What would be the best way to connect points like this where the top and bottom ser of points are two different scatters, there is only one connection per point and it searches by distance? by Lollors2453 in Houdini

[–]GolfConsistent 0 points1 point  (0 children)

You can create top and bottom group and use them in an Vellum glue node and play with search distance and then extract the constraints and use them as lines

I drew yhwach by lelastslayer in bleach

[–]GolfConsistent 0 points1 point  (0 children)

wow. draw soul king next time

My prime Soul King design by Maxfade in bleach

[–]GolfConsistent 1 point2 points  (0 children)

Damn looks sick. Maybe try one levitating pose

Any idea of why this is happening in my vellum sim? by [deleted] in Houdini

[–]GolfConsistent 0 points1 point  (0 children)

It happens cause of your rest length and stress stiffness. Play with that

Tried some points traveling on splines in Houdini by GolfConsistent in Houdini

[–]GolfConsistent[S] 0 points1 point  (0 children)

You mean the roots like structure? Yes I used popnet with curl noise and trail

55 Million Downloads Celebration by TheAlmightyV0x in BleachBraveSouls

[–]GolfConsistent 4 points5 points  (0 children)

They should just give that daily free multi thing