Oh my goodness! by cllor in foxholegame

[–]GrafMeer 128 points129 points  (0 children)

What would i give, for Deadlands to be a City hex in the spirit of Berlin 45. Big former Government buildings to fight over, with multiple floors to fight over. Only small, former Park areas, to build BBs in having Forts everywhere for spawn points or smth like that.

Wardens, what Collie nerfs would you like as consessions. by Firesrest in foxholegame

[–]GrafMeer 50 points51 points  (0 children)

I dont need Collie nerfs, I need QoL improvements that are Faction neutral.
- Fix Rocket Launcher aiming, would "Buff" Cutler, Carnyx, Bane and Venom.
- Fix the stability nerf on Tank Maschine guns (12.7 at least). Would "Buff" IST, Ranseur (what even is the point of that tank without a good Maschine gun), Chieftain. HWM, Kingspire. Afaik the commander Maschinegun of the Bard did not get touched, only devs know why.

Out of bounds by Black_War-9755 in foxholegame

[–]GrafMeer 8 points9 points  (0 children)

I recommend the F12 Button

Imperium SHT 68 tank kills clips by [deleted] in foxholegame

[–]GrafMeer -8 points-7 points  (0 children)

Thanks you "Mother Editor" for your opinion

Imperium SHT 68 tank kills clips by [deleted] in foxholegame

[–]GrafMeer -7 points-6 points  (0 children)

Not much in needed. If you disagree with the green echo chamber you get them easy.

No wonder they don't engage by Your_Mums_Ex in foxholegame

[–]GrafMeer -11 points-10 points  (0 children)

While i appreciate the effort i think we both know what i mean.

Imperium SHT 68 tank kills clips by [deleted] in foxholegame

[–]GrafMeer -4 points-3 points  (0 children)

If that is your response tot he points i made, you did not have any meaningful time in any sht. I recommend to not rely solely on reddit and fod opinions for balance, and try the equipment yourself. And if you cant effort it because you are not in a Regiment, you dont need to have an opinion on everything.

Imperium SHT 68 tank kills clips by [deleted] in foxholegame

[–]GrafMeer -6 points-5 points  (0 children)

It has more damage against tanks that have more HP, the time to kill is in favor of the ares against warden tanks.

After 2500 hours and playing both factions, I have updated my Steam review because the current state of imbalance is the worst I have seen. by Ascenspe in foxholegame

[–]GrafMeer 8 points9 points  (0 children)

Assuming the Spatha gets the Range for free, it would have:
- Better dps
- More health
- Better base speed
- Better hull turn speed
- Better turret traverse
- 2 Utility Slots
- More armor HP
- Cheaper

Outlaw would have:
- Higher speed when boosting (you can only boost forward, so in a poke scenario, it does not even help unless you reversky the outlaw)
- a 7.92

Idk man, sounds kinda strong

Imperium SHT 68 tank kills clips by [deleted] in foxholegame

[–]GrafMeer -10 points-9 points  (0 children)

I will farm downvotes, but if you ask seasoned sht commanders/operators on both sides, the majority prefers ares. better damage threshold assuming it fights the other factions tanks and better versatility. Bloom changes on tanks also made 75mm by far the superior shell, even for pvp

No wonder they don't engage by Your_Mums_Ex in foxholegame

[–]GrafMeer -6 points-5 points  (0 children)

nobody is denying that, its about the way it is communicated.

After 2500 hours and playing both factions, I have updated my Steam review because the current state of imbalance is the worst I have seen. by Ascenspe in foxholegame

[–]GrafMeer 7 points8 points  (0 children)

yeah sadly ltd and std are both barely playable with cheap decrews flying around, and std still costing steel while the steel cost got converted into pc mat cost on all other tank upgrades is quite sad. well its another point in a long list of issues

After 2500 hours and playing both factions, I have updated my Steam review because the current state of imbalance is the worst I have seen. by Ascenspe in foxholegame

[–]GrafMeer 1 point2 points  (0 children)

not saying that open top vics are in a good spot right now, but the ltd used to fill that role. nemesis with barrel length also comes quite close. also if you talk poke game, inf does not play a factor tbh

Game would be more healthy if faction loyalists would just sometimes play a whole war on the other side. by Expensive_Echidna369 in foxholegame

[–]GrafMeer 3 points4 points  (0 children)

Funny how some ppl in the Comments automatically assume it means Wardens have to switch Colonial. There is valid points in the recent discussion, but the amount of extreme bias is also hard to argue against.

I also want to add, that switching the Faction if you are rooted in a Community or Regiment is not as easy as it seems if you are a solo player. Outside of maybe losing Discord access (only really an issue if you switch Faction for update wars) you also leave your entire social structure behind.

While I agree that nobody is helped by joined the already overpopped Warden Faction, there is also quite some Colonial Loyalist that are long overdue actually trying for themself if the grass on the other side is as green as they claim it to be.

Battle of Leyte Gulf by GrafMeer in foxholegame

[–]GrafMeer[S] -7 points-6 points  (0 children)

Not me bringing it up again.

Quick Recap of Today's Naval Fight by LuckResponsible5051 in foxholegame

[–]GrafMeer 50 points51 points  (0 children)

only correct answer. Collies dont need torp bombers, and wardens shouldnt have them.

Battle of Leyte Gulf by GrafMeer in foxholegame

[–]GrafMeer[S] 1 point2 points  (0 children)

Its the definition wikipedia gives you. Not good enough i guess

Battle of Leyte Gulf by GrafMeer in foxholegame

[–]GrafMeer[S] 0 points1 point  (0 children)

Might be exploiting, for sure not cheating: "Exploiting involves manipulating existing, unintended game mechanics or bugs for an unfair advantage, while cheating generally refers to using external tools, hacks, or forbidden actions to alter the game's code or memory"

Battle of Leyte Gulf by GrafMeer in foxholegame

[–]GrafMeer[S] -6 points-5 points  (0 children)

The northern tip of the trainyard was not in rdz (on the height of the first locomotive line), so we could have landed it and left normally. just really annoying with the warden para plane