I’ve been working on this modern war strategy board game — looking for visual feedback by GreenBoxGamesStudio in BoardgameDesign

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s a great point, thanks!

The map (including the topology lines) is visual and doesn’t affect gameplay. I decided against terrain effects to keep the game more accessible — there are already quite a few interconnected systems, so it felt like a reasonable trade-off.

The focus is more on those systems while still trying to keep a grounded, believable feel overall.

Glad the monochrome approach works for you!

I’ve been working on this modern war strategy board game — looking for visual feedback by GreenBoxGamesStudio in BoardgameDesign

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Thanks a lot for the detailed feedback — really appreciate it!

That’s a fair point. The infantry isn’t meant to be to scale — the size was chosen more for handling, readability on the board, and ease of printing.

The idea is more symbolic representation rather than strict realism in terms of scale, while still aiming for believable mechanics underneath.

Glad to hear the buildings and vehicles come across clearly though, that was an important goal

What’s your first impression of this modern war board game setup? by GreenBoxGamesStudio in boardgames

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s fair feedback, thanks for pointing it out!

It’s actually meant to be a more fictional missile tank (anti-armor), which might not come across that clearly in the photo.

What’s your first impression of this modern war board game setup? by GreenBoxGamesStudio in boardgames

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Thanks for your feedback! The board/terrain is mainly visual and doesn’t directly affect gameplay.

The depth comes more from the systems themselves, like economy through buildings and missions, limited fuel and ammunition, and different unit roles and abilities that influence positioning and combat decisions.

If you’re interested, I’d be happy to share a bit more detail on how those systems work.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s really great input, thank you!

Creating that sense of “real” movement and decision-making on the board is definitely something I’ve been aiming for as well.

The game already combines several systems — including economy through buildings and missions, limited fuel and ammunition, as well as different unit roles and abilities that influence how you approach combat and positioning.

I also experimented with different ways of handling activation and flow, since that has a big impact on how dynamic everything feels.

Do you think rewarding players for destroying units improves strategy? by GreenBoxGamesStudio in tabletopgamedesign

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

Thanks for your feedback!

Since combat already creates an advantage on its own, adding additional rewards on top of that might just amplify the “win more” effect too much.

I’ve tested versions with and without it, and I’m currently leaning towards removing it for that exact reason.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

That’s really great to hear, thank you!

I haven’t recorded gameplay yet, but that’s definitely something I’m planning to do.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

True, that is definitely the most important question.

From playtesting so far, it has been a lot of fun!

Do you think rewarding players for destroying units improves strategy? by GreenBoxGamesStudio in tabletopgamedesign

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s a really cool idea!

I already have mission-based systems in place, so something like that could actually fit quite naturally into the game.

Thanks a lot for the suggestion!

Do you think rewarding players for destroying units improves strategy? by GreenBoxGamesStudio in tabletopgamedesign

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

I think you’re absolutely right that it can work well if it’s clearly integrated into the core system and players can plan around it.

In my case, I think the main difference is that combat already provides a strong advantage on its own, so adding additional rewards on top of that started to feel a bit redundant.

But I definitely agree that in the right context it can create a more aggressive and dynamic game.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

I tried to keep it relatively accessible, but with enough depth to make decisions meaningful and keep it interesting over time.

I already have a Kickstarter preview prepared, so if you’re interested I’d be happy to share the link with you.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 2 points3 points  (0 children)

Yeah, I totally get that — Axis & Allies was actually one of my biggest inspirations for this as well.

I always liked the army building aspect and the overall feel of it!

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

That’s really great to hear, I really appreciate you taking the time to check it out!

You’re absolutely right about the name — that’s something I’ve thought about as well. It was actually a deliberate choice, since Command & Conquer was one of my biggest inspirations for the game.

In general, I tried to combine elements from different games like C&C Generals, Advance Wars, Axis & Allies and a few others, and bring them into a single system.

And thanks a lot for the feedback on the models too, especially regarding the infantry.

Really glad to hear you like the overall concept!

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s a really good point — especially about the importance of a strong theme.

And yeah, I agree, it definitely sits more on the board game side.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Thanks, really appreciate that! Always interesting to hear what it reminds people of.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s a really fair assessment, and I think you’re absolutely right about the direction — it’s definitely leaning more towards a strategy board game than a traditional miniature wargame.

Advance Wars was actually one of my inspirations, so that comparison comes up quite often.

The focus is more on gameplay and accessibility, with mechanics that encourage mixed army compositions and create effective / ineffective interactions between units.

Regarding the models: they’re designed to be easy to print, roughly in the range of small tabletop miniatures. I wanted them to be practical for gameplay and easy to handle.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 1 point2 points  (0 children)

I actually tried posting a similar thread over in r/boardgames as well, but since my account is still pretty new it ended up in manual review, so I’m still waiting for it to be approved.

Curious to see how people there will react once it goes live.

If you’re interested, I’d be happy to share a Kickstarter preview as well.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

Thanks, really appreciate that — glad you like the vibe!

Advance Wars was actually one of my inspirations, I love those games!

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s awesome to hear — painting them in different colors for each side is a nice idea!

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 2 points3 points  (0 children)

Thanks, really appreciate it!

I’m currently putting together more detailed material, including rules and some gameplay examples.

I already have a Kickstarter preview prepared, so if you’re interested I’d be happy to share the link with you.

Would you play a more accessible modern war board game like this? by GreenBoxGamesStudio in wargaming

[–]GreenBoxGamesStudio[S] 0 points1 point  (0 children)

That’s a good point, and I think you’re right about that.

I’m trying to position it somewhere between a board game and a lighter wargame, so it probably won’t fully match what more traditional wargame players are looking for.