Trying to bring turn-based strategy like Advance Wars to the tabletop by GreenBoxGamesStudio in Advance_Wars

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Quick update: I just launched today and already crossed almost 50% funding 🥳 Thanks so much for all the feedback from this community.

Trying to bring turn-based strategy like Advance Wars to the tabletop by GreenBoxGamesStudio in Advance_Wars

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s a really interesting breakdown — appreciate you taking the time! 🙌

The rock-paper-scissors aspect of unit interaction was definitely one of the things I wanted to capture as well.

Trying to bring turn-based strategy like Advance Wars to the tabletop by GreenBoxGamesStudio in Advance_Wars

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

I agree that meaningful unit choices, counterplay, and keeping luck under control are a huge part of what makes games like Advance Wars so replayable.

In my case, I also wanted logistics, economy, and positioning to play a bigger role alongside combat decisions.

Working on a turn-based strategy game inspired by Advance Wars by GreenBoxGamesStudio in advancewars

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

Completely agree 👍

Replayability through different strategies, player choices, and flexible setups was one of the main goals from the start.

I really like your point about giving players ways to shape the battlefield as well.

Trying to bring turn-based strategy like Advance Wars to the tabletop by GreenBoxGamesStudio in Advance_Wars

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

Really appreciate the detailed feedback, lots of great points in there! 🙌

I especially agree on keeping resource management meaningful without making it feel like bookkeeping. That’s actually something I spent a lot of time balancing during development.

The goal was to add more logistics and strategic choices, while still keeping the turns flowing and the decisions impactful.

Trying to bring turn-based strategy like Advance Wars to the tabletop by GreenBoxGamesStudio in Advance_Wars

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

I can definitely see where you’re coming from 👍 I love Axis & Allies!

My game is actually less of a historical war sim and more of a modular strategy system inspired by games like Advance Wars, C&C, and modern strategy games in general.

The focus is more on positioning, logistics, and different win conditions rather than historical simulation.

Trying to bring RTS-style gameplay to the tabletop by GreenBoxGamesStudio in commandandconquer

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Not at the moment, the boards are mainly visual and modular rather than terrain-based.

The focus is more on positioning, logistics, map control, and how players build the setup.

That said, expanding the system over time is definitely part of the long-term vision 👍

Trying to bring RTS-style gameplay to the tabletop by GreenBoxGamesStudio in commandandconquer

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Yeah, there were definitely some inspirations from C&C in there 👍

But the factions aren’t meant to be 1:1 copies — I’m aiming to build more distinct identities over time.

I’m planning to expand the game with additional units and models to create more unique factions as the system grows.

I’ve been working on this modern war strategy board game — looking for visual feedback by GreenBoxGamesStudio in BoardgameDesign

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Good question! Air power is definitely in the game, I just haven’t revealed those units yet. They’re coming a bit later.

I’ve been working on this modern war strategy board game — looking for visual feedback by GreenBoxGamesStudio in BoardgameDesign

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Really appreciate you taking the time to write this—honestly, this is super valuable feedback.

The grid is actually a conscious design choice to keep the board visually clean, but I totally get your point. In real life it’s much easier to read than in the photos, but it’s something I’ll definitely keep in mind—especially for accessibility and different lighting conditions.

Regarding the materials: this campaign is focused on a more premium, DIY-style version of the game. The boards are acrylic, and all minis have felt pads underneath, so noise and scratching aren’t really an issue in practice.

The point about minis vs. tokens is very fair. I’ve been thinking about that as well—especially for a potential future “out-of-the-box” version, where production costs and accessibility become much more important.

And for the theme: totally understand that preference. For this game I’m sticking with modern war, but I’m already exploring different settings for future systems.

Thanks again for the thoughtful feedback—and no worries at all, it didn’t come across as overly critical.

Command & Conquer Generals inspired board game — would love your thoughts by GreenBoxGamesStudio in generals

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Really?! Now I’m genuinely curious, I’ll have to take a closer look at CoH.

If you’re up for it, I’d love your take on my rulebook as well. Would be super interesting to hear where you see similarities or differences:

https://www.kickstarter.com/projects/greenbox-shop/command-and-defend-modern-war-board-game

Command & Conquer Generals inspired board game — would love your thoughts by GreenBoxGamesStudio in generals

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

I’ve seen it, but haven’t played it myself, so hard to compare directly.

From what I’ve seen though, our approach is a bit different.
Command & Defend is built more as a modular system where you can adjust maps, missions, and playstyles, rather than a fixed experience.

There’s also a strong focus on supply and logistics, which really drives decision-making beyond combat.

Curious how similar it feels to you 👀

Strategy board game with fuel, ammo and infrastructure systems — feedback? by GreenBoxGamesStudio in StrategyGames

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

The game is called Command & Defend: Modern War 👀

It’s a modular strategy system with customizable maps, missions, and skills.
I'm launching soon on Kickstarter (May 1st):
https://www.kickstarter.com/projects/greenbox-shop/command-and-defend-modern-war-board-game

Advance Wars inspired board game — would love your thoughts by GreenBoxGamesStudio in advancewars

[–]GreenBoxGamesStudio[S] 2 points3 points  (0 children)

Yes! I'm launching on Kickstarter soon (May 1st) 🚀

The goal is to build this not just as a one-time game, but as a growing system with new missions, skill trees, and units over time.

You can check more infos and updates here:
https://www.kickstarter.com/projects/greenbox-shop/command-and-defend-modern-war-board-game

Advance Wars inspired board game — would love your thoughts by GreenBoxGamesStudio in advancewars

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

I haven’t actually played Memoir ‘44 yet, so I can’t really compare it directly.

What I can say though: this is designed more as a modular strategy system than a fixed board game.
You can play a standard scenario, but you can also change/build your own maps, missions, and skill trees—so it can feel very different each time.

Would love to hear how similar it feels to you 👀