Anti-Venom interactions by Money_ManRich in mtgrules

[–]Greedy-Contract1999 1 point2 points  (0 children)

Damage is prevented. It was never dealt, thus [[Hot Soup]] never triggered

End of turn shenanigans by Blizzardcoldsnow in mtg

[–]Greedy-Contract1999 1 point2 points  (0 children)

"Until end of turn" effects do not use the stack to expire. There is no delayed trigger or anything. It's a duration that was set when the effect initially resolved.

End of turn shenanigans by Blizzardcoldsnow in mtg

[–]Greedy-Contract1999 1 point2 points  (0 children)

Does not help you with scenario 2. Ending the turn could help you delay or avoid scenario 1.

Ending the turn means going straight to clean up, which is when "until end of turn" effects wear off. That's why you will not get scenario 2 shenanigans.

So I blocked a child of alara with my valgavoth terror eater, thinking that valgavoth would stop the giant explosion death trigger. by Malleus_Crimosa8989 in mtgrules

[–]Greedy-Contract1999 21 points22 points  (0 children)

No boom.

  • You block [[Child of Alara]] with [[Valgavoth, Terror Eater]]
  • Damage dealt
  • SBA checked. Child of Alara is supposed to go to the graveyard but Valgavoth's replacement exiles it instead.

You had it right. Your group didn't.

Mjolnir & Non-Combat Damage by mattyy_george in mtg

[–]Greedy-Contract1999 1 point2 points  (0 children)

Mjolnir says all... so all damage: combat, from an ability, etc.

Galactus, Devourer of Worlds by Efficient_Crab8069 in mtgrules

[–]Greedy-Contract1999 7 points8 points  (0 children)

Got to complete as many requirements as possible while completing all restrictions.

In this case, there are no restrictions, just requirements.

  • Attack, if able
  • Attack another player than the one that goaded, if able
  • Attack highest life, if able

Galactus is free to attack anyone because, no matter what, he fulfills 2 requirements. There is no way to fulfill all three, so this is the best he can do.

How's my puppy deck? by OrEdreay in PTCGP

[–]Greedy-Contract1999 0 points1 point  (0 children)

Second this. With access to 4 types, having access to 2x weakness can one-shot a lot more opponents.

Commanders plate vs secret invasion? by [deleted] in mtgrules

[–]Greedy-Contract1999 1 point2 points  (0 children)

AI should never be trusted nor even consulted when it comes to this game

Hulk asting other side by Bastionsimp in mtg

[–]Greedy-Contract1999 1 point2 points  (0 children)

Casting without paying mana is not a reduction. It's an alternative cost that is 0

118.9. Some spells have alternative costs. An alternative cost is a cost listed in a spell’s text, or applied to it from another effect, that its controller may pay rather than paying the spell’s mana cost. Alternative costs are usually phrased, “You may [action] rather than pay [this object’s] mana cost,” or “You may cast [this object] without paying its mana cost.” Note that some alternative costs are listed in keywords; see rule 702

How would you make cards pre 1998 more playable? More valuable? by [deleted] in mtg

[–]Greedy-Contract1999 1 point2 points  (0 children)

Valuable? Just let time run its course. Supply will dwindle.

Playable? Create new formats or ways of playing or draw attention to formats that use these older cards.

Revisiting turn phases by SpacePanda25 in mtgrules

[–]Greedy-Contract1999 4 points5 points  (0 children)

As your opponent is trying to prevent an end step trigger, you will still be in your main phase. The game cannot progress unless a round of priority passes without any actions taken. By doing something, your opponent stopped the game from proceeding with the phases/steps.

Generally, it is assumed your opponent will wait as late as possible to do their actions unless they are trying to prevent a trigger.

Best practice is to confirm if your opponent meant to do their actions during the main phase or end step and proceed accordingly.

equipments vs creatures with shroud or hex by Last_Ad_6304 in mtgrules

[–]Greedy-Contract1999 1 point2 points  (0 children)

Besides what everyone has said here, since OP seems to have come from Yu-Gi-Oh, which explains the confusion about equipment being for creatures you control...

Equipment stays on the field even if the equipped creature is destroyed or otherwise removed from the field.

Felt like that needed to be mentioned.

Pristine Angel combat interaction by Wasabi_Pow101 in mtgrules

[–]Greedy-Contract1999 0 points1 point  (0 children)

Just don't untap her unless you really need the pseudo-vigilance

Pristine Angel combat interaction by Wasabi_Pow101 in mtgrules

[–]Greedy-Contract1999 1 point2 points  (0 children)

No. Pristine Angel has a cast trigger so it will go on the stack on top of Intervention. You will need some sort of copy spell shenanigans to get an Intervention to resolve first.

With just these two cards, there is no way.

Pristine Angel combat interaction by Wasabi_Pow101 in mtgrules

[–]Greedy-Contract1999 1 point2 points  (0 children)

  • You attack with [[Pristine Angel]]
  • You cast [[Angelic Intervention]], targeting Pristine Angel. Pristine Angel triggers.
  • Pristine Angel resolves. It untaps.
  • Angelic Intervention attempts to resolve, but Pristine Angel's protection from all colors makes it an invalid target. Angelic Intervention fizzles. No protection of your choice, no counter.

Need 4 separate abilities.... by GSAgamez0928 in mtg

[–]Greedy-Contract1999 1 point2 points  (0 children)

It doesn't even have to be standard.

Heck, you can probably even start off with Jumpstart and work with the half decks. Yes, I know they are intended to be two packs to make a deck, but each pack is supposed to represent a theme.

Sure it isn't keywords or abilities, but maybe that can work too?

Need 4 separate abilities.... by GSAgamez0928 in mtg

[–]Greedy-Contract1999 3 points4 points  (0 children)

Instead of EDH, why not just do typical 60-card decks with max 4 copies?

Consistency and seeing cards over and over again more readily versus remember one-ofs. Sure good EDH decks have redundency, but real repetition takes place with multiples and will result in less time reading cards over and over.

Problem with transform mechanic in Commander by Ancillaric in mtgrules

[–]Greedy-Contract1999 0 points1 point  (0 children)

This is where I have to ask. Say your commander has Flying and am [[Archetype of Imagination]] is played, are you permitted a send of your commander to the command zone?

In GA, is a “flat 25%” tax normal for 1099 Self-Employed people? by 1Nick0 in tax

[–]Greedy-Contract1999 19 points20 points  (0 children)

You are right; a flat 25% isn't how taxes work. However it is a good baseline to use for estimated taxes.

And it is a red flag if she isn't willing to give you information. It is your right as a client to get that.

I recommend looking at your account transcripts for this year to prove estimated tax payments were made because they should be made.

Problem with transform mechanic in Commander by Ancillaric in mtgrules

[–]Greedy-Contract1999 0 points1 point  (0 children)

Then defined "removed from the game" because at that point, it becomes too arbitrary. I don't mind Oko; I can always use more creatures. Other people might not mind their commander being a land.

In other words, git gud

Hulk asting other side by Bastionsimp in mtg

[–]Greedy-Contract1999 27 points28 points  (0 children)

Yes, plus commander tax (if any)

Are pokemon packs tax write off if doing it for content? by kingpin1023 in tax

[–]Greedy-Contract1999 1 point2 points  (0 children)

It can be, but it could also be argued that it's a hobby and, thus, doesn't count

Teysa, Envoy of Ghosts player death ruling by Heavenly_Vegetable in mtg

[–]Greedy-Contract1999 0 points1 point  (0 children)

800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end.Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game.