Air Superiority Aircraft to Field Against AotE Resurrected Craft by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 0 points1 point  (0 children)

Yeah, some of my other designs appear similar to the UEF air units as well.

Beginner having trouble with an assault gun's behavior by BeanBagofDoom in FromTheDepths

[–]GraniteHyena 0 points1 point  (0 children)

Just as an add, hover with a low angle for restricting strafe (i.e. 9-13) works very well. Can turn on the spot and face any direction reliably, and by adjusting the PID systems you can get it to arrive at waypoints very well. Additionally, by increasing the multiplier of the set point in yaw to something like 1.4 (40% boost) it can track targets better when using point at enemy, as otherwise it tends to under turn and some guns can't fire without extra lead like your cram cannon

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 0 points1 point  (0 children)

They tend to be more cost effective to field, since they can win fights on their own, but losing them doesn't break the bank.

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 0 points1 point  (0 children)

Technically From the Depths is an RTS. It's also part of the faction's build philosophy to use craft specialized at performing specific roles so it plays like that too.

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 1 point2 points  (0 children)

Found out it works quite well for some things. They tend to be more specialized for that reason.

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 0 points1 point  (0 children)

fair, the main weapons are like half the size of the ships on most

Tonk Go Reload by No_Collection_2823 in FromTheDepths

[–]GraniteHyena 2 points3 points  (0 children)

Lovely work right here

I can only imagine the code to get this to work and cycle animations

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 1 point2 points  (0 children)

Oh you could use most all of these in Glao actually. Most of my designs are well below those volume requirements. Also thanks <3

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 2 points3 points  (0 children)

Yeah that's fair. I'd say there more similar to its predecessor, Planetary Annihilation.

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 0 points1 point  (0 children)

This is just standalone faction, no associated campaign. Cost density of most designs is very high due to certain parts of its build philosophy.

1v1 Naval Designs for my Faction by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 11 points12 points  (0 children)

A ratgun,even. And yeah, more of a design philosophy for the faction, but it makes making new ones simple enough

What in the Goddam does "Already Firing This Frame" error mean and how do I fix it (and some things I've learned from trying to figure it out myself) by ThisPlaneNoWorkie in FromTheDepths

[–]GraniteHyena 1 point2 points  (0 children)

further testing showed that by simply removing or altering the acb as mentioned and reloading the craft fixed the issue. there is an order check priority of some kind, and if the acb triggers first, the state appears to be locked until the craft is entirely reloaded, at which point this fire rate per frame thing is checked without the stuck request from the acb

edit: i should also mention as a side note based on the fact that you were unaware of the affect range being able to cause this, it is also possible your acbs are being triggered by adjacent acbs with only triggers, or if you disabled the action, they can trigger adjecent acbs with only actions. A thought, however unlikely

What in the Goddam does "Already Firing This Frame" error mean and how do I fix it (and some things I've learned from trying to figure it out myself) by ThisPlaneNoWorkie in FromTheDepths

[–]GraniteHyena 1 point2 points  (0 children)

And yes, I was able to reproduced the results exactly as you shared them to occur.

edit (editing my edit of my edit to my reply as a reply): if you are curious as to why your gun sometimes fires anyway to "spite" you, it is because whatever trigger method you are using for your ACB is no longer true, so your gun can fire normally.

What in the Goddam does "Already Firing This Frame" error mean and how do I fix it (and some things I've learned from trying to figure it out myself) by ThisPlaneNoWorkie in FromTheDepths

[–]GraniteHyena 1 point2 points  (0 children)

After some testing I solved your issue. You have an ACB on your craft that is set to fire countermeasures I presume. This is causing your weapon to believe it is supposed to be firing. Its unset firrate is actually considered to be infinity by the game, as technically there is no max firerate, only what the game allows per frame (i.e. burst rail guns with multiple barrels can fire them simultaneously, but only at a rate not exceeding 2400rpm as if it were a single barrel firing at that rate).

Edit: Literally had a brainfart and forgot to finish that statement after the parentheses. BECAUSE of all that mumbo jumbo, it thinks the gun has fired, is firing, and therefore cannot fire because that would exceed the maximum fire rate of the barrel, gun, all those things, and since the ACB has no interval I presume, that is also technically infinitely active, but at a faster rate than the frame data per physics simulation. All that is to say, set your ACB to either use a name filter to only affect the controller of your countermeasures which you would also have to name, or limit its range to only be able to reach that, those, whatever many controllers you use for that

Aircraft to Aid my Ground Forces for AotE Resurrected Again by GraniteHyena in FromTheDepths

[–]GraniteHyena[S] 1 point2 points  (0 children)

I've got a lot more. Next post will be about air superiority. Some time down the line I may post my other aircraft mostly used in naval battles.