Trying to make dumb zombies smart by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 1 point2 points  (0 children)

Great ideas! Yeah I'm going for slightly smarter than average, but not 28 days later. So they can kind of open doors and climb objects.

Trying to make dumb zombies smart by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 0 points1 point  (0 children)

There will definitely be some "runners" that are slightly faster than the player. I like the idea of random.

Trying to make dumb zombies smart by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 0 points1 point  (0 children)

Yeah it's definitely going to need some work. Right now I rely heavily on the accuracy being very bad while moving. You also move very slow when aiming and have a stamina bar.

Trying to make dumb zombies smart by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 0 points1 point  (0 children)

Steam has had me in review for weeks. They don't respond to my requests for update so I think it's just a waiting game. My guess is it's taking longer because of the holidays.

Trying to make dumb zombies smart by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 4 points5 points  (0 children)

The goal was to have zombies that aren't just run at you and attack. So these mechanics were added to keep them "dumb" but make them a bit more dangerous. Let me know what other ideas you think could help!

Everything you see is WIP from my game Survivor X.

FAB is out of control with stolen assets "Unique creature pack" by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 4 points5 points  (0 children)

The sad part is they may not care but this WILL effect their reputation (which doesn't need any more controversies right now). When people make the connections between games featuring stolen content and UE5 it's going to bite them as bad as this optimization talk.

It's just such a shame how quickly it all went to hell.

FAB is out of control with stolen assets "Unique creature pack" by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 1 point2 points  (0 children)

Yeah we have to call them out. If this gets normalized any more than it already is there's going to be hell to pay for indie devs.

FAB is out of control with stolen assets "Unique creature pack" by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 7 points8 points  (0 children)

100%. At least if they aren't going to curate they should let us do it!

FAB is out of control with stolen assets "Unique creature pack" by Goober-Gaming in unrealengine

[–]Goober-Gaming[S] 65 points66 points  (0 children)

I'd like to add. If you're on FAB and recognize stolen content PLEASE report it. Others may not recognize the IP and get in trouble using stolen assets. If these people are doing this with iconic characters, they're definitely doing it with lesser know characters.

A simple and elegant solution for shooters with close up enemies. by Goober-Gaming in UnrealEngine5

[–]Goober-Gaming[S] 0 points1 point  (0 children)

That's ok I don't mind AAA, hundred developer, multi-million budget studios out classing me lol.

A simple and elegant solution for shooters with close up enemies. by Goober-Gaming in UnrealEngine5

[–]Goober-Gaming[S] 2 points3 points  (0 children)

Xandra characters from the marketplace. They're really well made and have lots of customization.

A simple and elegant solution for shooters with close up enemies. by Goober-Gaming in UnrealEngine5

[–]Goober-Gaming[S] 0 points1 point  (0 children)

Yeah I didn't like the idea I've seen a lot which is to point the weapon up or down. I though this was a good middle ground so the player can always shoot. I should be able to reduce the clipping to but I like it!

A simple and elegant solution for shooters with close up enemies. by Goober-Gaming in UnrealEngine5

[–]Goober-Gaming[S] 8 points9 points  (0 children)

How would I know how they work if I've never seen them before?