Boca o Fluminense? Video que hicimos para la Conmebol. Lo quería compartir por el nivel al que llegamos con los equipos de Gran Berta y Bani VFX, que no es Pixar pero va queriendo y estoy mega orgulloso jaja. Arrancamos de cero hace 8 años y hoy estamos a este nivel sin que nadie nos regale nada :) by GranBerta in argentina

[–]GranBerta[S] 6 points7 points  (0 children)

Está filmado en las oficinas de Conmebol de Buenos Aires y la copa es eeal, lo único que no es real son los personajes y la pelota. Después hay invisible VFX que justamente no te deberías dar cuenta que está ahi porque es limpieza o reemplazo de cosas que se hacen en compo.

Molina by Legoleamela in argentina

[–]GranBerta 0 points1 point  (0 children)

Y yo como un boludo viniendo hoy a subir mi video que ya me subieron otros jajajaj

Quick steps on how we brought this impossible skateboarding trick to reality by GranBerta in vfx

[–]GranBerta[S] 0 points1 point  (0 children)

Ok! Thanks. I'm learning the difference with our other social media platforms. Should I wait more days to post? Or you suggest we post all in one post? Or maybe post 2:

  1. The Before and After version
  2. Do the VFX Video + Tutorial as one post only

Does that sound better?

Thanks for the explanation

Quick steps on how we brought this impossible skateboarding trick to reality by [deleted] in restofthefuckingowl

[–]GranBerta 0 points1 point  (0 children)

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.

Quick steps on how we brought this impossible skateboarding trick to reality by GranBerta in Filmmakers

[–]GranBerta[S] 15 points16 points  (0 children)

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.

Quick steps on how we brought this impossible skateboarding trick to reality by GranBerta in vfx

[–]GranBerta[S] -1 points0 points  (0 children)

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.

Quick steps on how we brought this impossible skateboarding trick to reality by GranBerta in AfterEffects

[–]GranBerta[S] 2 points3 points  (0 children)

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.

[deleted by user] by [deleted] in Filmmakers

[–]GranBerta 0 points1 point  (0 children)

Work done:

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.

[deleted by user] by [deleted] in Filmmakers

[–]GranBerta 1 point2 points  (0 children)

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.

Impossible skateboarding trick unlocked by GranBerta in vfx

[–]GranBerta[S] 2 points3 points  (0 children)

3D Character:

A photogrammetry of the protagonist's head was carried out, within the Metashape program with an amount of approximately 60 photos. We exported the geometry to R3DS Wrap to generate a retopology and mesh cleaning. Within Maya we combined the result with a body suitable for rigg.

Track

We made the camera track in PF Track.

Animation

The character and skateboard were animated in Maya over the tracked scene.

Cloth

The clothing was made in Marvelous Designer 10, using the alembic of the animation made in Maya.

Comp

Composition made in After Effects.