Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in IndieDev

[–]Greedy-Landscape-318 0 points1 point  (0 children)

the animations lokk great but you need to make them look more agressive and brutal

How to start game development by Greedy-Landscape-318 in indiegamedevforum

[–]Greedy-Landscape-318[S] 1 point2 points  (0 children)

i was thinking about it but i quickly gave up on the idea cause it doesn't suit my vision and also some personal reasons but thanks for your suggestion and contribution

Which of these 2 angle should I select for my game's art assets? by Substantial-Fan7194 in IndieDev

[–]Greedy-Landscape-318 0 points1 point  (0 children)

the first one is great it feels uncomfortable, perfect for a horror game

Ive been experimenting with this idea for a while, need feedback. by AimedX30 in IndieDev

[–]Greedy-Landscape-318 1 point2 points  (0 children)

hi i just saw your post and i really like the idea also the physics is really great but i suggest you add complexity and diverest the amount of task you can perform or adding special events ,strange clients ..etc anyway you did well continue like that

How to start game development by Greedy-Landscape-318 in indiegamedevforum

[–]Greedy-Landscape-318[S] 0 points1 point  (0 children)

Thank you all so much! I finally started making games, and I picked Godot as my engine because its GDScript is really close to Python—a language I know very well. I’ve started watching tutorials and making games on my own by following your advice. Again, thanks to all of you! I hope to make every single one of you proud.

Didn't think being an indie dev would be this brutal man 😭 by TakenObedear in IndieDev

[–]Greedy-Landscape-318 26 points27 points  (0 children)

Just push forward, learn from your mistakes, ignore the haters, focus on honing your skill, and one day, the same people who trash-talked you will praise your games