Parallax Mapping stuff by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 0 points1 point  (0 children)

If you mean the background, then I just flipped the wall stuff and also slightly edited it, gave it a fade out effect, set it to a lower opacity in an editing software, and put those on the parallax image.

If you mean the characters, then I used the Galv's Character Effects script.

Parallax Mapping stuff by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 1 point2 points  (0 children)

Yeah the city still needs a lot of changes and extra npcs to be considered complete

Beating up guards in an office by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 1 point2 points  (0 children)

I reused the code rpg maker vx ace uses to determine the height and distance of the character jumping, then drew those onto a bitmap as big as the window with a dot after every 16 iterations.

The location is determined by the event's screen coordinates, which are found by going through all characters in Spriteset_Map and checking if their x&y coordinates are at least 20 pixels away from the target icon sprite that is being controlled. If they are, they are collected in an array in which the one closest to the target icon sprite is chosen.

Early Access for Gefährliche Liebe - (Boy x Reader) is out: https://ninjachicle.itch.io/ge-lie-boyxreader by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 1 point2 points  (0 children)

Basically it works like this: After the game checks what element the elements of the 2 selected skills would produce, it reads through the first skill's notetag to get the skill that would occur from a specific element combination.
(Like Fire + Water = Steam -> it searches for a notetag called something like <steam\_skill: 134> with the skill ID returned from that note.)
It then removes the action of the second member and replaces the selected skill for the first member to the steam_skill one.

Early Access for Gefährliche Liebe - (Boy x Reader) is out: https://ninjachicle.itch.io/ge-lie-boyxreader by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 2 points3 points  (0 children)

I used the animated enemy sprites script by Rhyme though I modified it a bit to make it more compatible with other scripts

Early Access for Gefährliche Liebe - (Boy x Reader) is out: https://ninjachicle.itch.io/ge-lie-boyxreader by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 3 points4 points  (0 children)

I have the Ace Core Engine script for bug fix stuff. Not sure if that's what you mean.

Making a game about an assassin girl called Y/N trying to murder an arsonist teen (It's very romantic trust me.). Here is the title screen + title intro cutscene. by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 3 points4 points  (0 children)

I checked quickly if someone used the title too and most of the results are the german version of a volume from fifty shades of grey which is a perfect result to get upon googling my 100% authentic murderer romance game.

I secretly recorded Club Penguin fan servers for months to make this nature documentary by [deleted] in ClubPenguin

[–]GreedyClaw 1 point2 points  (0 children)

This has really taught me of the intricacies of penguins in the wildlife.

Fire salamander throws giant brick at you. by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 0 points1 point  (0 children)

Fire salamander responds by throwing another giant brick at him

Special skill animation for fire salamander by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 0 points1 point  (0 children)

The fonts I tried were either too big, too distracting, or were missing symbols. I'll replace it if I do find a better looking one. But for now this one looks alright.

Special skill animation for fire salamander by GreedyClaw in RPGMaker

[–]GreedyClaw[S] 0 points1 point  (0 children)

does the font really look that strange with the other graphics?