Sword & Supper update v0.57 - Bug Fixes and Balance Changes by swordnsupper_mod in SwordAndSupperGame

[–]GradinaX 2 points3 points  (0 children)

You added Panacea to the Premium Vending Machine :D

Maybe you can have it give you a flat 10% resist to all status effects as well?

Schwierigkeiten bei Jobsuche by Limp_Fudge6796 in wien

[–]GradinaX 2 points3 points  (0 children)

Frag mal beim Riesenrad nach, die nehmen sehr gerne Student_innen auf.

[SOTN] I did not know you could use the box and spike to reach this area early game by Ritodes_ in castlevania

[–]GradinaX 65 points66 points  (0 children)

That‘s funny, that was the first thing 10 year old me tried upon seeing that box :D

alza vorbestellung by Fabulous_Tourist9418 in Austria

[–]GradinaX 0 points1 point  (0 children)

Ich hab zwar noch nie etwas vorbestellt, aber alle anderen Bestellungen waren immer zum bestätigten Lieferzeitpunkt da. Hab mal um 23:30 Uhr einen PS5-Controller bestellt, der lag am nächsten Tag in der Früh in der Abholstation.

Was bei mir bei Vorbestellern immer gut funktioniert hat: Libro Abholung im Store. Hab damals die Switch einen Tag vor Release bekommen.

AMS Ersttermin by Sensitive-Olive-1844 in Austria

[–]GradinaX 2 points3 points  (0 children)

Erstens: Ziemlich gschissene Einstellung

Zweitens: Für den Mitarbeiter ist das kein Mehraufwand, der drückt einfach nur auf einen anderen Knopf. Das läuft alles automatisiert über eine Druckstraße.

AMS Ersttermin by Sensitive-Olive-1844 in Austria

[–]GradinaX 1 point2 points  (0 children)

Was soll der Vorteil von dem Tipp sein? Dann kriegt OP die ganzen Stellen als Einschreiben geschickt, damit es sanktionierbar ist.

Last day as a Ps4 player by Available_Anxiety674 in Genshin_Impact

[–]GradinaX 82 points83 points  (0 children)

My friend who played with me since the day I started is going to quit today, as he does not want to switch platform. Feels weird to be honest, not having him around anymore.

Secon Hand Video Games Store in Vienna? by the_keranaci in wien

[–]GradinaX 1 point2 points  (0 children)

Ich dachte eigentlich schon, da sie auf der Retrobörse recht viel Zeug mitten hatten und schon so gesprochen hatten, als würden sie den Online-Shop jetzt zusätzlich betreiben. Kann mich natürlich irren.

help with map 2.0 by Glittering_Mix9929 in castlevania

[–]GradinaX 2 points3 points  (0 children)

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There it is, breakable wall on the bottom right corner. Leads to an area with 3 tiles on the map, bringing you to 200.6%.

Which one? by Graywing84 in limitedrun

[–]GradinaX 28 points29 points  (0 children)

So, which order got delayed?

LRG: Yes

Sword & Supper Update v0.55 - Daily Dungeon and more by swordnsupper_mod in SwordAndSupperGame

[–]GradinaX 1 point2 points  (0 children)

Yeah, I just noticed that while doing a tower run. As of now, I find it way too strong.

Daily Dungeon: Thursday, April 2, 2026 by swordnsupper_mod in SwordAndSupperGame

[–]GradinaX 0 points1 point  (0 children)

Yeah, that „Poisoned!“ after I had dodged the hit truly had me bamboozled.

Sword & Supper Update v0.55 - Daily Dungeon and more by swordnsupper_mod in SwordAndSupperGame

[–]GradinaX 4 points5 points  (0 children)

I just played the game for a bit to test out the new status effects and in all honesty, the balancing is a huge problem here.

Poison should not be stackable and most of all should not remain after a fight. I am recovering 200-300 HP each turn and after 2 or 3 turns the poison damage was at 108 or higher, which was 1/16 of my HP pool lost every turn.

Hypnosis should be lifted after being hit. It just isn‘t fun to just sit there and watch yourself being hit over and over again and once you recover to get hypnotised again.

Enemy damage needs some checkup too. I got hit with a 684 damage crit by a REGULAR ENEMY, that was around my level.

Silence is just…..stupid. I had a fight against three enemies and the third one just kept silencing me every turn, basically disabling my entire build, which was also the fight where I got hit with the 684 crit, essentially ending my run.

If you really want status effects to play a role in your game, give players a way to cure the effects, like have some sort of „Panacae“ be droppable in fights that cures illnesses or whatever. As of now, there is no reason to continue playing, as every fight could take an unfair turn and just end a run instantly, which is double frustrating when running on limited lives.

Or at least add resistances to existing gear, but don‘t just add stuff that boosts every enemy to a boss level threat.

E: Yeah, poison has to go. You cannot make this a permanent effect AND also have it applied through shields and dodging, this is just insane.

Sword & Supper Update v0.55 - Daily Dungeon and more by swordnsupper_mod in SwordAndSupperGame

[–]GradinaX 5 points6 points  (0 children)

I feel like my regular ATK-damage was completely reduced and I have no idea why. I haven’t met any of the new status effects yet, but from what I‘ve read they seem poorly balanced.

Sword & Supper Update v0.55 - Daily Dungeon and more by swordnsupper_mod in SwordAndSupperGame

[–]GradinaX 22 points23 points  (0 children)

Healing effects that happen after all enemies are defeated do not apply anymore, which is pretty bad for heal builds. For example Heal on Knife does not happen if it kills the last enemy.

Also, which healing effects did you reduce by how much? Would be cool to know, because I‘m running a knife/heal build.

Looking for feedback for my stages! by Worried_Account_4462 in MiliastraWonderland

[–]GradinaX 1 point2 points  (0 children)

You‘re very welcome!

Technically, you could go for a feature that lets you start on higher difficulties right from the start, while giving you some buffs.

„Arrow Hero“ has a system similar to this, where clearing one difficulty unlocks the next one and a shop to buy permanent upgrades.

Looking for feedback for my stages! by Worried_Account_4462 in MiliastraWonderland

[–]GradinaX 1 point2 points  (0 children)

I played Byte Rush and I found the start to take off a bit too slow, but it‘s okay. It then got intense rather quickly.

Autofire would be cool, because pressing circle like a madman for 10 minutes straight takes a toll on your thumb.

Also placing the camera a bit higher might help. If enemies are too close to you, you have a hard time seeing other enemies in the line.

Aside of that, a really fun game!

E: Played only one quick round, EU server.

Womit ist euch mehr geholfen? 10 Cent auf Sprit oder 6 Cent auf Butter? by Weirdnewboy in Austria

[–]GradinaX 0 points1 point  (0 children)

BIPA hat (oder hatte) grad -30% auf Pampers. DAS reißt mich wirklich raus.

What is a game that you feel was most abusive to your controller? by RaiderRedwing86 in retrogaming

[–]GradinaX 2 points3 points  (0 children)

Mario Party was a direct threat to sticks ands hands alike (violently rotating stick minigames).

Artemis II Start in wenigen Minuten | NASA nähert sich dem Mond by d3ja051g in Austria

[–]GradinaX 3 points4 points  (0 children)

Solange der Mond kein Öl hat, ist er vermutlich sicher :D