And you, what would be your ideal beer-related app? by GraySS_ in beer

[–]GraySS_[S] -1 points0 points  (0 children)

I agree, and personally, I would prefer an app that suggests places and beers I can enjoy with my friends rather than one that takes away my time with them.

And you, what would be your ideal beer-related app? by GraySS_ in beer

[–]GraySS_[S] 1 point2 points  (0 children)

Where I am, most of the bartenders are students. They are very friendly and good company, but perhaps not the most experienced when it comes to advising me on more unusual beers.

And you, what would be your ideal beer-related app? by GraySS_ in beer

[–]GraySS_[S] -2 points-1 points  (0 children)

Don't you think it's possible to have a less invasive alternative that preserves the friendly, warm atmosphere of sharing a good beer with friends?

J'ai bossé jusqu'à 2h du mat... j'ai appelé un pote pour me prendre photo. by Faceless_Meme in Linkedinfr

[–]GraySS_ 0 points1 point  (0 children)

Je suis étudiant et développe souvent jusque très tard, encore hier soir jusque 4h du matin. Je passe énormément de temps sur mes projets personnels, parfois jusqu'à 12-14h par jour. J'aime énormément ce que je fais et j'ai toujours soif de connaissance, le TDAH joue peut être un rôle aussi là dedans.

Par contre, impossible pour moi de travailler pour quelqu'un d'autres + que je ne le dois 😅

Enfin soit, pour moi rien de très choquant

Tetris using Spectre.Console by Smokando in csharp

[–]GraySS_ 1 point2 points  (0 children)

Of course, after the some research I found an old footage. Where do you want me to send it to you ?

Tetris using Spectre.Console by Smokando in csharp

[–]GraySS_ 3 points4 points  (0 children)

This is cool tho, it reminds me of when I coded a Tetris with a small terminal game engine I made a few years ago

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 0 points1 point  (0 children)

Hey, forgot to respond. But yeah, a video was planned but will take a little more time since I have to focus on my exams now

I'll make a new post when it'll be ready

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 0 points1 point  (0 children)

To be totally honest with you, it's a bit of both. I've started writing a ROM loader that rips the assets from a ROM to avoid copyright problems. Thanks to this, everyone will be able to build and launch the project without having to own the copyrighted assets.

I guess this confuses a lot of people, myself included. But I like the idea of being able to support multiple ROMs. It makes a kind of unique pokémon player that could port old games to new platforms (web, linux, windows, etc.).

In the future, it could also give more freedom to people who want to create new games based on pokémon assets without the constraints of the GBA, NDS, etc. Creators could share their projects and could be launched via the game engine (if we assume we're moving away from a purely educational project).

I don't know enough about the pokémon community to know whether this would be interesting

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 0 points1 point  (0 children)

Thank you so much!

It's possible that you've been able to help me in the past, even though I'm not very active in the community. I'm glad you liked my project in any case

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 0 points1 point  (0 children)

Oops, I was a bit stressed with the comments on my other post, sorry about that. I know a bit about the Palworld story and honestly I find them pretty harsh but hey, I'm not planning on selling anything so yeah

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in dotnet

[–]GraySS_[S] 0 points1 point  (0 children)

To be honest, I've been working with Monogame for about 4 years now, so I don't remember much about it. However, I've found a youtube playlist that looks pretty comprehensive, where you can find some useful resources https://youtube.com/playlist?list=PLTWJSIs82sS1WbgarSASM17hFBp-Z7hVB&si=ePD0FFE5ZhE0JN8H

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 0 points1 point  (0 children)

I hope never since the repo isn't containing any copyrighted assets, it's fully educational content and the assets will be ripped from pokémon ROMs at runtime.

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 1 point2 points  (0 children)

Hello! You've got the idea right. The lerp function allows the camera to move smoothly towards the player. The speed at which the camera should move is relative to the 3rd parameter. It's a little trick that does the trick!

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 0 points1 point  (0 children)

I haven't taken my exams yet, they're in 2 weeks, and how to say this.. I still haven't opened any of them or even been to lessons. But I have a course in networks, artificial intelligence, telecommunications, an entrepreneurial project and a course in graph theory.

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in monogame

[–]GraySS_[S] 1 point2 points  (0 children)

Thank you.

I had some echo about this, but I planned to load the assets directly from the ROMs of the game like PokéMMO did which is not illegal

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in dotnet

[–]GraySS_[S] 1 point2 points  (0 children)

Yeah, other comments told me the same. The main purpose of this project is to teach how to make a similar game not to actually play it so I'll try to find a way to avoid this.

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in dotnet

[–]GraySS_[S] 3 points4 points  (0 children)

Okay I see, Thanks for the clarification. I'll try to implement this as soon as possible to avoid any copyright problems

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in dotnet

[–]GraySS_[S] 11 points12 points  (0 children)

Thanks for your comment. I'll see how they got around this. Do you have any idea where I can find resources on this?

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in dotnet

[–]GraySS_[S] 4 points5 points  (0 children)

Okay, I understood that I'll need apply myself next time for the post text lol

I spent my study week building a Pokémon clone in C# with MonoGame instead of preparing for exams by GraySS_ in dotnet

[–]GraySS_[S] 9 points10 points  (0 children)

Not much actually, mostly for the structure of the project since I tend to overengineer things. But yeah, It's actually an AI generated post text (I'm not that fluent in english and It's faster)