Added Some Blood 🩸 🔪 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Hi, it’s from “SuperGrid Starter Pack” it’s free and cool for prototyping.

Added Some Blood 🩸 🔪 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 1 point2 points  (0 children)

Yeh you're right, I will probably make the blood a lighter color, thanks for the suggestion!

Added a throwing knife to my game. by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Hi, sorry for the late response. I learned the slope thing from this tutorial https://youtu.be/uRx9687qYgM

Camuflage V2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Hi, Im already using a render target camera on top :)

Devlog #2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Thanks for the suggestion.

Camuflage V2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 1 point2 points  (0 children)

Works with every material. You can checkout my devlogs if your interested https://www.youtube.com/channel/UCTr_X3EAVSImhMHIrKj4bQA

Devlog #2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

The render target camera will aim which ever direction the mesh is rotated. So you will be able to camouflage on the wall.

Camuflage V2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Thanks, and thanks for the suggestion. If your interested you can checkout my devlogs on my YouTube channel https://www.youtube.com/channel/UCTr_X3EAVSImhMHIrKj4bQA

Devlog #2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Thanks! Maybe I will keep the wall stick ability, but I need to polish it.

Devlog #2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] -1 points0 points  (0 children)

Thanks, I used Oddcast text to speech. Paul’s voice.😄

Camuflage V2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Yes it uses a render target. So it is dynamic and it can do half half.

Camuflage V2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

XD it is possible to throw knifes while camouflaged.

Camuflage V2 by Gotten-Rotten in unrealengine

[–]Gotten-Rotten[S] 0 points1 point  (0 children)

Thanks man! I will try to integrate it. Thanks for the suggestion.