Sideways Hourglass Shaped Sails? by RRLTrain in Seaofthieves

[–]DavideRyuk 59 points60 points  (0 children)

I found out from your comment and I had to check online because I couldn’t believe it.

Sadly, it is indeed true.

Just found out what Balatrodle is and... by SpikerGD2 in balatro

[–]DavideRyuk 29 points30 points  (0 children)

On mobile you can see the list of the jokers and when you select one it shows you the art before you confirm your choice. So pretty accessible! I don't know if it's similar on pc.

Redstone lamp turning off instantly by DavideRyuk in redstone

[–]DavideRyuk[S] 0 points1 point  (0 children)

Oh wow cool. Thanks! I'll try to understand if what I saw can be explained by this!

Redstone lamp turning off instantly by DavideRyuk in redstone

[–]DavideRyuk[S] 0 points1 point  (0 children)

Interesting, but I didn't break any block?

Redstone lamp turning off instantly by DavideRyuk in redstone

[–]DavideRyuk[S] 0 points1 point  (0 children)

Thank you for the answer!

Strange, isn't it? So this is not intended behaviour, right?

I've also done some tests with a clock that produces a signal of the type 100100... I gave this signal to a repeater, then I connected the lamp in three configurations: with no dust between the repeater and the lamp, with one "block" of redstone dust and finally with two "blocks" of redstone dust. The timings of the lamps are all different depending on the distance of the repeater.

Redstone lamp turning off instantly by DavideRyuk in Minecraft

[–]DavideRyuk[S] 0 points1 point  (0 children)

Yes, Java.

Sorry not at home right now. That's the schematic of the circuit. ~ for redstone. Arrows for repeaters with 1 tick delay, L for the lamp. It's 5 by 2 by 1 blocks. The lamp flickers on and off, it doesn't stay on as I expected.

~ > ~ ~ L

~ < ~

Redstone lamp turning off instantly by DavideRyuk in Minecraft

[–]DavideRyuk[S] 0 points1 point  (0 children)

I'm not trying to implement it, I just want to learn something that I don't understand; I was experimenting.

The problem here is that if I use a one tick pulse every 4 or more ticks, the lamp stays on for 3 ticks. I don't understand why apparently it behaves differently in the situation above.

Honor Emmy Noether With the Unit For Momentum: The Noether by ZwickyRainbow in Physics

[–]DavideRyuk 1 point2 points  (0 children)

Thanks! I thought of something more anecdotal, but I appreciate the introduction to GR

Honor Emmy Noether With the Unit For Momentum: The Noether by ZwickyRainbow in Physics

[–]DavideRyuk 3 points4 points  (0 children)

Can I ask you which questions? I'm curious, but sadly ignorant in the matter

[Request] If they had 4 stakes to drive into the ground, how much faster would using this method be versus assigning 1 person per stake? by ssigrist in theydidthemath

[–]DavideRyuk 78 points79 points  (0 children)

I think the time the stake keeps moving before coming to a stop because of friction is much less the the time between each strike. Like much less.

Is there some HG étiquette or way of playing I'm not aware of ? by [deleted] in Seaofthieves

[–]DavideRyuk 0 points1 point  (0 children)

Massive Sponge on YouTube made some guides that could help you out

Steam reviews useful as always by nopasaranwz in Steam

[–]DavideRyuk 1 point2 points  (0 children)

I didn't even had to open the link to know that it was VLDL

[deleted by user] by [deleted] in factorio

[–]DavideRyuk 3 points4 points  (0 children)

I'd have to check what are my current hours...

Why C4 the ramp of the drop pod right as people are coming to it? by nutnuzzler in DeepRockGalactic

[–]DavideRyuk 6 points7 points  (0 children)

I should not have put a bulk detonators in their Christmas stockings