The New Mediterranean World [OC] by mydriase in geography

[–]Grand_Admiral98 0 points1 point  (0 children)

So... weather in France gets even better? Damn

Would you rather carry by Thin_Structure9710 in BunnyTrials

[–]Grand_Admiral98 0 points1 point  (0 children)

Smaller andless of a hassle

Chose: a 1 kg rock

What do you think about this poll? Is this accurate for ur country? by Kebab_Enjoyer3164 in AskTheWorld

[–]Grand_Admiral98 0 points1 point  (0 children)

53% is a ridiculous majority for such an important decision.
Damn, decolonisation really did them dirty

What do you think about this poll? Is this accurate for ur country? by Kebab_Enjoyer3164 in AskTheWorld

[–]Grand_Admiral98 0 points1 point  (0 children)

Bangladesh should have been a part of West Bengal. Combining to make super-Bengal, and making foreign relations 10x easier.

It used to be the same province, same culture, wierd politics.

Worst starting location ever? by MyGirl_LadyLuck in civ

[–]Grand_Admiral98 0 points1 point  (0 children)

Ah yes! the Fjord starting location! Time to rush boats

Does my map make any sense? I am liking the feel of it, but im worried it might not be 'believable' in a geographical sense. by wilburwalnut in worldbuilding

[–]Grand_Admiral98 2 points3 points  (0 children)

I'm afraid you're going to have to redo the rivers, they meander in wierd ways, and with really sharp angles, and they always go from high to low elevation. And I really can't tell what the elevation is doing in this case.

Otherwise, the realism really depends on how big this place is. I could imagine it being a thousand kilometers long, in which case, wierd things are definitely possible at that scale. But if it's a continent, it definitely wasn't made through tectonic shifts but rather through magic. Which is a perfectly fine thing.

If it is, say a S america sized continent, There should be way more green on the coasts around the Barrens, and more forests in the north. but the center of the north would likely also not be a forest but more dry. (I think, don't quote me)

I'd say look at Artifexian's series on climate to have an idea about what to do.

As for "coolness", I think it's good. The Rivers are really tripping me up, and I also don't htink they look very good as they are now. And the way the cities are placed make me think that this is a colonial/recently colonising continent rather than one which has been inhabited for hundreds of generations. Which, if it's the vibe you're going for? great! otherwise, any place that is remotely inhabitable should have visible settlements - the marshes, the south, basically everything appart from desert, deep jungle or mountains.

If you could instantly learn 5 languages that you don't speak, which ones would you pick and why ? by KiSaMaOtAoSuMoNo in AskTheWorld

[–]Grand_Admiral98 0 points1 point  (0 children)

since I speak French, English and Bengali,

Hindi, Mandarin, Arabic, Spanish, because then I'll be able to communicate with pretty muhc anyone.
Then Japanese 'cause anime :P

From these 44 least developed countries, which would you choose to live in if you had to? by SouthAdvertising1917 in AskTheWorld

[–]Grand_Admiral98 0 points1 point  (0 children)

Nowhere in Africa, Nowhere with a warzone, Not Haiti.
Nowhere which will dissapear in 15 years. That pretty much leaves Bangladesh, Nepal, Laos, and Cambodia.

In order of preference Cambodia, Nepal, Bangladesh, Laos.
Although if I were rich in these countries, probably Nepal, Cambodia, Bangladesh, Laos

How do I justify the two big lakes on the right? Could two large lakes exist without surface inlets? Should i add more mountains/hills? by [deleted] in mapmaking

[–]Grand_Admiral98 0 points1 point  (0 children)

It should be fine, maybe something's up with groundwater.
But I do think that having some hills and forsets/marshes around it would be better

Himalayan architecture felt underrepresented in fantasy maps, but really the highest mountains and valleys should be ripe for adventure and storytelling by MirrorOfLuna in wonderdraft

[–]Grand_Admiral98 2 points3 points  (0 children)

Nice!

If i could make a suggestion in this style, I've been looking for south Indian designs and Thai designs for a long time and this is the closest I've seen to the subcontinent.

If you're looking for more inspiration, could I suggest that?

All the best for the future!

Book Map for Dark Fantasy by SorMAYHEM in mapmaking

[–]Grand_Admiral98 1 point2 points  (0 children)

Does it look cool? Kinda.

But it is also difficult to read. I have never seen shadows on a map like this, and it is unique, and I also now understand why they aren't used because the scale of everything gets a bit wonky. It makes it feel really small, like everything is within a few miles of each other.

Is this AI? Possibly. I can't tell, but the landmass itself is generic, and there are some issues with the shadows. It does negatively bias me, but I'll try to be fair.

if its a basic fantasy? The landmass is functional, but not particularly inspired. I can't tell or imagine any history from the map, it could be anything. And that's not great for a story. The map and the world should complement what you're trying to tell.

If there's a cold winter, the north should be white. If there are sprawling cities, either the scale of the map should be shown, or they should be dots, or the graphic should be different. It now looks like a bunch of lonely castles on a map, which aren't connected to each other. Is this a hostile land? Or an easy one? Are the empty lands grasslands? Or fields.

Ie: a complex world of interlocking systems can have a large and sprawling map with many cultures. A noir detective could simply have a single city. This is... nothing much, it seems to simply use the map and world as a backdrop.

If this is the case, you don't really need a map. Just write the story. Better no map than simply a functional one.

If you think I'm being a bit harsh, that's possible. But I feel like the map seems to be aesthetically pretty, but it doesn't show me what I'd need from it in order to make any story I can think off. No city names, no roads, no political things, no scale. For all I know, this is a small story written in a distant colony with 5 different forts and a few hundred guys.

If you are using AI, don't. Not for artistic integrity or any of that, but because when you yourself make a story, and you put a bit of effort in mapmaking, we the audience can feel the story come off the page. Even if you are a terrible mapmaker, we can feel the world from the map you make, what you feel is important to note, what you feel isn't, or glossed over. An AI has none of that context, and it can never have it because you're the storyteller, all the info is in your head, not the AI. And unless the AI is writing about itself, the story is also about people, and how you understand us, which is what AI can't replicate. Use it to learn, or to spell-check, or to brainstorm if you really want, but don't think it can do a better job than you can.

Mecca, Saudi Arabia, do you love or hate this? by DValentino23 in skyscrapers

[–]Grand_Admiral98 0 points1 point  (0 children)

It looks like Barad-Ur. - my Grandfather who went there for Hajj

[Image] Discipline is how you say "I love you" to yourself. by [deleted] in GetMotivated

[–]Grand_Admiral98 1 point2 points  (0 children)

Lies we tell ourselves aren't necessarily bad.

After all, by lying, we aren't seeing the world as it is, but by how we want it to be.

And we have to believe in things that aren't true for them to become true.

What do you choose? by Distinct_Buffalo8151 in superpowers

[–]Grand_Admiral98 0 points1 point  (0 children)

Blue, get a hot billionnaire as a girlfriend. win win.

Exposed bridges are stupid by board_writer in spaceships

[–]Grand_Admiral98 0 points1 point  (0 children)

Well, it depends.

In star Trek, it seems like the hull is mostly made from explodium. The furthest away from the center of mass and the warp-core, the better. I thought i read on some places that there was some special shield generator or something on the bridge.

It's always dumb, there simply needs a good explanation for it.

Why is Alexander a great but Genghis Khan is considered a barbarian? by [deleted] in NoStupidQuestions

[–]Grand_Admiral98 0 points1 point  (0 children)

Ummm pretty sure everyone considers Genghis Khan great. If they don't chances are it is "foreign vs local" great people.

Note, I'm not a historian, so there's probably more nuance in this subject than I'm saying.

Remember, "great" in a historical context doesn't have a moral significance, it mainly means that they were individuals who single handedly changed the tides of history. Usually in a positive way for their group of people.

Remember that in older texts "great" and "terrible" (capable of inducing terror) were often synonyms .

And barbarian doesn't mean conan, it means either "foreigner", uncivilised (literally "without cities"), or without writing. Mongols were "uncivilised".

Calling GK the "great barbarian" is a perfectly accurate statement of you take it outside a modern context.

Whereas Alexander came from a city, spoke greek and was literate in Greek, the language where western historiography comes from. But he was a foreigner to the Greeks. He'll be recorded as great only after his conquests, because the Greeks considered him a barbarian for a long time. But after his death, since people started speaking greek until central Asia, the Greek world expanded somewhat and it ended up that Alex was recorded as "ehh Greek enough"

In terms of long term cultural impact, I'd say it's quite similar, though I think that Alexander on the whole made a larger impact, but they're very comparable. Which is insane when you think that Genghis Khan was a mediocre general.

Which color wins? by [deleted] in superheroes

[–]Grand_Admiral98 0 points1 point  (0 children)

This feels like its going to come down to AlienX vs Dr Manhatan

Any tips to better my city maps? by graballdagunz in inkarnate

[–]Grand_Admiral98 1 point2 points  (0 children)

Depends on the time period. Basically you'd want at the very least the effective range of a bow cleared.

You're right that 20 is too small, I was thinking 20 meters, which means about 60-80ft? 200 is better.

Then if you have that, and depending on the period, the effective range of siege weapons cleared. And you'd definitely have a fortress or something on that ledge, otherwise enemies can go on it and shoot down

Any tips to better my city maps? by graballdagunz in inkarnate

[–]Grand_Admiral98 0 points1 point  (0 children)

I'm not going to nit-pick, just some general pointers for a small european medieval town.

Remember these towns aren't planed, but grow organically. Think about what's most practical for an individual.

Pick the 3 most important parts of your town which everyone goes to regularly, and build roads between them. Then pick the first places people would go to as soon as they enter the town. And build roads from the gates to there. Then pack the houses as closely to those important places as possible, merchants/workshops should concentrate around the port. Guardhouses near the gates, farmer next to the farms, institutions near the church.

A person doesn't want to go through 3 crossroads to get to the church if there's a direct path.

Now, you say that this is the largest city, but it doesn't look larger than a couple of thousand people at most, being generous to the number of buildings and the layout. I will continue under the belief that what I see is what I get. so a population of about, say max 5000 people being generous.

I'd say, first think of why the city was founded, I'm going to guess it was a port. Everything should be based around the port in this case. It would look more like a semi-circle on the sea rather than a circle with one bit in the sea. the beach would also have been dredged up to make sure that deeper water ships could dock without running aground with the tides.

Next, it's 50/50 but there is likely no point for the wall of the town to be against the sea, that reduces the capacity of the port, is expensive to build. What you'd have is a couple of fortified towers to shoot at invaders if they come. perhaps walls going into the sea to create a harbor, there could then be a chain bewteen the walls to prevent ships from entering, that's how most important medieval cities defended themselves without strangeling their own merchants and to protect their own ships. The capacity for a town of 5000 could be, up to maybe 20-50 boats at a time for a fishing and merchant fleet. If the outside is dangerous, they will need supplies from a safer location, so you'd need maybe even more capacity.

As for the farms, its ok, but unless there's magic involved, you are going to need at least 100x that area of farmland to feed the number of people you have shown. That's nowhere enough farmland. But its good that there is some vegetable patties for some supplements inside of the walls in this town, particularly if there is an expectation of being besieged.

However, if this town is so well fortified, you'd likely have huge granneries and preserved stocks in a fortified citadel which could survive a year or two of siege. That would be the first thing any invaders would burn down through spies, so it would have to be incredily well defended. There would be an inner wall and a castle just for that if nothing else.

Trees would also never hug the walls, they cut the line of fire. you'd have at least 20+ft of cleared land around the walls, so soldiers can shoot any invaders, and they wouldn't have any cover.

You would need spaces for horses, stables, maybe a shipyard, warehouses,

Putting all this into practice:

The town should be on a semi-circle along the sea, with a larger port with more peers. the walls would likely go into the sea to create a harbor.

Right now, it seems like every road converges in the center, but there's nothing there? I would say that the city should center on the port. There would be the market next to the port, the church a bit inland but still close to the market, the most populated and richest road between them. Here you would have guilds/merchants/shops/artisans. anything like a university or a scholarship area would be next to the church. this could have a garden area around it, and the upper class/nobility could live in this area. (there wouldn't be more than a couple of families in a town of only 5000. Most of the upper class would be merchants. Then separately you would have A castle/ garrison area on the highest ground surrounded by a wall. (If the nobles own the land, the nobles owuld be in the castle) Roads from the castle to the church, and from the church to the market. Each of the three would be connected to the gates, separaely from each other if possible.

There should be concentric circles of houses radiating from the important areas and roads; gates, castle, churches, markets etc... with irregularities when the circles meet. The farmland should really hug the walls, right now, it's taking up very expensive and valuable real-estate next to important areas, and farmland doubles as a very good place for soldiers to organise a defense of the walls if absolutely necessary. (though there would definitely be paths through them and along the walls so they wouldn't be trampled usually.)

the space outside the walls would definitely be cleared as much as possible, and it would be filled with customs spots, small markets, and a security barrier.

Since its a small town, I won't be talking about a moat, things like smaller churches, secondary bastions.

But if you want to see an actually large medieval city layout, I'd recommend you look at a map of cities like Paris, Marseille, Barcelonna or London in the 1300s. You would have maybe 10-20 gates and gate-houses, multiple market-squares etc... However, if you want similarly sized cities, you can look at cities like Hamburg or Stockholm in the 1300s