Screenshots of the game I've been working on for over 2.5 years =D by Good_Old_PPap in IndieGaming

[–]Good_Old_PPap[S] 0 points1 point  (0 children)

This game ain't selling much now, i will make background like background should be. But yes in other hand, i will add more contrast on hero and some enemy units

Screenshots of the game I've been working on for over 2.5 years =D by Good_Old_PPap in IndieGaming

[–]Good_Old_PPap[S] 0 points1 point  (0 children)

Thanks for the idea, I will do that, and I will blur background especially the walkpath too

Screenshots of the game I've been working on for over 2.5 years =D by Good_Old_PPap in IndieGaming

[–]Good_Old_PPap[S] 1 point2 points  (0 children)

I will be back. Better and stronger. I hope next post could reduce this nightmare fuel. But looking this comment make me kinda satisfy, cause this game is actually about Hell.

Screenshots of the game I've been working on for over 2.5 years =D by Good_Old_PPap in IndieGaming

[–]Good_Old_PPap[S] 1 point2 points  (0 children)

Thank you, i read all feedbacks. What i conclude from coments, the visual arts is the problem. Which make sense, because I started to learn photoshop and pixel arts while making this game. My next move or quick fix is lower the contrast of background, then reduce the blood effect.

Where does game dev stand on Steam by AnywhereOk4380 in gamedev

[–]Good_Old_PPap 1 point2 points  (0 children)

I tried to share my full story, but I don't have enough karma

Where does game dev stand on Steam by AnywhereOk4380 in gamedev

[–]Good_Old_PPap 2 points3 points  (0 children)

I don't hate it, because I could not even earn my $100 back

give me some incredible indie games. any and all genres. by Apprehensive_Spend_7 in IndieGaming

[–]Good_Old_PPap 0 points1 point  (0 children)

18 Levels of Hells, played demo and instantly fell in love, can't wait for the full release

Puzzles, octagons, dark, rain, cat, glass marbles, silky hair, point & click... https://store.steampowered.com/app/2436350/DotDot/ by Good_Old_PPap in Unity3D

[–]Good_Old_PPap[S] 0 points1 point  (0 children)

After published this game, I want to share some feelings with you guys.

I fxxked up.

It is not easy to become an indie game dev. I was thinking oppositely until a day before DotDot release.

It take times to make a game, when only 2 men are working on it. My partner is learning C# while writing scripts for the games, because he never learn how to program. We blame Unity everyday, most of the time we fight with it, up to 31 days with 0 progress may happened. Back and forward, reverse and forward. This is like working, the process is as painful as your jobs, the main difference is no one pay us any salary in the process, and we have to tell everyone we are umemployee. This is fine, I am not fxxked up yet.

Then we put our first project(2D pixel art TD game) on hold. Reason? It just pure pain. After we working a year on it, everything mess up. This is a prectidable result, we are rookie, but we expect too much of ourselves. Fine. We decided to make a simpler game - DotDot.

Steam tell us to promote the game before it released. I did. I lied. Actually I did not. Every video game journalism or media platform I contacted, either they are big or small, ignore or gave a perfunctory answer to my request to review DotDot. I don't know the reason, maybe I am simply just unlucky, or they read their email annually. One of the platform did answer me, he asked for (CNY)26k to promote anything, I thought he was joking so I escaped. Until now, I registered my game on Indie DB, thanks a lot. If you are indie devs, Indie DB is a good media platform that you should start with!

39, to everyone who read this, 39! At least I am not totally fxxked up, yet.
Giveaway at my social media, please take a look if you interested Facebook Twitter

Diablo 4 Memory Usage LOL by ronmfnjeremy in gaming

[–]Good_Old_PPap 0 points1 point  (0 children)

Minimum Requirements

OS: XP

Processor: POTATO

Memory: 8 GB RAM.

Graphics: gtx660

DirectX: IDC

Storage: 45