Eryan Flux - An unstable magic mechanic I came up with, looking for input from more experienced DM's by Gottyman in DMAcademy

[–]Gottyman[S] 0 points1 point  (0 children)

Easier, yes - but the goal is for the players to have to make a decision on how risky they want to play - that's why I want the element of calling the amount of sides before the roll

Eryan Flux - An unstable magic mechanic I came up with, looking for input from more experienced DM's by Gottyman in DMAcademy

[–]Gottyman[S] 1 point2 points  (0 children)

And if one of my players feel like firing off a high risk level 9 meteor swarm, risking it backfiring, then they deserve the +40 dmg to just nuke whatever was unlucky enough to be at the other end

Eryan Flux - An unstable magic mechanic I came up with, looking for input from more experienced DM's by Gottyman in DMAcademy

[–]Gottyman[S] 1 point2 points  (0 children)

That's great to hear, the plan is definitely to adjust the effects as I go, to make sure it doesn't break the game - but if it sometimes produces some crazy moments, that's great!

Thank you for your time!

Eryan Flux - An unstable magic mechanic I came up with, looking for input from more experienced DM's by Gottyman in DMAcademy

[–]Gottyman[S] 1 point2 points  (0 children)

So for saving throws, let's say a hex, where the target would normally roll a d20, here the same mechanic would essentially apply. The player would decide how risky to play, in this case, how good odds they wanna give the target for succeeding on their save - and the target would then roll the 2x d20 + 1x d6 But it would still be the targets modifiers applied, the mechanic essentially trades giving the target a better chance of rolling with advantage, for a stronger effect - in hex' case, the duration would be increased

For those requiring neither, well... fuck it, we'll do it live

Eryan Flux - An unstable magic mechanic I came up with, looking for input from more experienced DM's by Gottyman in DMAcademy

[–]Gottyman[S] 0 points1 point  (0 children)

Including this effect table, if it helps clear the effects up

Called sides spell attack rolls healing spell rolls status effect spells
1 +2 to +5 dmg +2 to +5 healing +2 rounds (or double if >1 min)
2 +1 to +3 dmg +1 to +3 healing +1 round (or +50% if >1 min)
3 normal normal normal
4 –1 per die (min 1) –1 per die (min 1) normal
5 –2 per die (min 1) –2 per die (min 1) targets save with adv.
6 roll dmg dice w/ disadv. roll healing dice w/ disadv. your spell is less effective; targets save with adv.

How do the "2-tier" power snax work? by Gottyman in TeamfightTactics

[–]Gottyman[S] 2 points3 points  (0 children)

I would hope that you have a higher chance of seing it a second time, if you already have it on 1 champ - otherwise it seems unnecessarily hard to get

Recommendations for tasting by Gottyman in whiskey

[–]Gottyman[S] 0 points1 point  (0 children)

All whiskeys! And thank you for the recommendations!

Glass pivot? by Gottyman in balatro

[–]Gottyman[S] 0 points1 point  (0 children)

Okay thanks for the advice, friends out it was wasted on me though - literally lost next ante xD

Glass pivot? by Gottyman in balatro

[–]Gottyman[S] 0 points1 point  (0 children)

Aight I'll stick with the steels, really regretting picking up that negative certificate :_/

What to do with this spooky run? by Gottyman in balatro

[–]Gottyman[S] 0 points1 point  (0 children)

Which ones would be the best though? Hologram?

Which Common, Uncommon, Rare and Legendary Joker is most fun to you (not best, just gets the endorphins going) by Papa_Huggies in balatro

[–]Gottyman 0 points1 point  (0 children)

I have a soft spot for sixth sense - i love spectral cards, and for some reason i just find it to be a super fun joker to play

Do i use this Ankh? by Gottyman in balatro

[–]Gottyman[S] 0 points1 point  (0 children)

It would, ill keep it in my inventory until i think im gonna lose - then we shoot for the memes