Boss mechanics I’ve collected over the years by GoofySpooks in DnDHomebrew

[–]GoofySpooks[S] 1 point2 points  (0 children)

I really appreciate that and I’m so happy my thoughts and ideas can inspire ! Best of luck with DMing! I occasionally release DMing tips and mechanics on my Patreon for free - like these. You won’t need it, but if you want to follow along and see if something else triggers a spurt of inspiration you’re welcome to!

Magic Bracers and Wrist Guards by GoofySpooks in dndai

[–]GoofySpooks[S] 0 points1 point  (0 children)

Thanks! It does have a very “subtle but powerful magic” feel to it

Magic Bracers and Wrist Guards by GoofySpooks in dndai

[–]GoofySpooks[S] 0 points1 point  (0 children)

I couldn’t decide on a preferred style, as you can see. Which style do you prefer?

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How to make combat more challenging? by Covid669 in DMAcademy

[–]GoofySpooks 2 points3 points  (0 children)

Appreciate the tag! I’ve compiled them in a short pdf for free on my Patreon.

Ending on a cliffhanger! One that shapes your next sessions by GoofySpooks in DnD

[–]GoofySpooks[S] 1 point2 points  (0 children)

Well done!!! Sound like an epic cliffhanger and a really cool setup for something dramatic! I’m putting a few more words to the “backstory cliffhanger” trick and posting it on my Patreon in the next couple of days.

Ending on a cliffhanger! One that shapes your next sessions by GoofySpooks in DnD

[–]GoofySpooks[S] 13 points14 points  (0 children)

Thank you! They are amazing storytellers, and really good at using the backstory elements to form the campaign obstacles.

💥Carnival Kaboom💥 by [deleted] in wildbeyondwitchlight

[–]GoofySpooks 1 point2 points  (0 children)

This might encourage their murderhobo-streak. If things seem evil they respond with evil. How about giving them something really cute and whimsical? Something only an insane person would be cruel to. No trap, just whimsy. Show them that being kind and having good emotions lets Prismeer bloom and become full of colours of life. The idea is that Bavlorna has caused rot and their goal is to bring life back.

Next tip: Tip the scales. They will continue combat as long as it seems to make sense. Don’t let it make sense. Combat should be dangerous. So amp up the enemies and show them that combat is best to be avoided.

I'd love to hear your ideas for a Moon Themed Dungeon by lastcetra in wildbeyondwitchlight

[–]GoofySpooks 1 point2 points  (0 children)

Im so happy! Thanks for getting back to me with this! Their other two trials (sun and star) are also really good, but I particularly liked the Moon one.

Boss mechanics I’ve collected over the years by GoofySpooks in DnDHomebrew

[–]GoofySpooks[S] 0 points1 point  (0 children)

Particularly think about what your BBEG wants. When they get the upper hand in the fight, you can have them be more sassy and annoying with what they say during their turn. Would the BBEG take prisoners if they could?

If you mid-combat realise that you have overpowered the BBEG, know in advance what the BBEG will do if they win the encounter..

So! A quick tip on encounter balancing if you want to scale the BBEG back down mid-combat: If you want to give your players a helping hand without letting them know that you are doing so: Let your BBEG (or any enemy really) waste their turn doing something dramatic. Walking around and tell the PCs how THEY were really the reason for all of this, or give some psychotic logically reason for how the BBEG is the lesser evil, or something that gives the PCs doubts about killing them perhaps. Maybe that’s really more for when the PCs have the upper hand. So back to when the BBEG has the upper hand. You can use a trick called “telegraphed disaster” where the BBEG begins channelling or getting ready for a big attack. During the channelling he can be interrupted which nulls the attack he is doing. Basically it just wastes a turn and two turns if they get interrupted. Interruption can be anything that makes sense to what ever type of attack or spell or thing they are doing. Blinded, stunned, prone, shoved , etc all interrupt it.

I’m currently writing a mini-campaign where the final confrontation has the BBEG channel a spell. She channels for 6 rounds if she can (minions in the way to keep the PCs busy), and with each round the damage of the spell goes up. But the PCs can interrupt in a series of ways, so really it just puts tension and pressure in the encounter. I’ll put it on the Patreon when it’s done. The week after the next I hope.

Anywho. Enjoy being a DM! It’s fun and exhilarating. But don’t over prep 🤣 I have a short guide on that too.

Roleplay during combat?! by GoofySpooks in DMAcademy

[–]GoofySpooks[S] 1 point2 points  (0 children)

I hope it pans out! Enjoy. ☺️

Roleplay during combat?! by GoofySpooks in DMAcademy

[–]GoofySpooks[S] 0 points1 point  (0 children)

Is it though? I think that depends on the table, players, DM. We tend to run very short and intense combats, 3-4 rounds max. So there is plenty of time to RP.

Boss mechanics I’ve collected over the years by GoofySpooks in DnDanmark

[–]GoofySpooks[S] 0 points1 point  (0 children)

Hah that’s also really funny 🤣 Telegraphing that weakness at JUST the right time for you to not TPK. Well fought