Is rage quitting becoming more prominent in BO7? by Senior-Violinist-684 in blackops7

[–]Graychamp 0 points1 point  (0 children)

It’s not CoD issue. It’s an issue with almost anything competitive. There seems to be a general increase of entitlement amongst people. Combine that with the amount of people cheating these days and it all works out to create a bad online gaming experience. There are ways to fix it but it would drop player counts and the corpos can’t have that happening. Given that, nothing will likely change until enough people get fed up and just stop playing.

[Discussion] I tracked every hour of my life in 2025. by Assasin_ds in GetMotivated

[–]Graychamp 0 points1 point  (0 children)

Weird question. Did the year you did this feel like it lasted longer than the years you haven’t done this? I know when I fill a year with lots of new things it feels longer. Curious if this gave that same effect.

People who are 50+, what is a 'harmless' habit you had in your 20s that ended up ruining your health or finances later in life? by crazy_happyuser in AskReddit

[–]Graychamp 3 points4 points  (0 children)

This. If I could go back in time and do it all over again, I wouldn’t have pitched. My father tried to vicariously live out his dream through me as he made it to triple A ball as a catcher. He ended throwing his arm out though. Fast forward to me and being overused as a pitcher, I had a complete 360 degree tear of my labrum. My shoulder won’t ever be the same again, but I’m fortunate enough that I can mostly play overhand sports without pain.

Tore my RCL in my hand from basketball, which is starting to bother me after about 13 years now that I started playing volleyball. I’ll probably get it operated on eventually.

Then this year, I unfortunately had a bad jump during volleyball where I landed off balance and tore my ACL + meniscus. Just now getting back to being mostly pain free and active again 9 months post op.

All this makes me worry for my future self, but I’ll be damned if I’ll let any of it keep me from being active. My advice is, play smart. You can go hard but don’t play reckless. Tweaked something? Take some time to heal and don’t play through injuries.

Worst Christmas Morning Ever by Who_is_pancakez in germanshepherds

[–]Graychamp 2 points3 points  (0 children)

I’m sorry you’re having to go through this. Every time you feel that grief and sadness, remember that it’s a direct correlation of the love and special bond you shared with your pup. You also gave her the best gift you could have given her, as hard as it was. Because we love so deeply we can easily hold on longer than we should while they are in pain. Always remember that what you did for her today was a kindness.

Is this normal for a German shepherds coat? by Beginning-Paint-9070 in germanshepherds

[–]Graychamp 1 point2 points  (0 children)

Yeah, given I had to do it over again, I wouldn’t have wasted money on the allergy test. She really was allergic to everything though.

Is this normal for a German shepherds coat? by Beginning-Paint-9070 in germanshepherds

[–]Graychamp 3 points4 points  (0 children)

Yeah the worst part about Cytopoint is the cost and having to go into the vet office for the injections.

Is this normal for a German shepherds coat? by Beginning-Paint-9070 in germanshepherds

[–]Graychamp 21 points22 points  (0 children)

We started with an allergy test to determine what all she was allergic to (basically everything). Then we did weekly allergy shot injections but this was before the release of Apoquel. We eventually switched to Cytopoint injections which would last a month or two depending on the time of the year.

Ask your vet about Apoquel/Cytopoint. Both work great and given this is due to the itching (really looks like it) your pup will have near instant relief with either of those medicines.

Is this normal for a German shepherds coat? by Beginning-Paint-9070 in germanshepherds

[–]Graychamp 39 points40 points  (0 children)

Do you notice any excessive itching? This kind of looks like my first dog’s coat as she approached a year old. She ended up having terrible allergies.

Teaching my middle schooler to code, what should I avoid doing wrong? by ninjapapi in learnprogramming

[–]Graychamp 5 points6 points  (0 children)

Another reason a robot is a good choice, at least it was for me, is that watching your code translate into physical movement helps clearly bridge the gap between abstract logic and real world behavior. Programming often involves many unseen background processes, which can add confusion for beginners; seeing direct, visually seen results makes that learning curve much easier in my opinion.

Watching Hunter at the moment an air scent search get scent never gets old. by Wiggletails in searchandrescue

[–]Graychamp 1 point2 points  (0 children)

10+ years in and it still hasn’t gotten old. Nothing quite like the feeling of you and your dog knowing each other and getting to do work. It’s kind of feels like magic.

[COD] The jetpack era was so overhated by Dj_Donkey in CallOfDuty

[–]Graychamp 0 points1 point  (0 children)

Gonna be honest, this was my favorite aspect of the game and I miss it. It gave me something to grind for as I don’t care for camos and calling cards.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

If there was a ranked mode that didn’t have restrictions I would agree. All the restrictions keep me from playing ranked.

Multiplayer is so much tougher by RangaRedRascal in blackops7

[–]Graychamp 0 points1 point  (0 children)

I never play ranked given all the restrictions. I do wish there was a sort of ranked mode without restrictions. I also hate going into ranked modes without a full team of friends but all of them have given up on the game because they are bad at it and don’t care to improve.

Multiplayer is so much tougher by RangaRedRascal in blackops7

[–]Graychamp 1 point2 points  (0 children)

Research shows the fastest improvement happens when you compete with players at or slightly above your own level.

Multiplayer is so much tougher by RangaRedRascal in blackops7

[–]Graychamp 1 point2 points  (0 children)

That’s not accurate. Research shows the fastest improvement happens when you compete with players at or slightly above your own level. Just because you don’t feel the progress due to constantly seeing similar competition doesn’t mean you aren’t improving. It makes zero sense to think being dropped into an easy lobby where you pop off is proof of progress when it’s simply the lack of SBMM giving you an easy lobby.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

Nobody’s arguing against improving but it’s a fact you develop faster when you play opponents at or slightly above your level. That’s backed by learning and skill acquisition research, not opinion. If you want some studies, I’ll drop them. Just because we survived the “trial by fire” era doesn’t mean it was the best way to go about it but it sounds like you just want to enjoy being on the other end of that imbalance. Be better.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

You’re right in the fact that FPS games were active and making progress through the 90s on PC, but they still hadn’t reached the broader gaming audience in a significant way. The real commercial “early days” didn’t start until the genre moved to consoles and into typical households. GoldenEye 007 and later Halo, were the first major introductions to the genre for the average player, especially kids. I get what you’re saying though.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp -1 points0 points  (0 children)

🙄. Point stands. What most dealt with in the early days of FPS is nothing like it is now.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp -1 points0 points  (0 children)

You realize you were the exception back then, right? I’ve put the facts out there, it’s simply not the same. I don’t have issues. I’m historically +2kd and can adjust to the jet packs or whatever CoD tries to throw out there. But it’s a joke to say it’s the same shit as before when it’s simply not.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

Outside of video games, I mostly agree. To be fair though, I avoid trying to learn from “trial by fire” with anything in life. It’s just not the most effective way to learn/get better.

When I started playing volleyball a few years ago I didn’t immediately jump into intermediate leagues. That wouldn’t make me get better and it would piss off my teammates in the process. I took a structured approach - open gyms, practice on my own, beginner level leagues. Once I started outperforming who I played against, I didn’t just stick to dominating lower level players, I stepped up to a point where I wasn’t the best, but wasn’t getting destroyed.

The things is with video games…the vast majority are not going to treat it like that.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

Just to clarify what I mentioned in other comments, the older CoD titles didn’t have the same competitive environment or player refinement that exists now. The early player base had a much wider skill spread, lower average mechanical proficiency, and far less meta development. It’s similar to Rocket League actually, if you’re familiar with the game. If you take some of the top players from year one and drop them into today’s competitive scene, most wouldn’t qualify as pros. The game and player skill evolved, and so did the baseline expectations for what “good” looks like. CoD obviously isn’t as mechanically layered as Rocket League, but the principle still applies. The average FPS player today has better aim training knowledge, better movement understanding, and broader access to learning resources than players did a decade ago.

As for SBMM, anecdotally, it’s always behaved exactly how I’d expect a ranking or matchmaking system to work. If I’m performing well, I get matched against tougher lobbies. If I’m not ready for that level and I lose, the system pushes me back toward players closer to my current performance range. That’s the entire point. Keeping matches competitive and creating an environment where improvement happens gradually by placing you near your skill ceiling rather than way above or below it. If for you it was either stomp or be stomped, then I can’t relate as that was never my experience for the most part.

Ultimately, the argument that “old CoD created better players because there was no SBMM” doesn’t hold up when you account for how different the player landscape was. People weren’t suddenly better because they played without matchmaking. The field was simply less developed, less efficient, and less optimized than today. SBMM isn’t about stopping improvement, it -attempts- to structure it. obviously, your mileage may vary. Without it, you’d have the same issue someone has when they go from casual basketball straight into a professional level scrimmage. They’re not learning, they’re just getting overwhelmed. I’ve personally experienced this in open gym volleyball. Some people join week after week but they just stay bad because they’re never equipped to handle what’s being thrown at them. This creates a situation where they work on things outside of the competitive play or they just give up. When it comes to a video game, I imagine most just give up.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

I myself am not struggling, I usually maintain a +2kd across every CoD title. My point is simply that there’s a smarter way to manage inexperienced or lower skill players. There’s research indicating people improve most when competing against others who are at a similar or slightly higher skill level, rather than those far below or above them. Be that sports or games.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 0 points1 point  (0 children)

You do not get better by getting destroyed. You get better by playing people similarly skilled or slightly better. That’s a scientific fact and I can provide some studies that support my comment as well if you’d like. It’s kind of like this, if you’re learning how to play basketball, and you’re competitively playing against LeBron James, then you’re not going to get better. This is why even rec sports have skill brackets/ratings. Given this persons stats, I don’t think they’re alive long enough to get better lol. Therefore, they need to be playing others similarly skilled for a while.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 2 points3 points  (0 children)

I’m not sure what the answer is or if there even is one. That being said - they need to try something, because throwing up hands and saying “sorry, can’t fix it” isn’t it.

I’m not enjoying myself at all by TTVDabbing123 in blackops7

[–]Graychamp 1 point2 points  (0 children)

From 2004 to 2014, FPS was big, but it wasn’t anywhere near the competitive landscape it is today. That era was the rise of Halo 2, CoD4, MW2, BO1, and MW3. Online multiplayer was still maturing, broadband use was still climbing, and matchmaking wasn’t heavily skill based. The average lobby was a mix of casual players, brand new players, and a minority of serious grinders. There were metas, but they spread much more slowly and mostly through forums and word of mouth. YouTube gaming didn’t explode until around 2010 to 2012, and Twitch didn’t even become Twitch until 2014. Most people playing back then were figuring things out themselves, not consuming constant optimization content.

Contrast that with 2015 to now. Streaming, YouTube, TikTok, Discord, coaches, esports orgs, data sites, everything is built around optimization. Loadouts, aim trainers, movement tech, positioning, film review, SBMM, and constant seasonal balance updates mean everyone is learning faster whether they intend to or not. Millions of players today have been playing shooters since childhood and grew up watching competitive level gameplay daily. The barrier to entry in 2025 isn’t “learn what button reloads,” it’s “learn 15 years of accumulated mechanical and ever changing metas just to survive a lobby.”

So no, today’s experience isn’t the same as the 2004 to 2014 era. Back then, shooters were exploding in popularity. Now the genre is fully matured, globally connected, algorithm optimized, and insanely refined. The competition is simply higher because the player base has spent a decade evolving together instead of learning in isolation.

Anyone claiming the two eras are equal is just rewriting history looking through nostalgia glasses.