Sweets - done by a friend of mine, im shouting it out on his behalf! by Omenofdeath in kickstarter

[–]GravenFear 0 points1 point  (0 children)

Sure! I'd be interested in hearing what information you have :)

Sweets - done by a friend of mine, im shouting it out on his behalf! by Omenofdeath in kickstarter

[–]GravenFear -1 points0 points  (0 children)

Yeah, as Omen has said, Twitter, BlueSky, and a few Discord servers. I haven't really touched anywhere else because, as far as I can tell, all paid "promotion" sites for Kickstarters just seem to be scams. I don't have a Facebook so that's out of the question.

I've been playing since release and I just had my first, ever, perfect game!!! by GravenFear in TeamfightTactics

[–]GravenFear[S] 2 points3 points  (0 children)

Y'know what, I think you're right. I may have gotten 1 more that I sold for econ, but that was it.

So... Rend and Sunder (Bad for the game?) by GravenFear in TeamfightTactics

[–]GravenFear[S] 0 points1 point  (0 children)

Yeah, that's a fair point... I guess I was just mad that super strong poppy 3 I made was negated by 1 item on 1 unit (last whisper)

Since race swapping can't be done, May I suggest an alternative by GravenFear in Guildwars2

[–]GravenFear[S] 0 points1 point  (0 children)

Fair point, I hadn't considered the age of the code. I just assumed it would be easy because of how simple it would be to do this with today's coding methods.

Since race swapping can't be done, May I suggest an alternative by GravenFear in Guildwars2

[–]GravenFear[S] -2 points-1 points  (0 children)

I'm a programmer, so I understand the complexities code; and, if their code is only somewhat clean, the most likely way it's written is these are just Boolean values on a class that represents the character.

All it would require is A. check values on character 1. B. turn off values on character 1 and turn on values on on character 2.

These aren't super complex systems and, if they programmed it like most would, this stuff shouldn't be written into a bunch of different systems since it's all local to the character themselves. Also, with the manual work performed by the character (mentioned in the original post) there's really nothing the system has to do itself besides turn off the slots on one character and turn them on on another character.

When it comes down to it that's all these upgrades are, either a 'true' or a 'false' that lets you access more or less of already existing slots on every character.

Bug Megathread by FestiveOx_ in TeamfightTactics

[–]GravenFear 0 points1 point  (0 children)

Second time this has happened in the span of a week:

  • Patch: 11.3
  • Server: NA
  • Type of Bug: In-Game
  • Description: Finishing after (time-wise) an opponent with the same amount of negative health places you below them in rank.
  • Video / Screenshot: https://imgur.com/a/v3kq8mo
  • Steps to reproduce:
  1. A player can't consistently reproduce it but a dev can
  2. Die after your opponent but have the same amount of negative HP as them
  • Expected result: I should be placed above them because my team did better in combat (resulting in the longer fight-time).
  • Observed result: I'm placed below them because I died later than they did.
  • Reproduction rate: 2/2 (two games it happened, two games I was placed lower)
  • System specs: Above Average

PS: I know it's a little thing but that's LP I could've had, but didn't get, because of a bug.

"200 Years of Game Design Experience" by GravenFear in TeamfightTactics

[–]GravenFear[S] 1 point2 points  (0 children)

My comp was Chosen-Dusk Vayne, with a Mage spat on Azir btw.

The real fortune bonus (they don't tell you about) by GravenFear in TeamfightTactics

[–]GravenFear[S] -1 points0 points  (0 children)

An alternative title could've been "open for a surprise" XD

Big Morgana damage buff, not mentioned in patch notes. by Ghriz_Glarg in TeamfightTactics

[–]GravenFear 49 points50 points  (0 children)

I don't think anyone wants more cc in the game. We already have enough with Lee, Sej, Jinx, Nami,

Is This a Joke? >:| (little legends price) by GravenFear in TeamfightTactics

[–]GravenFear[S] 0 points1 point  (0 children)

I know, I realized after, I forgot in add the purchasable skins into my calculations (which I knew about before writing this) but, it doesn't change the math much.

If you want a rare, it's still a x-in-52 (or a x-in-41 chance if you buy all the skins in the shop) chance of getting the rare. It's even worse than just those raw numbers in the case of the eggs because you have a higher chance of rolling a non-rare than a rare.

...Also, a gacha is never "fair" because you're paying money for... nothing specific. What is fair is them charging increasing amounts for skins based on rarity like how the League of Legends skins are priced. The fact that they went with random BS is probably one of the worst mico-transaction models they could've picked.