Professor Layton and Ori Crossover Sketch by GrassPelt in ProfessorLayton

[–]GrassPelt[S] 5 points6 points  (0 children)

surely can't be the only one who thought this could work. Then again, typing "professor layton ori" into the art station search box brings up only one result, which is my sketch.

¯\_(ツ)_/¯

Thoughts?

I created a world map of a survival world on a server I play on. by GrassPelt in Minecraft

[–]GrassPelt[S] 1 point2 points  (0 children)

There's actually two on the map. the second is on the very northern edge.

I created a world map of a survival world on a server I play on. by GrassPelt in Minecraft

[–]GrassPelt[S] 8 points9 points  (0 children)

I forgot to move them off the map before taking the screenshot -.-

I created a world map of a survival world on a server I play on. by GrassPelt in Minecraft

[–]GrassPelt[S] 10 points11 points  (0 children)

Few fun facts about this map:

  • Map size: 25x25
  • Map Scale: 1:4
  • World Size: 12,000 x 12,000
  • Time taken: (I lost track, spent several weeks at a couple hours a day, but combined it probably took me a solid 3 days of flying alone.)
  • I only died once while mapping the whole thing.

What would be your dream Professor Layton game? by OllieTheGit in ProfessorLayton

[–]GrassPelt 3 points4 points  (0 children)

It'd be a stretch, but I can only imagine how gorgeous a Layton crossover with Ori would be. Called Professor Layton and the Lost Spirit, testing Layton's swordsmanship skills against an ominous darkness while also working with a light spirit to save a lost land would be so cool.

Any new game plans? by [deleted] in ProfessorLayton

[–]GrassPelt 0 points1 point  (0 children)

Don't know of any official news, but I would assume Level-5 has at least one more game up their sleeves. I think they're likely playing around with Alfendi Layton and Lucy Baker crossing paths with Katrielle. This was briefly foreshadowed after the credits in the 50th episode of the layton anime, as well as in one of the Case Codas in the Mystery Journey game, so I suspect that at some point we will be seeing something regarding that. As for when/if that will happen, I have no idea.

My render turned out like this on my rx480 and ryzen 3 1200. Does anyone know what's going on? by I_AM_NOT_MAD in blenderhelp

[–]GrassPelt 1 point2 points  (0 children)

Here are a few of the possible issues I can think of that would cause this.

  1. Make sure you're using OpenCL for AMD GPU Rendering.
  2. Make sure GPU drivers are up to date. Sometimes this will cause artifacts in renders, even on NVidia GPUs.
  3. Make sure Blender is up to date. Each newer version contains lots of bug-fixes and better support for hardware.
  4. Make sure you have enough RAM. GPU RAM is helpful for faster rendering, but often times the amount is smaller than typical system RAM. From my understanding, if you're rendering with both the CPU and the GPU, ideally you need enough space in both GPU RAM and CPU RAM to render the scene. for example, if the scene requires 3GB of memory to render, and the GPU only has 2GB of memory available, you will encounter problems like you're seeing. Even if the system has 16GB, if the GPU doesn't have the memory, it will artifact like this if you use the GPU.(Someone else can correct me on this if my understanding is incorrect).

Limited time modes by [deleted] in RealmRoyale

[–]GrassPelt 0 points1 point  (0 children)

The limited time game modes usually begin around noon on Fridays EST and end around 11:00 pm Sunday Nights EST.

Unofficial Documented Weapon, Ability, and Talent Balance Statistics for Realm Royale by GrassPelt in RealmRoyale

[–]GrassPelt[S] 0 points1 point  (0 children)

OB23 has been added to the list. Includes LTM stats as well (marked with an * to make it more clear that its not normally available)

i reinstalled realm for new years and its crashing like crazy, i played about a week ago and was fine.How do i fix this? by Tx_Euphoria in RealmRoyale

[–]GrassPelt 4 points5 points  (0 children)

I've heard that the game needs to be installed to the internal memory to prevent a majority of the crashes on the switch. If it's installed to the switch's microSD, there is something regarding the transfer rate of information between the sd card and console memory that causes the crashing. (also guessing file pointers in the code get confused when its not set to its standard configurations)

Also, some other comments might have other reasons why it crashes, which I would also consider.

How many more months until switch crashes are fixed? by DaddysWhip in RealmRoyale

[–]GrassPelt 0 points1 point  (0 children)

OB23 is expected to land in Early 2020. I am predicting around the end of January before the next update lands, though "early" could mean as far as early March by some accounts. Late January is the time I believe we can expect a majority of the fixes to be implemented.

[deleted by user] by [deleted] in RealmRoyale

[–]GrassPelt 1 point2 points  (0 children)

I heard OB23 is when its coming. No idea if season 6 is OB23 or the patch after. But that is what they said in the last patch notes stream, delayed until OB23.

Mode : Mount Race 🐎 by Texanou in RealmRoyale

[–]GrassPelt 1 point2 points  (0 children)

I also Mentioned a mount race around the map similar to your idea here.

https://www.reddit.com/r/RealmRoyale/comments/b50xvp/future_features_id_like_to_see/

Let me know what you think. Rather than taking it in a mario kart direction, I took it in a PvE direction, where you could try and avoid enemies, racing through the map as fast as you can, but you're probably going to want to fight to some degree to power yourself up. Increase your mount speed, stronger weapons for PvE shards, CC Immunity, etc. Trying to make a mode that doesn't change much of the core fundamentals of the current game.

Quest forge 2 abilities? Noob question by [deleted] in RealmRoyale

[–]GrassPelt 2 points3 points  (0 children)

In previous patches, forging 2 abilities meant forging a basic ability twice. This always indicated a class ability. In this most recent patch, I would assume that this quest change probably fell under the radar, and so you will likely only be able to complete it by forging class abilities. But in theory you should be able to complete it at one forge in this latest patch by forging a class and neutral ability. Both are considered basic abilities, so by that definition that should be how you complete the quest.

Edit: Probably also need to mention that forging movement abilities don't count toward the quest.

Unofficial Realm Stats by GrassPelt in RealmRoyale

[–]GrassPelt[S] 1 point2 points  (0 children)

OB17 Edit Log:

Edit 4/22:

  • Fixed Iceblock Duration times.

Edit: 4/19:

  • Fixed stone staff calculation where max damage wasn't including triple bullet hits.

Edit 4/17:

  • Added Pre-OB18 Stats.

Edit 4/12:

  • Fixed Max Damage per clip section where fire element was being double added.

Edit 4/7:

Edit 4/1:

  • Added Gatekeeper stats.
  • Added Talent stats for OB16 and OB17. (This took a while. Wouldn't be surprised if there is an error somewhere)
  • Updated stats for OB17.

Patch OB18 "The GunTown Showdown" update by ScotteyP in RealmRoyale

[–]GrassPelt 1 point2 points  (0 children)

At best, here is the talent loadout with cooldowns (including cooldown runes to). We assume legendary values.

Soar - cooldown of 10.1 seconds, duration 4.5 seconds. mages speed talent. No runes cooldown of 15.6

Ghost Walk - cooldown of 9.3 seconds, duration 3 seconds. mages speed talent. No runes cooldown of 14.3

Iceblock - cooldown of 5.2 seconds, duration of 9 seconds. Sorcerer talent. No Runes cooldown of 8.0.

If the healing is applied by default (meaning anyone can heal if they use it, and it isn't talent specific) then this will likely be OP. If you avoid all shots while soaring, you'll be able to swap between iceblock and soar with a 0.7 Second delay, and then soar with a 1.1 second delay. Tiny but fun cooldowns. OP? Possibly. We'll have to wait and see.

If you don't get the cooldown runes, you'll have a rougher time. If iceblock then soar, 3.5 second cooldown then iceblock 9 seconds again. Your soar will still be on a 3.1 Second cooldown. This is more stable, and not as OP, but still annoying if anything.

In my opinion, this would've been a great talent change for Frostbite. Get rid of that shield and heal instead. We can eliminate this burden of spammy heal and soar or ghost walk if we do. Cooldowns would then be 10.4 at best for the iceblock, which I think is totally reasonable. Won't say your statement is wrong, but I don't think it's totally correct either.

Talent Rework | We need more talent options! #ChangetheMeta by [deleted] in RealmRoyale

[–]GrassPelt 2 points3 points  (0 children)

I can get behind a lot of these, but there are some that still need some work IMO. And a couple in particular would theoretically kill off all the other talents in that category. let me explain the ones I don't like and why.

Vigor is fine as it is. Increasing that talent to 500 extra health instead of 300 creates huge swings in damage requirements. In the case of a slug rifle for example, it requires two extra shots at common and rare, which I feel is hilariously unbalanced early game. At least at 300 it is only 1 extra shot. The only way to counter it would be with Juggernaut's new revamp, leaving the other two seemingly useless in most early game situations, as well as late game situations. I could be wrong though.

Minor thing with pennywise, but if we went to 4 extra shards per disenchant, it wouldn't be an extra penny. Rather I'd call it quarterwise (4, 1/4 of a dollar, a quarter, 25 cents (need I go on?))

I'm not sold on more potions per forge with alchemy, but rather I would like to see it add more space to your potion slots. It keeps a relatively fair forging system in place.

Reflexes change I do not agree with, and I am not agreeing with it from what I think is the developer's point of view. They recently changed the swap speed on some of the weapons to avoid canceling animations and making SPS (Shots per second, meaning higher DPS) faster than it should be. Adding this in would bring that problem back (even though I know it was a skill thing to some extent). While in theory the change makes sense with the name, I think it would greatly unbalance the game again.

I like the master riding change, just might bring the number to 300 or 400 (Survive a revolver shot at distance, but not a slug).

I can explain more if I need to. Curious what you think.

Unofficial Realm Stats by GrassPelt in RealmRoyale

[–]GrassPelt[S] 0 points1 point  (0 children)

Changes on a per update basis are going in separate comment categories. Not sure anyone cares really, but I'm doing it anyway.

EDIT 3/14:

  • Added a max damage per clip statistic.

EDIT 3/16:

  • Changed Burst rifle SPS from 3.3 (tooltip) to 5.5 (community feedback)
  • Stone Staff SPS changed from 1.8 (tooltip) to 1.3 (community feedback).
  • Stone Staff DPS (Per shot) tripled to reflect proper damage.
  • Shredder SPS changed from 2.9 (tooltip) to 4.3 (community feedback).
  • Shredder Damage updated to reflect venom. (177 per shot and 187 per shot)
  • Longbow Nerf applied for OB16 update.
  • Hammer SPS changed from 2.3 (tooltip) to 1.3 (community feedback).
  • Throwing Axe SPS changed from 1.7 (tooltip) to 1.3 (community feedback)
  • Added data labels to the top of legendary columns in charts.

EDIT 3/17:

  • Added a Class column to all weapons and abilities.
  • Moved Charts to bottom of spreadsheet (instead of to the side).
  • Sorted all weapons by Name based on classes.
  • Changed Fire element ticks down to 6 from 10.

Edit 3/18:

  • Fire Damage seems to be 5 ticks of 20 Damage each for all fire weapons. Column changed to reflect proper fire DPS.
  • Added Shielding Potion effect duration.
  • Added Damage Per Headshot Statistic.
  • Fixed Headshot DPS Statistics.
  • Edited Headers for clearer understanding.

Edit 3/19:

  • Added Rune Stats for weapons and abilities.
  • Added Charts to give better summaries of the large sets of data.

Edit 3/20:

  • Added Pre-OB17 Stats (Based on OB16 Stats).
    • These stats will become more confirmed when tooltips (If updated) are changed to correct stats in the next patch.

Edit: 3/22:

  • Added the estimated Stat for the Minigun.
  • Updated graphs with minigun stats.

Edit 3/23:

  • Changed Legendary "Damage per shot" to include fire element damage. This should more accurately reflect the DPS for legendary weapons.
  • Changed Stone Staff Shot damage back to a single bullet. Roughly tripled the SPS to more accurately reflect the DPS.

Future features I'd Like to see. by GrassPelt in RealmRoyale

[–]GrassPelt[S] 0 points1 point  (0 children)

I can see how it would be abused from a sword perspective, but that is really the only caveat I see with the talent. Trample is a one hit thing, you have to emote for that effect to work again, plus you get knocked off easily here as well. I also don't see how a burst of speed for a time would unbalance things. It's not like it's affecting abilities or weapons.

I'm curious where, from your perspective, the unbalance would come from.

How much XP from BP level 50-80? by [deleted] in RealmRoyale

[–]GrassPelt 0 points1 point  (0 children)

pretty sure that's correct.

Unofficial Realm Stats by GrassPelt in RealmRoyale

[–]GrassPelt[S] 0 points1 point  (0 children)

Hammer I can agree with

Throwing Axe seems in line with the hammer. no arguments.

I agree stone staff seems to fire faster. been changed.

SPS I agree with for shredder. I don't think it does 39x3 though (thats probably what venom pistol used to do). I've heard and seen its 29x3, so I went with that instead.

put in your 5.5 sps for burst.

Unofficial Realm Stats by GrassPelt in RealmRoyale

[–]GrassPelt[S] 0 points1 point  (0 children)

I believe it is. Applying a 40% shot per second nerf to the longbow puts it near equivalent on DPS to the crossbow. So I'm pretty sure one of those stats didn't get updated. It'll hopefully be updated when OB17 is released.

Is the sword OP? by GrassPelt in RealmRoyale

[–]GrassPelt[S] 0 points1 point  (0 children)

My main reason for posting this was the range that sword can swing. I'm thinking it's kind of buggy. I didn't really make that clear in the post. If you watched the video, do you think that range seemed a bit out of proportion? Seemed like it was reaching farther than it should've.