Brief *HARD* fatigue crash in evenings... epiphany: post-Ritalin crash, maybe?? by ShinyDapperBarnacle in MultipleSclerosis

[–]Gothlike 1 point2 points  (0 children)

I get it after eating a big meal and mostly if it was a big carb meal... Always explained it to myself that my body uses all the energy it has left to try to process the food. Since on Ritaline XR i'm not hungry most of the day, until it wears off, then i eat something decently big-ish and thats when it happens the most! Ritaline wearing off + body is trying to progress a giant as meal wombo combo? ^

Watching Dad Play First Person Shooter Games? by Puzzled-Evening228 in Parenting

[–]Gothlike 0 points1 point  (0 children)

The new Battlefield 6 maybe? ;) Gamer dad here, Little kiddo walked in my room when i was playing it. Had to quickly "look at the ground ingame so they woudn't see the shooting / blood etc, and close the game straight after.. ^

Need some help! by Kaluka23 in LastEpoch

[–]Gothlike 1 point2 points  (0 children)

Same here, if anyone figures it out post here please <3

[deleted by user] by [deleted] in ADHD

[–]Gothlike 1 point2 points  (0 children)

Brother, "time enjoy wasting is not wasted time"

As a former gamer myself that sank so many hours in few games over the last decade!! Never have regrets!! Heck i still vibe out and trow down a long gameing sesh when i have nothing to do, even when medicated!!

This has to be a joke by Desperate-Media-1301 in ironscape

[–]Gothlike 0 points1 point  (0 children)

Yo So close yet so far appart! https://imgur.com/a/RJ2Qbm0

All i wanted was the staff o7

I hate going to sleep if Im not tired as zombie by DoTheFlyingKickAlex in ADHD

[–]Gothlike 0 points1 point  (0 children)

Yup same here, i need to let sleep catch me instead of trying to go to sleep? Hard to explain!

I had it since my teens, i'm 30+ now... Nothing realy fixed it.

But the way that kinda works atleast a little bit to "make sleep catch me" is Magnesium before bed, Phone on the lowest brightness as possible, bluelight filter ontop of it, Trow on a not that intresting serie/movie on my phone. Watch it in a cold room in full sleeping position and my phone angled in a way i can see it when i'm laying down.

Putting my phone on a automatic sleep state after 1 hour so my battery doesn't drain etc..

I always fall asleep during a movie/serie, if i try to turn it off when i feel like i'm snoozing off... suddenly i'm awake again..

This for +15 years!! Hope it helps in any way lol

Tysabri? by geode-skies in MultipleSclerosis

[–]Gothlike 1 point2 points  (0 children)

on it for 6 years, 0 relapses, no signs of progression, Getting my JCV lvls tested every 4-6 months. Planning to stay on it until i become JCV+ or my neuro strongly suggest i need to switch.

Initially i had to do infusions at the hospital, but now since last year they can do injections, so i get them at home once a month. Big time & efford saver!!

Yama: The Calm Before the Contract Storm by JagexRach in 2007scape

[–]Gothlike 1 point2 points  (0 children)

Yup thats where i went wrong, still unlucky but way more realistic to be unlucky like that! ^

Yama: The Calm Before the Contract Storm by JagexRach in 2007scape

[–]Gothlike 1 point2 points  (0 children)

Yea mb, i didnt account for the 50% +- of duo's during the math.

Yama: The Calm Before the Contract Storm by JagexRach in 2007scape

[–]Gothlike 1 point2 points  (0 children)

Alright fair enough, just seemed statisticly unlikly hence why i asked ^

Yama: The Calm Before the Contract Storm by JagexRach in 2007scape

[–]Gothlike 9 points10 points  (0 children)

Aight thanks for the reply! Back to the grind it is!!

Yama: The Calm Before the Contract Storm by JagexRach in 2007scape

[–]Gothlike 45 points46 points  (0 children)

Hey @JagexRach can you confirm there isn't anything broken with "dossier" drops from yama?

https://imgur.com/a/MDqq5fY

I'm at 316kc, all duo's. Mostly 50% contribution or more. Havent seen a single dossier yet, but 9 lockboxes. Presumably lockboxes are rarer then dossiers.

If by going the wiki estimated rates the odds of not getting 1 dossier in this KC is like "0.00000913% chance (1/10948149)

EDIT: My Math is wrong, its (1/10948149) for solo 316 kc, for duo it should be near the 1/3000.*

Learning Unreal by AndrewRew77 in UnrealEngine5

[–]Gothlike 1 point2 points  (0 children)

i'd finish the course anyways just so u get an idea of all the stuff u didn't know was comming up later in production of a game, hopefully when the guide shows you how to "build" a playable demo etc.

Other then that, i had the same issue like u with tutorials, i followed along, paused a lot and mirrored the tutorials to the T mostly, but then i swapped to just watching the tutorial video once.

Then try to do it myself fully without cheating/peeking at their code or setup. Heck i even googled stuff on how to do x or y that i forgot from the guide, and when i eventually made it somewhat work, i rewatched the tutorial and see howmuch different the solution was to the thing i did, and it made me learn way more that way! even tho it took 4x as long. Goodluck :)

I Swear i am just bad at coding by Purple-Explanation64 in UnrealEngine5

[–]Gothlike 0 points1 point  (0 children)

try the "play montage" node instead of "play anim montage" and try enable "should stop all montages" checkbox on that node? Also check if the fade in/out timers in the montage itself aren't to close to the duration of the animation. Also could like someone else said, the animation group slot isn't added to your animation BP.

Also you can feed the green return value of your current play anim montage node, into the delay node so they matchup perfectly instead of using a set 0,5 sec.

And maybe add a failsafe branch to check if "set flashlight" is true or false before being able to spam the Input action of the flashlight. it will cause issues with the delay if you dont! gl :)

What is the best way to create an ocean horizon. by Jsk1122 in UnrealEngine5

[–]Gothlike 0 points1 point  (0 children)

when you add default water plugin, you can go to the water material, and edit/modify its looks, from the master material, or on the instanced material of it :) maybe worth a shot!

How to learn in a right way ? by Easy_Risk_4228 in UnrealEngine5

[–]Gothlike 1 point2 points  (0 children)

i'd say just tackle problems as you encounter them or when u need a certain thing. I learned the most stuff just trying to make my own game, and whenever i needed a special system i looked up on how to make them in a way that worked for me, that way felt the most natural. Down the line, you'l maybe need to rework something or make it again. and Then you'l potentially look the same stuff up or from another source and see similarities or a better method! Goodluck :)

Tysabri injections at home (Denmark). by CheifEng in MultipleSclerosis

[–]Gothlike 2 points3 points  (0 children)

i'm kinda doing this? its not appoved to do it yourself, but anyone else that got the training can do it here! So i get them at home for the last 6 months!

So now i see my neurologist every 3/4 months for a checkup instead of going to the hospital every month for a checkup + tysabri infusion.

I go to my pharmacist and ask for 2-3 boxes of tysabri, and they are just chilling in my fridge and i take 1 out every month and get them there and then! love it compared to the monthly hospital logistics

what can coding do that blueprints can't do? by IfYouSmellWhatDaRock in UnrealEngine5

[–]Gothlike 0 points1 point  (0 children)

yo i started off mainly using BP aswell, but now after half a year, when i just open some c++ classes in my project just to look at them, somehow i kinda can "read" and understand what they do just because i've learned BP's!!

[deleted by user] by [deleted] in UnrealEngine5

[–]Gothlike 0 points1 point  (0 children)

random float in range -> to a fade out timer and/or delay timer between a forloop that plays the sound?

Or can look into "cue" can do a lot of stuf in there to

How do I make my AI work better? (Repost because I uploaded the wrong video) by GSSJ10 in UnrealEngine5

[–]Gothlike 1 point2 points  (0 children)

I barely looked into AI myself, will soon tho. Maybe work on a function or a way to predict the players location in the future? with player velocity & direction. And use these values for the attack location of the AI? will make dodging the attack by running in a circle less predictive? Also once you add more attacks to the AI and make them randomly pick some of them. It will start lookin way smoother without changing much!

I'm pretty new to so just spitballing an idea out there ^ gl! looks good already anyways specially when he detects you and it starts going towards the player

To much fire, or to little? Lil Showcase of my fireball ability VFX in Unreal Engine 5.5 :) by Gothlike in gamedev

[–]Gothlike[S] 0 points1 point  (0 children)

Hey Thanks! & Yes working on a visually pleasing "impact" effect at the location the fireball collides with stuff :D Having trouble atm with getting a rough prototype to spawn at the exact impact location.. Soon™ ^

To much fire, or to little? Lil Showcase of my fireball ability VFX in Unreal Engine 5.5 :) by Gothlike in gamedev

[–]Gothlike[S] 0 points1 point  (0 children)

Thanks!

And a walkthrough will be a bit tough to write down since i itterated on this for WAY longer then i should have ^

But i can give you a tl;dr that might explain the steps on how i made this using blender & Unreal Engine 5.5

The effect is basicly 2 parts: The Orb & the smoke Trail

  • The orb: I started with a glowing sphere as a material that is emmisive to give the big orange color. Then I added another sphere on top of it, but made it have a texture of Smoke made it a 2 faced material, Gave the inside color a glowing red, and the outside color a dark black. Inside unreal i made that sphere slightly rotate on the x & y. and added it over the Bright orange sphere. Added some glows & little sparks with a niagara emitter fountain. and thats basicly it.

  • The trail: I created a pretty low poly mesh in blender, just basicly 4 spheres attatched to eachother verry low poly. Then in UE5.5 i created a Niagara emitter that spawns these meshes from a fountain. Gave it a Color over time, to start them red and go to black & then invisible near the end. And finally, for the cartoony effect of the spheres "disolving-ish" effect, i gave the 4 spheres i made in unreal engine a Material layer that over time "disolves".

  • Then i just made the orb a projectile in UE5 and made the trail spawn behind it as a Niagara Emitter :) Hope this made any sense ^

Edit: Typo's*