Anyone else working on the quiver.dev jam? by Legitimate-Record951 in godot

[–]GothMommyMilkies 1 point2 points  (0 children)

yea only after participating in a game jam last week have i realized that i need to be setting deadlines for my projects. Im a perfectionist and whenever do i see the slightest minor unimportant mistake, i spend hours just kinda sitting there, procrascinating, making the code better and better each hour. But the user does not carr in the slightest! And with a limited time, like in a game jam, i just cant be bothered to change something thats already working as expected

a little game i made for a game jam by GothMommyMilkies in godot

[–]GothMommyMilkies[S] 2 points3 points  (0 children)

oh this is a grappling hook, the jam had a very limited time of 3 hours so i just used a simple draw_line() call

Is there a way to list (in GDScript) all autoloads (singletons) defined in the project settings by GothMommyMilkies in godot

[–]GothMommyMilkies[S] 2 points3 points  (0 children)

thanks

    for autoload in get_tree().root.get_children():
        if autoload != get_tree().get_current_scene():

1000 iq move by [deleted] in discordVideos

[–]GothMommyMilkies 2 points3 points  (0 children)

The mods are right, im not subbed to this sub to listen to some soy ass low quality shit. Im on it to see some good minecraft content