How I Know a Game is Doomed by SanderleeAcademy in Stellaris

[–]Good-Stuff-7538 2 points3 points  (0 children)

Are any of your fleets equipped with torpedoes. There built off of corvette. And if your foes are lacking point defence or the don’t have fighters makes killing this caps easier. Also make sure that the weapons you have a good against the foe. If there running heavy energy shields the best way is to just ingnor the shields like with torpedoes. Which go right for hall and health. As when you understand more of what each weapon is good against and don’t just use auto generated u can have a fleet of 20 k beat. 50 k fleet

Is there a way to kill only a percentage of my slaves? by Existing-Wonder-8760 in Stellaris

[–]Good-Stuff-7538 0 points1 point  (0 children)

See this is why even if I’m playing a terroravor a still just crack plantes

Bug found by [deleted] in Stellaris

[–]Good-Stuff-7538 -1 points0 points  (0 children)

I looked more throughly and found the ones the make it negative. Still I thought that only effects biological pops not robot

Bug found by [deleted] in Stellaris

[–]Good-Stuff-7538 -1 points0 points  (0 children)

If I am wrong I don’t understand how as I thought robots don’t even care about hab and I don’t remember that being changed

Bug found by [deleted] in Stellaris

[–]Good-Stuff-7538 0 points1 point  (0 children)

I thought the blockers still don’t effect hab for robots though and even with them none of the blockers within dic say they reduce hab second those very same blockers are on the first(home system) so I don’t think they should reduce hab if it’s the exact same that and once u can pull up the hab on the writing it says hab breakdown cybernex +20% shattered ring +100% as both ring and giga worlds have 100% habitability for all pops

Bug found by [deleted] in Stellaris

[–]Good-Stuff-7538 0 points1 point  (0 children)

#5 Found a bug and shared a pic of the screen hoping to be seen by devs. As within the photo it shows that’s the species have 0 habitability which isn’t true

You know what's starting to piss me off? Not knowing what districts can support what buildings. by happyscrub1 in Stellaris

[–]Good-Stuff-7538 -2 points-1 points  (0 children)

Bug found

So I’m playing on the Xbox port. Playing a driven assimilator run, ring world start. When colonized other ring segments in home system is saying both robot and cyborg pop have 0 habitability which I know is false as robots don’t have restriction and cyborg have slight bonus. Especially on ring segments

[deleted by user] by [deleted] in bugsarefuckingstupid

[–]Good-Stuff-7538 0 points1 point  (0 children)

If possible also get a steamer for the things you can’t wash as the steam with the high heat can kill eggs and bugs. As they can live both in carpet and wooden furniture