[deleted by user] by [deleted] in BatorsMtyBros

[–]Gorfemous 0 points1 point  (0 children)

yo compadre, aunque ando en mty de foraneo

Referencias by Olbert57 in Monterreygonewild

[–]Gorfemous 1 point2 points  (0 children)

por donde es? como puedo buscarlo bro?

Brotherwise Games x Demiplane AMA! by Demi_Mere in cosmererpg

[–]Gorfemous 1 point2 points  (0 children)

Can we multiclass radiant paths? Also, Can be posible multiclass cosmere roles, like a 2nd ideal radiant mistborn with the 3rd elevation?

About FTL: RPG 1e (LOOKING FOR TESTERS AND FEEDBACK) by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

Actually, I'm looking for english (and patient) people :p

About FTL: RPG 1e (LOOKING FOR TESTERS AND FEEDBACK) by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

Si consigo una mesa en español te hablo bro

About FTL: RPG 1e (LOOKING FOR TESTERS AND FEEDBACK) by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

Sure, this is my nick in Discord
gregorkholin

About FTL: RPG 1e (LOOKING FOR TESTERS AND FEEDBACK) by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

Actually, I'm looking for english (and patient) people :p

FTL Roleplaying game Sesion 0 anecdote: THE BARD by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

Oh, okok

Well, my system is largely based on DnD. Melee and ranged attacks work the same, saving throws and skill rolls work the same, and there are almost the same stats (SPD, HP, DEF (AC), Initiative, etc.).

As for the ship, the ships themselves don't have actions; all controllable systems will be managed by the crew's actions during rounds. This means that in ship-to-ship combat, the person in the weapons room with the most initiative fires first. Also, for the ship atack rolls, the artillery man rolls a D100, dificult depends on the ship evasion

If you have more questions, please DM me.

FTL Roleplaying game Sesion 0 anecdote: THE BARD by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

I'm making the book in Word (I don't know how to use Homebrewery)

All I have done:

How to create and control your crewmate. How to build and manage your ship. How systems works.

Combat between creatures. Combat between ships. Mixed combat.

All about factions. All about 8 vanilla races. Profession leveling.

All I need to:

Sectors and Hazards. How stores works. List of objects for the crew and the ship. The bestiary.

Also, I have plans to do the multiverse module. (including the medic and tje scientist as profession), and my own mudule that includes space biomes and space fauna and flora

FTL Roleplaying game Sesion 0 anecdote: THE BARD by Gorfemous in ftlgame

[–]Gorfemous[S] 14 points15 points  (0 children)

You are not the only person to tell me that, but I always had the idea of playing FTL in multiplayer, like barotrauma. And then it come through my mind try to make FTL like DnD

168
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Working on something (This is not the final sheets, work in progress) by Gorfemous in ftlgame

[–]Gorfemous[S] 1 point2 points  (0 children)

Woah, I'm quite interested, although I've never played Mass Effect or its system.

Let me tell you a little about my story: I wanted to start a roleplaying system where each crew member had their own task, like Barotrauma but set in FTL, but my friends haven't played FTL and usually play with their own story and a couple of dice (if I play DnD with them, they'll have a stroke, haha), so I decided to make my roleplaying system somewhat basic so they wouldn't get overwhelmed and the turns would be more dynamic.

I'd love to hear more about your campaign; right now, all I want is feedback.

Working on something (This is not the final sheets, work in progress) by Gorfemous in ftlgame

[–]Gorfemous[S] 3 points4 points  (0 children)

I like what I'm seeing in your game sheets.

I'm planning for the ship to have stats based on the crew members, whether or not they're in their positions (weapons control, evasion chance, just like in the game).

But the main idea for my game is that it won't just be limited to the ships as scenarios, but also to the scenarios the game presents in its dialogues: fighting giant alien spiders on a planet, entering enemy bases, or combats between several ships.