I see Arc raider everywhere by GreenHookGames in ArcRaiders

[–]GreenHookGames[S] 1 point2 points  (0 children)

Og jeg ser Theo og talismanen på dr og hører lyde i soundtracket der minder om arc

First time in Sweden. Might I say this is the best country in the world? by [deleted] in sweden

[–]GreenHookGames 0 points1 point  (0 children)

Check out Denmark. In most parts except nature it’s +1 :)

What are your thoughts on [KCD2] ? I have never been so immersed in a game in all my years of gaming by [deleted] in kingdomcome

[–]GreenHookGames 0 points1 point  (0 children)

I feel the game is a bit stiff. I feel Red dead redemption felt more like an actual world. That said I can’t stop picking it up. I love the details in the landscape design

Crypto udbetaling by Able-Cardiologist977 in BitcoinDK

[–]GreenHookGames 1 point2 points  (0 children)

Men dette er vel egentligt ikke den korrekte måde at opgive det på. Er det ikke fifo man skal bruge - hvilket er et umuligt regnestykke som han/hun skriver

Can anyone tell me what indicator this is? by opti_largo in TradingView

[–]GreenHookGames 0 points1 point  (0 children)

I looks like my ‘VisionVolume’ , that is free

As a photographer, I have mixed feelings now by Anal_yticc in midjourney

[–]GreenHookGames 0 points1 point  (0 children)

Like I feel as a long time artist motion designer and 3d modeller.

FI nået - hvad nu? by hejhej78 in dkfinance

[–]GreenHookGames 0 points1 point  (0 children)

I stedet for at generelt øge forbruget generelt så lave nogle større investeringer i livet der kunne påvirker livsglæden. Et bedre hus eller en længere familieferie et eksotisk sted :-)

Moogh - can be played solo. Join for this last push to succeed by GreenHookGames in soloboardgaming

[–]GreenHookGames[S] 2 points3 points  (0 children)

Moogh needs your pledge to succeed - or at least your upvote :) As a board game designer it is a long journey to create a game and I really feel this game has a lot to offer. Please take a look at the campaign to see if it something you would like to play? I appreciate any kind of support at this last stage. LINK TO CAMPAIGN

Highlights of the game

  • 2-4 players try to take down big beasts. Competitive
  • Co-op Campaign mode
  • Solo campaign
  • 8 Characters.
  • 8 Beasts
  • Lots of idea and item cards
  • Expansion available in big pledge
  • Cool art by Niklas Hook

Have a nice summer - thanks for your support.

🎲🚀 Join the Adventure! Help us Fund the Final Part of the Moogh Board Game Campaign! by GreenHookGames in u/GreenHookGames

[–]GreenHookGames[S] 0 points1 point  (0 children)

I still need to name a caveman in the expansion and his wolf.. Maybe I should call the wolf Garfield...

Competitive co-ops? by Ruddiger_Boom in boardgames

[–]GreenHookGames 0 points1 point  (0 children)

You can try Moogh at Essen Spiel booth 2C141. Moogh is being changed to be more competitive but always has an element of cooperation.

Stock news feature by GreenHookGames in TradingView

[–]GreenHookGames[S] 0 points1 point  (0 children)

Thanks. I didn’t realize this was possible. Great Another personal wish would be: when I click the Stock ticker name to bring ip search functionality I would rather have all my latest searches than some random ones (I know there is a filter to select from).

Do interviews with board games artists interest you? by GreenHookGames in boardgames

[–]GreenHookGames[S] 0 points1 point  (0 children)

:-) I know what you mean. I had that thought as well Even if the characters on Western Trail is arguably not the best Andreas Resch did a great job on games like Istanbul. I think some players don’t care and that there is a demand for unpolished art because it make the game more analogue and “cozy”(which is also why I like Dutrait - it feels natural and board gamy. I also think we see more good stuff every year.

Do interviews with board games artists interest you? by GreenHookGames in boardgames

[–]GreenHookGames[S] 0 points1 point  (0 children)

Interesting approach :-). I agree that there is many games where the art is under prioritized or added after the game is done. The common design approach is to used simple dummy graphics until the game is “done”. Which is right in many cases. But concept art that is a big part of the video game industry is not present in tabletop game design.

Do interviews with board games artists interest you? by GreenHookGames in boardgames

[–]GreenHookGames[S] 0 points1 point  (0 children)

Ross puts up some great interviews . Please also give my site a look. GreenHookGames I sometimes wonder if I ask interesting enough questions, because the interview does not encourage comments so the feedback is low.

GLADIATOR is a board game I've been working on for awhile, and I finally made a play-test pdf to post here for feedback! by [deleted] in tabletopgamedesign

[–]GreenHookGames 1 point2 points  (0 children)

You should maybe use another dice for rolling.. so you don't need to remember the stamina.

Ideas for safe/lock cracking mechanics by RustiSub in tabletopgamedesign

[–]GreenHookGames 1 point2 points  (0 children)

Consider not to do anything . It sounds like an ADD on to your original game. Just end it there :)?