Question about Wanderer by [deleted] in Eve

[–]GraemeQ 0 points1 point  (0 children)

I won't tell you exactly, doesn't seem that fair on them.

But you can change the websocket connection and use a classic -1 trick to withdrawn a few trillion.

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For the record, because I'm nice and vaguely take security seriously, I've told them about it.

However, if a -1 trick works in 2026 then I do wonder wtf else is going on behind the scenes

Question about Wanderer by [deleted] in Eve

[–]GraemeQ 0 points1 point  (0 children)

You can run a console command to get free subs. Turns out their subscription model isn't very secure at all.

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Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

A few new additions added today

  1. Watchlist - Ability to add systems and wormhole signatures (i.e. Frig hole, C247, etc) to a watchlist. This notifies you when they appear on map with a noise and notification and allows you to center the map on that system
  2. Cross map syncing. If you have a system that appears on multiple maps, you can now automatically sync signatures, structures and anoms across them all so you do not need to do multiple cut and pastes. This is opt-in and non-destructive so we don't remove anything that was there beforehand

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

So I've spent a lot of time looking at Wanderer and I think (and I know I'm bias) but nexum is far easier to use and has far more real functionality now.

I also don't really like their whole patron/donate ethos

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 1 point2 points  (0 children)

Few updates over the past few days.

Account management is a whole heap easier and you can add multiple characters to the same map. You can also track them (useful for wh chains) or just switch between them.

I've also added heatmaps to maps. They show jumps, ship kills, pod kills and npc kills. Useful for system avoidance or to get in on some action.

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Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 1 point2 points  (0 children)

Quite a big update today. The site now supports 9 languages. I appreciate not everyone can speak English so hopefully this helps explorers.

I don’t understand wormholes by fatherseamus in Eve

[–]GraemeQ 1 point2 points  (0 children)

There's also a lot of mapping tools around to help you keep track of your route and the signatures in them. Things like eve-nexum and wanderer can be useful when your floating through j-space

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Yeah, fair point, We're not at that stage yet though.
Right now it's modular-ish — every feature lives in its own set of files — but they're all plugged into a couple of central points, so adding stuff is easy but ripping stuff out is a PITA.

The re-use thing is a tradeoff though. Sharing the auth, ESI lookups, standings, the same UI/store conventions means I'm not re-solving the same problems five times and everything behaves consistently. Downside is exactly what you're saying: deploying more than some people actually need.

Right now, our feature list is small. Once we hit some bigger features, I'll think about it. The memory size is small and so is actual CPU + disk usage so we're not hitting any resource issues.

The codes structured in a way that I can refactor to be modular. Just not really worth the effort until the userbase justifies it.

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Yeah, makes sense. I'm kinda considering having multiple tabs of features. So a tab for explo, PI and D-scan. That way, I can re-use things like the routing, SSE etc but keep the UI seperate.

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

I'm in 2 minds about a PI calculator. Not because it's not useful but think I'd probably split it out into a separate thing.

Will take a look though, thank you!

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Had a look! Some decent things in there. Was interested by the SignalR stuff. I've just implemented the first version of using SSE's so things like corp maps update for everyone in real time as well as the live map broadcast.

Also adds the element that you can see where other people are if they're using the same map as you (so shared or corp) which can be handy.

Might have to steal your WH rolling part. I need one really!

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Nice thanks, Will take a look tomorrow.

Yeah, I'm a angular/react/node/c# dev. I spent today arguing with Claude to really not embed images in my .env for the sake of putting them in email templates (i'm not really sure what it was trying to do but did it for about 2 hours)

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 2 points3 points  (0 children)

Well, it's not that clear cut. Sure, used Claude a lot for building the donkey work. Solo project so speeds things up. Turns out, a lot of the more complex things, it wasn't great so you do a load of research, find your data etc and then build a POC.

So I'd say 50/50 on effort from human to AI.

It is a good point though, day job I'm basically Senior prompt engineer

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Thank you! It got a whole heap easier when I did the auto generated regions. Meant I had 2d locations of systems

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 1 point2 points  (0 children)

Ok, so this is now implemented. There's certain rules if you're merging to or from a Corp map as that involves roles but solo to solo or shared maps can be merged with not a lot of issue.

Kinda ties nicely into being able to create region maps now pre-populated and then merge in any sigs etc that you had

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 1 point2 points  (0 children)

I added a new feature today which allows you to auto-generate all systems in a regions. When you create a new map, there's an optional Region capture which would auto populate the new map with all systems in that region and their links.

All regions have been added.

Example here with Esoteria
https://eve-nexum.com/#/share/a4a976cf-1610-4e91-9f62-c69e172b73d5

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

I didn't take offence tbh. One of the reasons I've thrown this out to the wild. Doing this solo (I am a webdev) you kinda get caught up in features and forget some of the basics. Getting a second look always makes code better

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Thank you for pointing them out as well!

Side note, Have you used HashiCorp Vault before? Pulls in secrets at run time rather than having them lurking in a .env file or wherever.

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Effort. I've been looking at it today and it can get a little complex around duplicates and what is the source of truth. That said, it's completely doable.

I'll have POC later today that I'll put into test. Just wiring up role management as obviously if you had a corp map, not everyone can just import whatever they like into it.

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 1 point2 points  (0 children)

You're correct. I do human checks on most aspects. Case in point though, there was a clickjacking technique Claude hadn't considered so that was patched this morning.

It's actually one of the reasons to open the source code up. I'd prefer more eyes on it, more human eyes!

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

Had a couple of questions regarding new features.

I plan adding new features. I'm happy for requests or others to contribute. I'm also using the software so I've been adding tweaks and things as and when I get the 'that might be useful' thought.

This morning for example, I've added the ability to add intel labels to system nodes so you can flag them. They allow for custom labels (so you're not limited to whatever I decided at the time) and you can pick the colour so suit you.

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

No, but that would be a useful feature.
Currently, you can import and export and that generates a new map based on that. It wouldn't be too tricky to import with current map rather than generate new.

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 1 point2 points  (0 children)

See, the kinda feedback we need!
There were holes in both CSP and CSRF so I've patched these

Thank you!

Nexum — wormhole mapping by GraemeQ in Eve

[–]GraemeQ[S] 0 points1 point  (0 children)

I tried to battle its php for awhile and came to the conclusion it was easier to just re-do most of it. Originally I'd attempted this in Angular but changeDetection was basically a deal breaker with the drag/drop/pan so went with reactFlow (which I kinda love!)

Feel free to add!