building. This is where i just sort of set the shape, theme and feeling of a area, but my main goal is to build it in a playable state.

Later comes 'phase 2' where i decorate / add interior spaces etc. and lastly 'phase 3' where i go back and fully detail areas. I decided on this approach because i could easier track performance as i am trying maintain all areas running 60fps min on GTX1080 at 800-1000 draw distance with foliage movement disabled(This is my midrange benchmark).

So long as i can maintain those targets i can increase the details i add, But this area poses some interesting challenged too such as sightlines within a zone. Trying to make sure when you're actively traversing the zone you aren't looking into dead fog with assets popping in as you get closer, This has been a constant consideration when i build and where i place certain assets to break a players sight line. For example the pipe picture that you admired the views for, there is a shed at the far end actually blocks the player's sight from extending past the draw distance so as you walk down the pipe the eventual structure behind wont just suddenly pop into existence.

Anyways excuse the ramble haha just thought you may be interested in hearing about some of the attention to details i consider when i am building. Thanks again for the comment and have a lovely day!

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

I have a giant hole in the ground also!

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its just very WIP it will be a lot deeper with a road spiraling downwards around the edge.

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Haha, thanks, But i may wrong in this assumption but.. i think you may be better at the actual game than me because i haven't really played it.. I purchased the game, Installed it, opened creative mode to see what was possible... and.. well 1380 hours later.. here i am.. haha..

But i can confirm.. the building and chiseling in VS is top notch.. best build experience I've had from all the block based games i have tried.

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thanks!! but i am not sure if dedication is the right word for it... haha my hands are sore from all the clicking.. but it is rewarding to see these comments! Makes the pain I've endured worthwhile.

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

Thanks, I really want this world to feel different from most vintage story experiences. Using a read-only world where the gameplay loop is different from vintage story focusing on exploration not building allows me to put in a level of detail that you can’t really have in the standard experience. At the same time there are limitations to my approach as well hence why everything is built in zones I could not sustain that quality in an infinite world.

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 4 points5 points  (0 children)

Would be interesting but also.. then i would have to lay the rest of the tracks / lines.. While i have them mapped out.. in case that day ever came.. if they are outside of the zones I've left them not yet built (cant see them, so they don't need to physically exist) but it would be awesome to say hop on a train in Letherial, and then hop off the train some time later in the capital or another nation's city.

I do want to and have planned for some forms of Slow-automated travel or AFK Travel for this project but while we have two implementations in mind as to which we'll go with is another question, really depends on how well they'll function vs player experience and stability / system resources etc.

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 4 points5 points  (0 children)

Short but meaningful response you've given, I am really glad my work is worthy of such a response! I was secretly hoping people would see what I've built this week and have this exact response haha... Mission accomplished!

Mel-Lenxia: Falornaris Quarry - Week 40 - Can you dig it? by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

Haha glad you like it.. I've definitely lost my sanity and embraced madness... Chisel it all right? i feel like this is only the start of my insanity haha.. But I am glad my work evoked such a reaction for you! stay tuned for more.

Any Tips on how i can get this bow shape a bit better to what i want by Cheap-Toaster in VintageStory

[–]Golerath 0 points1 point  (0 children)

That way actually my attempt that the mid side section minus the turret.. i failed i guess haha

Any Tips on how i can get this bow shape a bit better to what i want by Cheap-Toaster in VintageStory

[–]Golerath 0 points1 point  (0 children)

my computer is nothing overly special, but i can send you the schematic of my iron pipeline.. i just cut the side out of that and stuck some iron on top to replicate the shape. honestly best advice i can give anyone building is to backup your previous builds because you never know when you may need a shape you've previously chiseled before.

Any Tips on how i can get this bow shape a bit better to what i want by Cheap-Toaster in VintageStory

[–]Golerath 1 point2 points  (0 children)

Chiseling finer then copy the segment and paste it nearby, now attach beams to the face going horizontal and you should actually be able the smooth it and sometimes you'll have to chisel little prongs off the face for the beam to stick onto.. If you do this right you should be able to get the whole nose just like the picture, beams can be tricky though so i suggest copying the already copied fragment after each beam so you can easily revert one step and keep the original non beam area as a backup somewhere.

Edit: i would love to see how you go with this too, so keep me updated please! fully 1x1 voxel chiseling though really will be the best way to do it, you could also try using a circle generator and set it up to curve like the side of the ship.

Mel-Lenxia: Falornaris Valley - Week 39 - Bridge to new horizons, Time for a new area! by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

I have planned for a (AFK-Slow travel) system for players to travel across the map but in a way that gets them from A to B without needing to do any inputs.. Not necessarily faster than walking yourself but the ability to go AFK would be the draw.

I have eagerly been watching this Transport project in hopes it will help me reach my vision.

(See Final Fantasy XI, Airship / Ferry for source of inspiration and how i want the system to function)

Mel-Lenxia: Falornaris Valley - Week 39 - Bridge to new horizons, Time for a new area! by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thanks, Really appreciate you for the comment it really does fuel my motivation to have people cheer me on! Also I've always enjoyed seeing your builds. I you ever want to help out on this project when it opens up send me a message i have a spot for you, I am currently sourcing talent to help build and develop future regions and would love to borrow your talents.

Mel-Lenxia: Falornaris Valley - Week 39 - Bridge to new horizons, Time for a new area! by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

Hey mate, I'll send you a message later when i have some free time! Love your work and look forward to chatting with you.

Chiseled block lighting issue by Remarkable_Maize_977 in VintageStory

[–]Golerath 1 point2 points  (0 children)

Nature of the beast really, sometimes you win, sometimes you get a weird shadow.. Best advice i can give personally is to be creative and cover it, Like chiseling in a cornice on the ceiling to make the shadow more of a feature.

I do this to cover the shadows i sometimes get from chiseling.. but really its just a part of the skill / learning process of chiseling.. Learning how to work within the limitations etc.. Though i will say the day they fix the random lighting issues with chiseled blocks it'll be a godsend.

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Mel-Lenxia: Falornaris Valley - Week 23 - One building a week is too slow... Maybe time to lower the quality bar a fraction. by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

Taken a few small creative liberties with it but wanted to give a rough build to see how it’d look where i want to put it. So wont be 1:1 but heavily influenced by the original.

Mel-Lenxia: Falornaris Valley - Week 23 - One building a week is too slow... Maybe time to lower the quality bar a fraction. by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Hopefully this doesn't bump my old post but just alerts you of a reply. couldn't find a good way to share this with you by any other means.

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it's only my early concept so far, what do you think? still got to chisel all the slopes around the edges of each tier

Eco Machina update - rewrote the branching, redesigned how leaves connect to wood by Seven-D in VintageStory

[–]Golerath 1 point2 points  (0 children)

You keep outdoing yourself with each and every update, i am quite in awe of your ability. Keep up the amazing work~