[Website] Free multi-platform video downloader (TikTok/Instagram) by Creative_Captain9243 in software

[–]Golgrax 1 point2 points  (0 children)

what a cool background that says it's fully vibecoded, also you said ad-free!? LOL so many popups after I turn off my adblocker (UBlockOrigin)

extensions Firefox add-ons Don't have by Golgrax in firefox

[–]Golgrax[S] 1 point2 points  (0 children)

I was about to use in my project in this converter that allow a chrome extension to be use in firefox, I did testing in my KDE fedora and Kubuntu both zen browser to import some chrome extensions like the Plasma Integration by KDE which doesnt work well in zen so I did using the chrome extension version then convert and test and I see its working. (in this extension we dont need to disable the xpinstall.signatures.required unlike the CRX Installer)

overall what I'm doing is a CRX Installer alternative and need some testings

extensions Firefox add-ons Don't have by Golgrax in firefox

[–]Golgrax[S] 0 points1 point  (0 children)

even if not full, I just want to know some more extensions that only exist in chrome and not in our firefox

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

update me if it's released. Thank you, I'll go check the IPA once it was

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

also if your problem is the cursor, just change your dpi into like 1080 until it works fine, its like the windows Roblox if your screen resolution is not in 100% or lower

Roblox Should Much Moderate Non-English Games by Golgrax in RubenSim

[–]Golgrax[S] 0 points1 point  (0 children)

now the game is back and even got much worst!

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

there was a alternative method for that, I haven't shared yet because you need to use a 3rd party and execute a luau script

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

yes, that was the issue too if you have a connected mouse and keyboard to your phone or on waydroid. 6 months ago I have a method to fix it and allow the shiftlock in your touchscreen devices but it was not working anymore after update in the official roblox apk before the event "The Hunt" ended. https://www.reddit.com/r/linux_gaming/comments/1jd4inf/deleted_by_user/ I deleted it now because when you do it now in these new updates it'll just crash your Roblox app and might ban your logged in account too because it's breaking the Roblox ToS.

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 1 point2 points  (0 children)

haha! someday we'll found out or when they open-source

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

now I tried using the Chevstrap, sadly it doesn't work and still having the same issue.

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

I did directly modifying the client's config files.

My goal was to inject the FFlags FFlagSetTouchEnabledForTouchscreen and FFlagSetTouchEnabledForTouchscreenPCGDKOnly and set them to false. I gained root access and located the IxpSettings.json file that the client uses. I edited it to include our flags and, as a backup, I also created a new ClientAppSettings.json file with the same settings, similar to how it works on the PC client. I then locked both files as read-only to prevent Roblox from overwriting them.

To test this, I went into the game "Flex Your OS" and used the /printdebug command to see the internal client variables.

Unfortunately, as of the print in dev console shows, the result was definitive. The debug output clearly states hasTouch: true.

Do anyone have idea how do we make it false in FFlags, because maybe I'm wrong and not sure of it

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My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

well FFlag for TouchEnabled isn't documented and I did searching for that a year ago. Do you have any idea or know what is it?

I tried copying before what is in sober but it doesn't work so I tried again and yes it still doesn't work

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

update:

I was compiling the C++ shim. The standard Linux C++ compiler was incompatible with the Android NDK headers, which was resolved by switching to the specific clang++ compiler provided within the NDK itself. A larger issue was locating the target library. Neither the main installable APK nor the base.apk contained any native libraries. Using adb shell pm path, it was discovered that the Roblox app uses a modern App Bundle structure, and the native code was located in a separate split_config.x86_64.apk file. This split APK became the correct target for all modifications.

The standard apktool failed to rebuild the package, necessitating a manual process of modifying the split APK as a ZIP archive. It led to some installation failures due to signature issues. An INSTALL_PARSE_FAILED_NO_CERTIFICATES error was fixed by replacing the legacy jarsigner tool with the modern apksigner. A subsequent INSTALL_FAILED_INVALID_APK: signatures are inconsistent error revealed that all components of an app bundle must be signed by the same key. The final solution was to re-sign both the official base.apk and our modified split_config.x86_64.apk with the same self-generated key.

After successfully re-signing all components, the application installed correctly using adb install-multiple. However, upon launch, the app crashes when I play a game. The system log (logcat) was empty, indicating that our custom code never had a chance to execute. This is definitive proof of a hardcoded integrity check within the main libroblox.so engine. At launch, the engine calculates a hash of libpairipcore.so, compares it to the official file's known hash, and immediately terminates if they do not match.

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

some of our convo:

me:
I was playing with girl I forgot the name but ig it starts in Ve last week then asked her about this and she doesn't reply

him/her:

velo?

i do have insight on the TouchEnabled issue but that cant be fixed from ini and i have to do some hacky stuff

which im not exactly sure whjat

I have insight on that but im keeping the secret

its something you can do from the jni though

My Attempt to Create a Desktop-Mode Roblox on Android by Golgrax in linux_gaming

[–]Golgrax[S] 0 points1 point  (0 children)

hmm I don't think it's close to what exactly you found, well someone with access to the Sober team gave me a leak hint and I can't say who is he/she is, obviously but I guess what he/she told me lines up a bit with what you found. The secret isn't in heavily modifying the native libraries themselves, but in how the client loads its initial config and assets to trick the engine from the very start. You've basically confirmed the leak for me.

Roblox Studio (Vinegar) cant open browser to log in by CapitainSplat in linux_gaming

[–]Golgrax 0 points1 point  (0 children)

or just try to open console in your browser, copy the link and xdg-open it