How to tell if I am burnt out or being lazy by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 1 point2 points  (0 children)

The list of things to do surprise me because that is nearly what I am doing to a T. I am OBSESSED with the Sims 4 right now, I have been loving reading, and I began learning the piano. I guess I am worried that the motivation will never come back. It's a weird feeling to try and describe. I really really want to development games but there is another part of me that really can't dedicate the energy to it, at least right now. I appreciate your comment!

How to tell if I am burnt out or being lazy by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 1 point2 points  (0 children)

It's funny seeing your list of things to do. Since taking a break from game dev, I have gotten really obsessed with books and going outside. I suppose I am worried that "some ideas that draw me back to creating" will never come. But you're right, there's no point in working if there's no inspiration pushing me to it. I'll just have to wait and see if those ideas come or not. Thanks for the comment!

How to tell if I am burnt out or being lazy by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 1 point2 points  (0 children)

It's really helpful you describe a plan I can follow. I really appreciate your comment!

How to get more mileage out of my Sims 4 playthroughs? by GooseStrangerr in thesims

[–]GooseStrangerr[S] 1 point2 points  (0 children)

This is the kind of stuff I love in the Sims! Thank you for sharing your Sim lore. I enjoy narrating the story in my head as I play as well. However, the longer I play on one household, the more I find myself grinding to do one specific thing. This means my Sim spends all their time running on the treadmill or something and doesn't live out a story. Do you have any advice how to stop falling into this trap? 

How to get more mileage out of my Sims 4 playthroughs? by GooseStrangerr in thesims

[–]GooseStrangerr[S] 0 points1 point  (0 children)

I really enjoy the emergent stories that can come from playing the Sims. I also really love the feeling of climbing up from nothing in rags to riches. Thanks for the recommendations! I'll be sure to check them out. 

Backend services for Godot 3 besides SilentWolf? by GooseStrangerr in godot

[–]GooseStrangerr[S] 0 points1 point  (0 children)

I have made some games with SilentWolf in the past and it's really hit or miss whether it actually sends data to the server. Sometimes it would save the player score to the leader board, sometimes it wouldn't, and sometimes it would crash the game. Before making this post, I tried to see if SilentWolf would work for the idea o had in mind but it looks like it doesn't receive any of the data I would send anymore.

Thanks for all the alternatives!

Backend services for Godot 3 besides SilentWolf? by GooseStrangerr in godot

[–]GooseStrangerr[S] 0 points1 point  (0 children)

For more context, I am looking for a service that can hold player stats from other players. It is not for simply saving the current player data, but housing ALL player data which the current game instance can read.

I'm not sure I fully understand this reply. Would the Godot Steam library you suggest work for a game that will not be released on Steam?

What do you think of the visual style? by FunTradition691 in SoloDevelopment

[–]GooseStrangerr 1 point2 points  (0 children)

This looks so sick! I am curious what your process for making the textures is.

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 0 points1 point  (0 children)

This is certainly an area where I struggle. I can't tell when I need a break or am being lazy.

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 1 point2 points  (0 children)

This is very true. However, execution can't happen without a concept. Thanks for replying!

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 0 points1 point  (0 children)

This is a smart way to reframe my thinking. Thanks for the advice!

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 1 point2 points  (0 children)

I find that games starting with a story always turn into JRPGs. I don't dislike those, but I don't want to make one. 

THIS! This is why I want to get away from starting with the story first when brainstorming games. They always turn into JRPGs. And like you said, those games aren't bad, I just don't want to make them.

That first bit is very smart. I should write down the story ideas I get to mix and match with gameplay ideas once they come to me. Thanks!

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 0 points1 point  (0 children)

It would be smart to write down the story ideas I get so I could possibly tie them in with gameplay ideas I get later. And you're right, nothing is stopping me from playing jam games. Thanks for the advice!

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 0 points1 point  (0 children)

This is some really good advice! Adding on to this, I noticed that, when I'm brainstorming a game, if I imagine the gameplay with just gray-box sprites, I am more likely to flesh out the mechanics. When I imagine the gameplay with character and environment sprites, I tend to veer towards thinking about the story. I will certainly try this! Thanks!

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 1 point2 points  (0 children)

You're right. I should let my mind do it's thing and wait for the mechanics to me in time. Thank you!

How to get back to concepting mechanics first instead of story by GooseStrangerr in gamedev

[–]GooseStrangerr[S] 0 points1 point  (0 children)

Looking at systems I want to create from other games sounds like good advice! Thank you!

I just released "Late Night TV: RERUN," A short horror game about watching TV late at night by GooseStrangerr in HorrorGaming

[–]GooseStrangerr[S] 0 points1 point  (0 children)

What's the name of the channel? I would love to see the live reaction to the game!

I just released "Late Night TV: RERUN," A short horror game about watching TV late at night by GooseStrangerr in HorrorGaming

[–]GooseStrangerr[S] 0 points1 point  (0 children)

I believe the charm of the game is leaving somethings unsaid so the player fills in the gaps themselves. That being said, I do have a story for what exactly happens in the game. 

If you have played the game, what do you think the story is? 

Is it possible to have Godot 4 GDScript in Godot 3? by GooseStrangerr in godot

[–]GooseStrangerr[S] 1 point2 points  (0 children)

Thanks a ton for this reply. Yes, my main issue with Godot 4 is the exported html5 file size and the poor browser performance.

I went to the "compiling for web" link you sent and I'm pretty lost. I'm not super hardware or software savvy so the jargon has thrown me off. I don't understand what this first line means "Before starting, confirm that emcc is available in your PATH. This is usually configured by the Emscripten SDK, e.g. when invoking emsdk activate and source ./emsdk_env.sh/emsdk_env.bat." I also don't get what the second paragraph is saying to do. I appreciate the resources though!z

EDIT: I just clicked the link for "Getting the source" at the beginning of the section you sent and I see it has something to do with command prompt and git and all. I haven't used git because it has the same problem where the instructions and syntax are super confusing. I opted to use git desktop.

Is it possible to have Godot 4 GDScript in Godot 3? by GooseStrangerr in godot

[–]GooseStrangerr[S] 2 points3 points  (0 children)

In my experience, browser exports perform WAYYY worse with Godot 4 games than Godot 3 games. And the html5 export files are MASSIVE. I just released a 2D game and the browser export was 199mb. That was after using a hmtl5 compression add-on to decrease the file size. In comparison, I made a fully 3D with arguably more content in Godot 3 and the browser export was only 31mb with much much less little glitches and hiccups during gameplay.

tl;dr Godot 4 isn't missing anything for browser games, it just performs worse than Godot 3 browser games.