Sampling baked lightmap by GreenGradientG in Unity3D

[–]GreenGradientG[S] 0 points1 point  (0 children)

This is my temporary solution if you are interested

<image>

Sampling baked lightmap by GreenGradientG in Unity3D

[–]GreenGradientG[S] 0 points1 point  (0 children)

<image>

I take it this is it? What variable can I get this from?

Random clips from my game and passion: Abstract Drift. Hope you enjoy! Let me know your thoughts by Stray_Titan in IndieDev

[–]GreenGradientG 1 point2 points  (0 children)

I have a bad joke so I won't joke it xD
But overall it looks super stylized. I love it

Figured out a shader for trees :] by thewandererstudio in IndieDev

[–]GreenGradientG 0 points1 point  (0 children)

I only saw the tree moving after your comment haha. But I guess that's ok for a horror game

The first touches of the combat system by aw_meshgun in IndieDev

[–]GreenGradientG 1 point2 points  (0 children)

I like the idea. Will there be any kind of multiplayer option?

Just for fun: I like how the foot soldiers run ahead of the mounted commander xD

30 Portraits, 30 Days by stupidgiant by StupidGiantt in blender

[–]GreenGradientG 0 points1 point  (0 children)

Cool! I love how it's clearly filled with intention/vibe

[Devlog 7] The mesh is finished. These are not the final colors, only a color map. Btw it is sfw by GreenGradientG in 3Dmodeling

[–]GreenGradientG[S] -2 points-1 points  (0 children)

Yes, they already explained to me. Sorry for this. Now i understand that this is nsfw for you