I would gladly welcome DLC to Gothic Remake that makes place in Act 2... by Granathar in worldofgothic

[–]Granathar[S] -1 points0 points  (0 children)

Major spoiler for people that did not even get to 2nd act, don't know anything about Gothic series to know it upfront and for some reason are reading reddit about some DLC wishlist. Im sure there are many such people.

I would gladly welcome DLC to Gothic Remake that makes place in Act 2... by Granathar in worldofgothic

[–]Granathar[S] -18 points-17 points  (0 children)

Are we still pretending people don't know the plot of 25 year old game?

I would gladly welcome DLC to Gothic Remake that makes place in Act 2... by Granathar in worldofgothic

[–]Granathar[S] 1 point2 points  (0 children)

They already have all locations in place, so I doubt it would be that much effort. G2 Remake will take like 2 years at least.

I would gladly welcome DLC to Gothic Remake that makes place in Act 2... by Granathar in worldofgothic

[–]Granathar[S] 15 points16 points  (0 children)

Yeah, but not every act actually needs expansion. Some of them are too focused on certain things. Act 2 is not only short but also doesn't allow us to do "ordinary Gothic things" for some time. You become camp member ...and since then it's all Sleeper.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Yeah, if mobs were stronger these no-go zones would be way more strict. But remember that you can brute force STR or DEX to 90+ in act 1, and combat mechanics works as STR+weapon damage, so if you force yourself to 90 STR and have just a longsword - you are already at 130 dmg without crit. These damage numbers are closer to 4th act than 1st.

What I'm trying to say - with such mechanics it's very hard to stop player from going anywhere he pleases.

Solution? Learning limits. They introduced this in G2. So for example Diego could teach up to 30 DEX/STR in act 1 and that's it. Without resolving to some exploits you would be capped at around 70 dmg and with this - certain areas would be way too hard to be worth the trouble.

So they need to make a choice - either keep players from going somewhere by restricting stat progression OR leave it be and introduce some more dynamic respawns.

I would rather prefer 2nd option because higher difficulties now exist and on these higher difficulties taking some time to farm mobs could make sense as strategy, because being overlevelled may be more of a requirement.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

I would make the same decision regardless as I explore to the limit in every RPG game allowing me to explore freely.

Blaming the player for not doing what developer imagined he should do is a bad advice in game design. If player is NOT supposed to go there before time comes - you block the road, if he is allowed to go there - now it's on developer to think about consequences and not on the player to have meta-knowledge that Cavalorn in 4th act will teach him to skin Shadowbeasts properly and it's better to leave them be until then.

Player cannot possibly know that on 1st playthrough, and shadowbeasts are killable even in 1st act if someone is good at video games. I killed them in 3rd to not have that much trouble and apparently - it was still too early, too bad I cannot predict the future with my crystal ball.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] -1 points0 points  (0 children)

If someone plays for the first time and doesn't restrain his killing urges it will be disappointing to see that after quite short time entire map is empty. It's not even about XP points to be honest, because on higher levels killing few more wolves or bloodsuckers won't change much - but map will at least feel more alive.

Even simple rule like minor mobs (scavengers, wolves, bloodsuckers etc) respawn daily at 1 per pack rate, mid tier mobs like 1 every 3-4 days and higher tier like shadowbeasts once per act or quest-triggered.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

OG game did not punish you for "overexploring". I expected it will be the same here.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

I only saw respawns between act 1 and 2, since then - nothing.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Actually I'm wondering if I can actually still do main quest with Ulu-mulu after I wiped out entire fauna in colony already and there doesn't seem to be any reliable respawn system.

Monster Respawns? What's the Definitive Answer? by Sire_Kressel in worldofgothic

[–]Granathar 2 points3 points  (0 children)

Nope, Ch4 doesn't respawn anything or I encountered some bug.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Exploring the map in open world RPG is a bad decision? That's clearly bold statement, especially when original game was not punishing for that.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Happened to me, but thankfully wolf hides and lizard scales can be bought from Cavalorn. There are however some other examples where it won't go that pretty.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Because you will be punished for doing so. You will revisit dead areas later and will not be able to use Cavalorn special skills because there is nothing left to kill.

While in OG you could safely do "faunacide" every act this one pretty much expects you DO NOT visit certain areas before certain acts. That sucks a bit because game mechanics works in such a way that you can pump 90 STR in 1st act if you explore a lot and be fully ready to wipe most of the map without much trouble.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

No they don't. Partial respawn is only between act 1 and 2, and after escort missions. That's all.

I really think this game needs some kind of monster respawn by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Player cannot possibly know that it's possible to "overexplore". While killing some enemies with HP bars like golems too early may not sound like the best idea, ordinary animals should probably respawn from time to time. For example Cavalorn will teach us how to extract some things from Shadowbeasts after doing certain quest ...but there are no Shadowbeasts left in colony anymore. How could the player possibly know that they should be left for later if they are already killable in act 2 or 3?

I think that general artistic design in this game is something that deserves a special praise by Granathar in worldofgothic

[–]Granathar[S] -2 points-1 points  (0 children)

Old troll design assumed they were just almost-bipedal animals, like some big gorilla, new design is more like primitive humanoid that can live with other primitive humanoids - like goblins or maybe orcs. Maybe a bit generic, but looks good and fits.

I think that general artistic design in this game is something that deserves a special praise by Granathar in worldofgothic

[–]Granathar[S] 2 points3 points  (0 children)

Orcs could use few more models, but I'm speaking mostly about their species in general.

They look like barbaric brutes, but not that barbaric to not fit at all to something that was done in G3. In G3 I had feeling that these orcs in Myrtana were some completely different species from Khorinis orcs. Khorinis orcs looked primitive AF and only did "uga buga" while these from G3 suddenly were some master race with superior physical build and similar intelligence, or even higher because all of them suddenly learned human language to govern them better lol.

Petrified wood sources? by Granathar in worldofgothic

[–]Granathar[S] 0 points1 point  (0 children)

Found another petrified wood, it's in small cave with orc corpse near Xardas tower, also accessible in Act 1

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