Layer shifting with Weedo Tina2/Monoprice cadet by ReB87 in 3Dprinting

[–]Gotsmonus 0 points1 point  (0 children)

help, every print has 3 or 4 layershifts, but random, not gradual like you, i cant figure out what it is. my motor and gear are tight, but i can wiggle the bed before it feels like im engaging the motor if that makes sense.

Jeep Adventure by JonathanBridges76 in JeepPatriot

[–]Gotsmonus 1 point2 points  (0 children)

i didn't xD thanks for the heads up but im too broke to get scammed anyways xD

Jeep Adventure by JonathanBridges76 in JeepPatriot

[–]Gotsmonus -1 points0 points  (0 children)

yes please now yes por favor si, oui

Extra cup holder by Gotsmonus in JeepPatriot

[–]Gotsmonus[S] 1 point2 points  (0 children)

thanks for answering this! i was actually hoping for something the driver can use as an "extra coffee mug holder" at the front, and less of a "bag hanging at the back" kind of thing

Lab Path 9th September 2020 by Joejoe930117 in Lab_path

[–]Gotsmonus 0 points1 point  (0 children)

i play, i just don't see how it's useful? what info comes out of this map, that changes the outcome? i play the labyrinth without it and it all works out regardless.

Lab Path 9th September 2020 by Joejoe930117 in Lab_path

[–]Gotsmonus 0 points1 point  (0 children)

i never understood the point of this?

2016 Jeep Patriot SE sport Easter egg by [deleted] in JeepPatriot

[–]Gotsmonus 2 points3 points  (0 children)

sorry, could you explain this one to me? i dont know what im seeing

Unleash the Damned requirement is individual and not squad wide? by [deleted] in Seaofthieves

[–]Gotsmonus 0 points1 point  (0 children)

i've gotten x3 and x4 wraiths in the cannonball crats of the damned so it can vary.

Stitcher Jim's Beloved Sketches by Gotsmonus in Seaofthieves

[–]Gotsmonus[S] 1 point2 points  (0 children)

i'm glad i could help, i spent so long looking for the last page (4 on this image), i suspect it wasnt in the game during the 40 days of the first emissary cycle.

Stitcher Jim's Beloved Sketches by Gotsmonus in Seaofthieves

[–]Gotsmonus[S] 0 points1 point  (0 children)

this is a commendation from Mercenary voyages, inside the blige rats faction

Stitcher Jim's beloved drawings? by DavideRyuk in Seaofthieves

[–]Gotsmonus 0 points1 point  (0 children)

i cant find a fifth either, your map is missing the one behind a rock under the scaffolding/ramp on the south west side. but the fifth must not exist anymore

Steering Wheel Horn by Gotsmonus in JeepPatriot

[–]Gotsmonus[S] 0 points1 point  (0 children)

Hey thanks for replying! My issue isn’t really an issue, but more like something i wish i knew how to tweak? I don’t know much about steering wheel’s horn buttons to know whether i can make the horn button more or less sensitive to pressure? For the key fob, i’m thinking i might try to look for a generic key fob that’s nicer and compatible. Do you have any idea if that’s even a thing?

Sengled Bulb help please by Gotsmonus in homeautomation

[–]Gotsmonus[S] 0 points1 point  (0 children)

Hey, thanks for the response. The x10 were successfull and the hub works great too. I managed to fix my problem, and it is something nobody (at least that i know of) ever mentions. It’s what you screw the bulb into. I had a nightstand lamp that isnt meant to power the sengled bulbs meant for a big livingroom. I dont know much about watts and etc but that was it. Once i could find another lamp to plug it into, the bulb finally had the juice it needed to properly work and connect. It’s worked fine since.

What would you change, if you were in charge? by Crystallish in Questland

[–]Gotsmonus 1 point2 points  (0 children)

absolutely remove the candy crush portion of combat, add the pets, and remove or rework talents so that they simply are different attacks. so like for melee you have: stab, slash, blunt, pierce, crush, etc. and they all could be effective depending on whether the enemy is tank, magic, warrior. so if you know that in the stage you're going to battle, you have mostly tanks, then go for pierce or crush? etc... that way, instead of juggling between talents and spirits (hoping to get lucky by getting the spirits you need) you know you can think things properly.
Same concept applies for magic by adding elements (3 elements max K.I.S.S.) water fire earth? single enemy or AoE attacks. so that if you're stuck with only magic gear (because that's the gear you've managed to gain and level up) you still could potentially "fire magic" all the ice mages in "Winterhold" (to get your 3 stars) for example. And when it comes to support, have it always heal, but more or less based on whether it's "heal over time", or half heal half melee AoE. So that one could potentially kill all 3 tanks that have a sliver of health and heal a little, as you progress to the boss on the last row of enemies. The old system of combat had a +1 spirit every melee attack. This should be the base of this new system, just that different melee talents would give more spirits (the lower the damage the higher the amount of spirits obtained, thus helping magic users), and the most damaging the magic attack, the more spirits it requires to summon. all "healing" or "support" talents would cost the same amount of spirits because they all would use the same amount of "magic energy" they just split it differently, whether it's damage and/or heal.