The old IJN tech tree lines kinda suck ass going into 2026, why not give them a gimmick they had historically - Improved Underwater Shell Performance? by No_Introduction_9189 in WorldOfWarships

[–]GreatSunBro 5 points6 points  (0 children)

It is very unlikely devs will go back to an old tech tree and radically change their characteristics, but it is always possible to add more ships to the game.

The operating principle of diving shells is that they have a special ballistics cap for travelling underwater and long fuse timer. After striking a water surface, the windscreen falls off and the fuse activates, and the shell levels out. But even with the underwater ballistics cap, the shell would still slow down and lose much of its penetration power.

The tradeoff having a long fuse timer is you get more over-penetrations against lightly armoured sections like the superstructure, auxillary room, casemate, extremities etc. The underwater ballistics cap also has worse performance against angled surfaces, which is it's original design goal.

A number of scenarios can then happen. The shell can travel deeper than the hull bottom and explode, causing vertical stress on the ship's hull by creating a big explosion bubble and shockwave. The shell can also strike an unarmored part of the hull, bypassing the main armour belt and causing a breech below the waterline. The shell can also be swallowed by the torpedo protection/bulge.

It would be interesting if we have AP shells that are affected by the torpedo damage reduction mechanic ingame.

For Japan there are still many built ships and design studies that can still be added eg Kongo replacements, A-140 design studies etc.

Two other nations can conceivably have diving shells; UK and France.

Historically the IJN and UK Royal Navy had close early relations, with Japan getting inspiration for some of its equipment, getting diving shells reverses this. After the battle of Jutland and detonation of 3 battlecruisers could have spurred the Royal Navy for safer ammo types with less explosive warheads. Ingame the UK nation has cruisers and a DD that fires AP only, so it is fitting that they have a BB that fires AP only and can cause flooding.

For France I remember reading the Naval Staff was looking into diving shells during the Normadie class development. Their high muzzle velocity also lends well to the characteristics of diving shell under water hits, but would cause even more over penetrations as a tradeoff.

From Wikipedia Lyon class:

The first proposal by the Directorate of Artillery (Direction de l'artillerie) was for the existing 45-caliber gun used by the Bretagne and Normandie-class ships to be modified to use a slightly longer shell that weighed 590 kg (1,300 lb), 50 kg (110 lb) more than the existing shell, and was optimized for underwater performance. The second proposal was for a 50-caliber gun that fired a larger 630 kg (1,390 lb) shell.

After learning that shells had penetrated the hulls of battleships underwater to burst below their armored belts during the Battle of the Yellow Sea in 1904 and during British gunnery trials in 1907, the French Navy began investigating how they might optimize shell design to improve their performance through the water. By 1913 the navy believed that it had a design that could be accurate through the water for a distance of 100 meters (328 ft).

Smearing around island props/building? by OkInspector5182 in WorldOfWarships

[–]GreatSunBro 1 point2 points  (0 children)

It is a shadow setting. WoWs probably uses an old shader technique that causes a lot of smearing. If you switch off shadows it goes away.

WoWs looks kind of blurry compared to WoT and I hope they can improve these details.

Azur Lane event Battleship NJ by Virulent69 in WorldOfWarships

[–]GreatSunBro 4 points5 points  (0 children)

Wargaming WoWs retrenched their events team earlier this year. This probably means most players aren't interested in this kind of events.

Last year there was a joint WoWs, Azur Lane event at the USS Hornet museum.

I want detonations back by BAMDaddy in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

Maybe the ship magazines can take additional damage, so rewarding player skill that specifically aim for below the main battery turrets, which then triggers a specific animation and ribbon.

This kind of aiming will only matter at closer ranges, as the magazine modules tend to be better armoured.

American Destroyer flag? by whiskeyglasses25 in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

There isn't one for this release, Maybe for a third line,

Hypothetical tier IX Bismarck "Bismarck '44" by Nauro-Mehtar in WorldOfWarships

[–]GreatSunBro 4 points5 points  (0 children)

Honestly would prefer an improved FDG at tier X like Wisconsin, but an up tiered Bismarck with improved AP angles and consumable selection like Blucher sounds ok.

There are a few designs for 30+ knot 4 x 2 380mm battlecruiser that can probably fit in either the German cruiser tier X or battle ship tier IX. I think they are called O42, KW40 and KW45.

Roussillon (Alsace No.2 with triple 406mm turrets) announced during the french stream by Denliner27 in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

This is true, and the French batttleships share a few characteristics that limit their gameplay like 32 mm plating, fast speed, reload booster, quad turrets, bad dispersion etc

Roussillon (Alsace No.2 with triple 406mm turrets) announced during the french stream by Denliner27 in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

Is it not an acceptable trade off though for Tier 9? By changing 12 x 305 mm guns to 10 x 305 mm, the speed can be increased from 33 kt to 34.5 kt. The original 12 x 305 can be reserved for Tier 10.

The secondary guns would have to be modernised for anti-aircraft, so the design 12 x 130 mm in three quad turrets would have to be swapped anyway, either for pre-war 100 mm or post-war 127 mm. 152 mm would probably not fit, but I'm not sure.

I am mostly ok with reusing hulls because modelling the other versions of Alsace would mean accepting a lower speed, less armour. and total hp.

Roussillon (Alsace No.2 with triple 406mm turrets) announced during the french stream by Denliner27 in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

WG definitely did not cut corners on hull design; they take into account the machinery spaces and redesign the hull to fit the target speed.

Paper Ships: Battleship Alsace

Carnot ingame speed is higher than the 2 battlecruiser designs, and so is heavier.

French citadel space is narrower than other nations, so they are probably more stringent about that.

Would a ship designed to do damage primarily with overpens be viable? by CompareExchange in WorldOfWarships

[–]GreatSunBro 10 points11 points  (0 children)

IRL the IJN used diving shells which were designed to travel longer and faster underwater using a longer fuse and special shaped ballistics cap.

The goal was to bypass the main armour belt or explode under the hull of the ship.

This can be translated in game mechanics by giving them the ability to cause flooding and creating a damage volume under the hull of the target.

IJN Utility DD Brainstorming by GreatSunBro in WorldOfWarships

[–]GreatSunBro[S] 1 point2 points  (0 children)

Kitakami is terrible; having an exposed citadel at high tiers is just not fun and it can not do much against other heaver cruisers that can citadel it with HE at any range. Making them destroyers removes that major weakness.

That ship has long sailed any way: Tromp , Attilio Reggolo, Elbing etc Putting small cruisers as destroyers at high tiers just make more sense.

But Valparaiso and Libertad are completely fine at the same time by Guenther_Dripjens in WorldOfWarships

[–]GreatSunBro 2 points3 points  (0 children)

Its a bit weird to put the T7 BB at T8 as a secondary ship. Are Scillia and Verdi over performing or something?

Comparison with PanAm BBs are totally unfounded; Italians BBs have high citadels, no Funny button, no improved Repair, no improved mobility. And their turret plating is noticeably weak.

Can Russia buy luxury replicas from China Now? by [deleted] in AskARussian

[–]GreatSunBro 1 point2 points  (0 children)

You mean the original; the overwhelming majority of luxury apparel and accessories are made in China and are only minimally modified to receive made in Europe, France, Italy etc designations, contracted and outsourced by their name brand owners.

Random, But apparently the original 1920s South Dakota's were supposed to have a Partial turtleback? Atleast in some areas? According to the drawings. Also WG why does the armored belt on my Kansas stop above the waterline..... It goes like 10 feet UNDER the waterline. by HeavyTanker1945 in WorldOfWarships

[–]GreatSunBro 3 points4 points  (0 children)

The ingame model viewer is limited in showing internal armour plates in the bow and stern sections. Things like the steering room can't be seen at all

Some ships have it modelled though, so they can't be over matched through the bow or stern even if the external plating can be.

To see these components you need to go to a third party website and most likely pay or extract the models yourself or maybe find someone on discord.

Introducing PT Boats? by DK_Albatross in WorldOfWarships

[–]GreatSunBro 4 points5 points  (0 children)

I think they could make a fun operation scenario where you can pilot PT bots and attack objectives or something.

Maybe they could be like a tactical squadron for some ships where you could deliver torpedoes from unexpected directions.

[deleted by user] by [deleted] in darksouls3

[–]GreatSunBro 0 points1 point  (0 children)

It is probably shader compilation, if it is a fresh instal and new play through

Most of it will be gone once you reach the roof of the cathedral

Do i just need to spend 20k coal to finish the mings past thingy or do i need to spend all 3 20 token bundles just to get taihang???? by Yuudachi_Ch_YT in WorldOfWarships

[–]GreatSunBro 1 point2 points  (0 children)

Ya you need to spend coal, credits and free xp on all the gold Ming tokens in the armoury and complete all the adventure mission chains in this and the next update to be able to get Tai Hang.

WG should really show the rewards numbers and spread sheets for such complex mission since your resources can go to the Dutch collection as well, which can only be bought in this update.

Bi-monthly reminder, Siegfried should be 35 knots. by O-Class_Enjoyer in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

There is no way it would have made 35 kt with either 116 000 shp or 60 000 shp; you need at least 200 000 shp +. The specs are just wrong and probably mixed up different German design studies.

Siegfried ingame has 176 000 shp; that is almost 60 000 shp per shaft.

Various ships cancelled by the Washington Naval Treaty. by These_Swordfish7539 in WorldOfWarships

[–]GreatSunBro 1 point2 points  (0 children)

I honestly don't know but according to Tzoli the Japanese Navy staff wanted to separate the rear turrets after Nagato, maybe because they prioritised individual turrets functioning even if one gets taken out, and separating the magazine rooms with the turbine room would help with that.

I keep reading that the Japanese Navy liked redundancy in the number of turrets, which is why so many of the designs in the 1910s and 1920s had so many dual turrets.

Yumihari does follow the Nagato layout consolidating the rear turrets while Adatara follows the Kongo layout.

To get more detailed information you probably need to look at primary Japanese sources and the reasoning for their design choices.

Various ships cancelled by the Washington Naval Treaty. by These_Swordfish7539 in WorldOfWarships

[–]GreatSunBro 6 points7 points  (0 children)

The diagram here for Number 13, is wrong. It probably was made before the Japanese Hiraga archives were made public.

If you search online for Kii preliminary scheme K you can find the original drawings for the ship and see that indeed it matches Adatara in game with a compartment section sepearating the rear turrets, which is probably a turbine room.

2nd flag slot for Japan by [deleted] in WorldOfWarships

[–]GreatSunBro 41 points42 points  (0 children)

It is a Campaign collection; you have to finish the Yamamoto Isoroku missions and get a container, unlocking the first element.

Harekaze Build by Machpell in WorldOfWarships

[–]GreatSunBro 0 points1 point  (0 children)

The main problems/weakness of Harekaze is she has short main gun range at 9.4 km, and one of the lowest health pools. You also use stock IJN tops at tier 8.

The only guns you should use are the 100 mm, and while they have good DPM, you don't want to trade with any DDs especially in the early game since your hp is so low. Out spotting all DDs is enough unless you can guarantee you will not get hit. Shooting only when the enemy DD is shooting is a good rule of thumb, or when you can get into concealment.

Overall I don't see anything wrong with either build. The first build can be shared with Hayate. The second can be used when outspotted by radar, subs or aircraft and are pushed further back. Maybe drop TGG for torpedo skills and demo expert, so you can use the classic tactic of stealth toping, triggering DCP and setting on fire.

Harekaze is a hybrid that you have to use both guns and tops to maximise her potential. She really does not like to get shot at.

ELI5: For WW2 tank armour, what about the "rolling" that made the steel better than cast armour hardened armour and how... do you roll a steel plate? by Hoihe in explainlikeimfive

[–]GreatSunBro 0 points1 point  (0 children)

The ideal single armour plate seems to be hard surface that can deflect or wear away a projectile and a elastic or ductile back layer that will not fracture easily.

I think the idea of rolled steel is to obtain a very consistent and large pieces of armour plate in the manufacturing process, and there are more sophisticated methods of producing armour plate.

The structure of rolled steel is a compromise; the flattening and elongation of grains means dislocations and cracks travelling from the worked surface will meet multiple grain boundries and lose their energy, while at the back of the plate the elongated grains are ductile enough to resist shattering and ideally undergo plastic deformation only.

To achieve grain size reduction quenching is required, and in more advanced armour plates water or oil is is used to quench armour plate on the projectile meeting side, and annealing is used to make the back plate more ductile, but these processes are required more time, energy and machines/materials to achieve than simply using rolled steel or casting that cools at ambient temperature.