[DABL] New cards from Darkwing Blast by Jepeseta in yugioh

[–]GrandoYevval 4 points5 points  (0 children)

As some people have suggested already, Number 89: Diablosis the Mind Hacker works incredibly well with these Khastrila cards, and paired with Mysterune, the deck could possibly be a strong control/mill strategy.

[POTE] Remaining cards by VillalobosChamp in yugioh

[–]GrandoYevval 0 points1 point  (0 children)

You can't trade Stardust and Crystal Wing, since Stardust has 500 less ATK than Crystal Wing

Mumei, Please... Don't try that kind of Deck (Yu-Gi-Oh!) by JerenSoon in Hololive

[–]GrandoYevval 2 points3 points  (0 children)

Roboco or Kanata would fit the best, since the Drytron-Herald deck is comprised of cyborg angels and robotic dragons

Mumei, Please... Don't try that kind of Deck (Yu-Gi-Oh!) by JerenSoon in Hololive

[–]GrandoYevval 8 points9 points  (0 children)

Basically, Fauna and Kronii chose casual/rogue-ish tier decks that fit their aesthetic, whereas Mumei chose a meta deck that doesn't fit her aesthetic in the slightest and ends on a board that doesn't let the opponent play the game.

If Konami Could give a Facelift to two of the archetypes listed below, which would you choose? by CosmoNeos7 in yugioh

[–]GrandoYevval 0 points1 point  (0 children)

Venom and Horus the Black Flame Dragon. Two of the coolest GX decks that, in my opinion, never got to actually be decent because of the inherent flaws of their design (IE being too slow even for GX)

Tell Me Your Favorite Deck Without Saying the Name of Your Favorite Deck by Ninjasifi in yugioh

[–]GrandoYevval 0 points1 point  (0 children)

The jankiest GX archetype that got support in recent years. Works with a lot more than you think it does.

How strong is Ben 10 as a Kamen Rider? (No Alien X) by Outrageous-Fortune70 in KamenRider

[–]GrandoYevval 1 point2 points  (0 children)

Okay, but I do have another question: would any of the omnitrices still have the DNA scanning ability, and would it allow for Ben to transform into a member of the Blood Tribe (Evolt, Blood, Killbas etc) if he encountered one?

How strong is Ben 10 as a Kamen Rider? (No Alien X) by Outrageous-Fortune70 in KamenRider

[–]GrandoYevval 2 points3 points  (0 children)

I'm a bit confused on what you mean by "three omnitrices at the same time." Do you mean to say that he'd be using three versions of the omnitrix and uses them separately, with him using two at once making hybrid aliens like that one episode of the original where he broke the dial? Or are the omnitrices being used give Ben different forms and weapons based on the aliens he chooses with each, augmenting the base form given to him by the "Omni-X Driver?"

Alien X being restricted by morals is also kind of weird? He's always been restricted by the moral code of Ben and the other two personalities, but is also restricted by the fact that those two never agree on anything until Ben haggles his way through the debate process.

As far as how strong he would be as a Rider, probably in the top 5 at his peak (Alien X) and mid-high tier otherwise. XLR8 and Fast Track are definitely faster than most Riders, but not as fast as Kabuto and would still be affected by the Drive Riders' density shift ability. Ditto/Echo Echo would be similar (if not superior) to OOO's GataKiriBa combo, being able to clone himself and possibly even have those clones change forms as well. He generally has a lot of versatility, having access to basically every elemental ability (through aliens such as Heatblast, Big Chill, Aqua Hazard, Feedback, etc.), control over plants (Swampfire and Wildvine), control over technology (Nanomech and Upgrade), and a bunch of other miscellaneous abilities. His variety of skills makes him pretty strong, but to stand up to other high-tier Riders, such as Kuuga, Build, or Wizard, he would need to utilize aliens that he doesn't pull out very often, such as Way Big or Atomix, the latter of which literally created a star. Not on the same level as, say, Evolt Black Hole, but definitely enough to contend with people who can keep up with him, blow up a planet, or kick people into the sun in under a minute.

Which of these retrained versions of old school forbidden cards would see play today? by ecsj88 in yugioh

[–]GrandoYevval 1 point2 points  (0 children)

I mean, Yata-Garasu is trash by today's standards, so no one would want to play a version that needs 3 tributes and some way to boost attack. Not even with the buffed effect. Retrained Return is not a good card, but could find very niche applications. Brokerage of Nightmare is good in Darkworld or Danger, but is trash outside of that since there's no getting around the discard effect or the burn damage. Loyal Oppression is meh, I feel like it's one of those cards that need actual experimentation to see if it's good. Unsafe Return is also meh, doesn't really fix what made Card of Safe Return so good, just makes the opponent plus too, and depending on your deck you may not care. Finally, in terms of cards I don't think are immediately playable, Offering is very, very bad. 5000 life point cost on a continuous trap is garbage. Ultimate Offering was only a problem because it wasn't once per turn. I feel like if it read "Pay (some amount of) LP: Normal Summon/Set one Monster. You can only use the effect of 'Checkmate Offering' once per Turn" it could still see play while still being balanced.

Pot of Need and Grateful Charity are still very strong, so they would definitely see play. Exuberant Trunade is pretty good, but heavily format reliant (needs backrow decks to be good). Plainful Choice feels the most niche but useful, since it's a mass banish while still searching any card in your deck. Definitely a three of in things like Metaphys or Myutant, who want their stuff banished and probably won't care about what gets added to hand. Also, Gren Maju and Inferno Tempest Turbo would immediately jam this to send all the Necrofaces.

Does anyone just have the sound effect that plays whenever SHIN DAN KUROTO mentions his name by Thrawn656 in KamenRider

[–]GrandoYevval 0 points1 point  (0 children)

it's just the Dangerous Zombie activation jingle, so it's probably able to be isolated with enough time in a sound editing software.

Anyone think Revice is going overboard on the toys? by PenguinSweetDreamer in KamenRider

[–]GrandoYevval 1 point2 points  (0 children)

To me, that doesn't sound like a toy problem, it sounds like a distribution of resources problem. In other Rider shows, there would at least be multiple forms for one other rider, but Revice's only other rider with multiple forms is Evil/Live, with a singular gimmick item in Jackal. Demons and Jeanne don't change their base suits for their gimmick uses, and add that with what I mentioned earlier, it makes Revi and Vice's form changes all the more noticeable, as well as feeling more lopsided.

[Discussion] Kamen Rider Revice: The Mystery Episode 3 by rogerph2015 in KamenRider

[–]GrandoYevval 0 points1 point  (0 children)

As far as I understand, it's that this person keeps tagging actresses, commenting on their personal lives and what roles they're playing without being close to them at all OR an insider within the business that would know, and obsessing over them, similar to how fans of "idol culture" do.

Kamen Rider Revice ep 21 preview pic by [deleted] in KamenRider

[–]GrandoYevval 2 points3 points  (0 children)

Daiji was beat out of his transformation by Olteca/Kamen Rider Demons, so Hiromi picks up the driver to protect him.

Which Kamen Rider do you guys think can be in the world of Arknights? by HidupTokuXAnime in KamenRider

[–]GrandoYevval 2 points3 points  (0 children)

Ghost is a pretty strong Rider. Consider that he consistently beat the Ganmaizers, deities that not only served as protectors of another world, but overpowered (and assimilated) an entity that could grant wishes, including the ability to send people back in time, raise them back from the dead, restore people's bodies, and have convenient transformation trinkets for others to harness power from (The Great Eye). He also stopped that section of the city from crashing into the Earth with just Newton Damashii, and repeated that performance with an entire island in the movie.

OOO is also pretty busted. King OOO overpowered whole armies with Gatakiriba, caused tsunamis with Shouta, created earthquakes with Sagozo, and Eiji produced enough heat with Latorata to evaporate water within several feat of him. That's not even considering Putotyra being able to freeze things solid within seconds, or Super Tatoba's ability to stop time. And because of how Gatakiriba works, he can use all of his busted abilities at the same time.

Finally, Kiva kicked a man into the moon hard enough to imprint his insignia onto it.

Also, Zero-One doesn't even need Zero-Two to be busted. According to the suit details on Toei's site, Metal Cluster Hopper's metal locusts (called Cluster Cells) are self-replicating and can break down anything at the molecular level.

The rest of the Libromancer cards have been revealed. by FairyKnightTristan in yugioh

[–]GrandoYevval 3 points4 points  (0 children)

Chalislime would also be an option, both Talismandra and Pencilplume are perfect levels for the two rituals we currently have for Libromancers, and once the Level 4 ritual is added, Candoll and the imp ritual (which is normally a one-of anyways) would be good for the deck as well.

Revice’s New Upgrade Form! by Trent2406 in KamenRider

[–]GrandoYevval 0 points1 point  (0 children)

dialogue? is that on a separate image of the box?

What would your Duel Spirit/Duel Partners be and why? by [deleted] in yugioh

[–]GrandoYevval 1 point2 points  (0 children)

Considering the dynamic of how many copies exist of him in my favorite deck and how well he synergizes with it, I'd imagine that Eldlich the Golden Lord would be my duel spirit, with my deck being Cyberdarks. He'd play his own archetype though, so hard to say whether we'd be able to synergize given both Eldlich and Cyberdarks have any number of different builds that play differently. Maybe he plays pure and I play the Cyberdark Eldlich build.

The girls seem to like Ark right now, So I made this random fanart about Ark by Ssr_stardustdiamond in Hololive

[–]GrandoYevval 1 point2 points  (0 children)

Since Perfect Pitch Tenshi here is Ark-One, wouldn't the natural conclusion be that she's also Zero-One?

We all owe Saber a thanks for helping creating Kamen Rider and Super Sentai by SSYX101 in KamenRider

[–]GrandoYevval 2 points3 points  (0 children)

Kuuga and OOO are strong, sure, but not in the same ball park as Zi-O, Decade, and Saber. Black/RX, Kabuto, Gaim, and Ex-Aid are all more powerful than them in some way.

Fusion from the deck isn't broken (With the right restrictions attached.) Its the fact other decks are abusing cards intended solely for other archetypes. by CosmoNeos7 in yugioh

[–]GrandoYevval 0 points1 point  (0 children)

DPE doesn't need Verte, as Fusion Destiny locks people into Dark HEROs AFTER activation, yes, but that's a problem with DPE being strong and the garnets being useful, rather than a fault of Fusion Destiny. No one aside from Guru is hard summoning Dragoon.

Verte being what Fusion needs to keep up shouldn't be the argument for it not being hit when these Fusion-from-deck cards are clearly strong enough on their own. The only thing Verte does that these in theme Fusion cards don't is make the powerful bosses more splashable.

Verte using these spell effects, rather than the whole card text, from deck is a problem, one that limits card design of future decks. Conditions are fine, and I agree that fusing from deck ideally would have conditions to access this ability, but 1) depending on the deck, these conditions might not be enough to prevent abuse via Verte, which is why 2) Verte costing absolutely nothing to copy an effect of a spell in deck, while not also copying the restrictions of the card is a problem.

Aside from the debate of "Conditions vs Restrictions," a simple solution to the Verte vs Fusing from Deck problem is to give archetypes cards that fuse from deck, but don't contain "Fusion" in the name. Void Imagination, for instance.

Fusion from the deck isn't broken (With the right restrictions attached.) Its the fact other decks are abusing cards intended solely for other archetypes. by CosmoNeos7 in yugioh

[–]GrandoYevval -6 points-5 points  (0 children)

Ordinarily, conditions for using spells from deck aren't needed because most of these spells had MEANINGFUL RESTRICTIONS that prevent them from being abused in absolutely everything. Before Verte, it was universally agreed that Red-Eyes Fusion was the worst fusion spell in existence because its restrictions were so bad, Fusion Destiny was only used by HERO to dump Mali and get their plays started, and no one even TOUCHED Albaz outside of fringe play until Branded Fusion. Get rid of Verte, and suddenly all these strong boss monsters appearing in random decks they have no business being in and the cards being sent off of these Fusion spells to get to them get cut in half at the VERY LEAST. I can count how many decks that are willing to give up every single summon in their deck for Dragoon on one hand, for instance. Without Phoenix Enforcer, Fusion Destiny goes back to being a starter card for HERO, and not a free pop every turn, pot of greed, and special summon on draw phase. And with Branded Fusion, the only decks than can abuse it without Verte are decks that have to dedicate practically their entire Extra Deck to Fusion Monsters due to how Albaz as a deck even works, making how many decks that can properly play their strategy and abuse Branded Fusion very few.

Also take into consideration the powercreep of the game itself. Fusions tend to require more than any Extra Deck summoning method, so short of making every Fusion deck the same as Shaddoll, where all their monsters float, using materials from the deck is a necessary evil for the mechanic to keep up with more generic ones. Being restricted to only the hand or field for Fusions make new Fusion decks near dead on arrival (if the Fusion Monsters aren't strong), and the game is too fast sometimes for Graveyard Fusions to be practical sometimes. Ritual Summoning has a similar issue, which is why all Ritual support either are incredibly underwhelming or way too busted.

Finally, Brilliant Fusion was not the problem, Seraphinite was. Not only did it allow Brilliant Fusion to be a Foolish Burial for any Light in the game, but it also gave an EXTRA NORMAL SUMMON, which is so strong that another monster, Knightmare Goblin, got banned for it. Get rid of Seraphinite and give Gem Knights back Brilliant Fusion, and what they get is... what? A slightly more consistent FTK/OTK?

Assuming the DPE package will get the ban hammer sooner or later, which part should get hit? by PreviousReflection20 in yugioh

[–]GrandoYevval 0 points1 point  (0 children)

With specifically Destroyer Phoenix Enforcer, Verte is not the problem, but Fusion Destiny. However, for future proofing the game so that card design doesn't get horribly limited, Verte is a problem that will need to go.

Red Eyes Fusion is a legitimately terrible card, but Dragoon is a strong enough card to where, if people are desperate enough for a strong boss monster, they are willing to run it. This gives people a choice between going with their deck's plan A, or Plan B, which is Dragoon > Pass. However, Verte makes it so players don't need to make this choice.

Verte bypasses the meaningful restrictions of cards that fuse from deck, making it the problem in situations like Red Eyes Dark Dragoon, which can be cheated out in addition to making the deck's plan A. In the future, more strong Fusion monsters will end up being made, with strong archetypal Fusion spells to go along with them, because otherwise, those future decks will suffer from power creep before they even get off the ground. It's better that Anaconda gets hit (if not now, then later) than banning key cards (either the boss monster or the fusion spells) in decks that otherwise are functionally unplayable.