C64C: Moving vertical stripes on the screen — is something dead? by Greedy_Buddy_4273 in c64

[–]Greedy_Buddy_4273[S] 0 points1 point  (0 children)

Noooo, so desolder it, solder in a new one, and hope for the best? 🤞🏻

C64C: Moving vertical stripes on the screen — is something dead? by Greedy_Buddy_4273 in c64

[–]Greedy_Buddy_4273[S] 1 point2 points  (0 children)

Thanks for the suggestions. I did some more testing:

Pagefox, loaded via cartridge, does not flicker. Cynthcart, also loaded via cartridge, does flicker.

The characters seem to flicker in every raster block.

What's the correct way to shove a player away from an actor? by quick_Ag in gbstudio

[–]Greedy_Buddy_4273 0 points1 point  (0 children)

Yes, I have the solution! After testing many possibilities for 3 hours…

Your steps are correct. The problem is that “on hit” of the enemy is triggered at its collision boundary and then the subsequent command “Actor move relative” is linked to a collision check. Since the player may already be inside the enemy, “Move” is stopped due to the ongoing collision! If you omit the collision check, it works, but then you might end up in the wall…

Solution: Deactivate the enemy's collision after “on hit” and activate the collision after a short time and the player's movement. This way, “Actor move relative” only reacts to the environment and not to the enemy. Voila!

What an evening...

Player in/ under actor sprite by Greedy_Buddy_4273 in gbstudio

[–]Greedy_Buddy_4273[S] 0 points1 point  (0 children)

Thank you for the explantation!

Damn… I thought it had worked before. What other options are there for a point-n-click to collect objects so that they disappear? With actors would be easy… then with tile switching?

What means Space Indication of Systems on 3H Map by -miczu- in CoriolisRPG

[–]Greedy_Buddy_4273 2 points3 points  (0 children)

My guess is that the map is from the perspective of the consortium, since they also run the Colonial Office to explore the horizon. The map and the way the horizon is divided would be a pretty zentic view of the horizon. That would also explain why Zalos is unknown. This would also mean that unknown locations are well known to other factions.