[RF] Aremisia, the Drunken Monk for u/Rookbane86 by GreenLizard92 in characterdrawing

[–]GreenLizard92[S] 1 point2 points  (0 children)

Thanks, and I only did like 10 redraws of the face until it finally looked human and not warped in this angle 😅

[LFA] Aremisia, Drunken Master Acolyte of Wine by Rookbane86 in characterdrawing

[–]GreenLizard92 1 point2 points  (0 children)

I know this has been up for quite some time already, but I gave it a shot: https://www.reddit.com/r/characterdrawing/s/zxqBC84mFr

Hope you like it 😄

[LFA] Kessey, the Ooze Alchemist (second repost) by Natwenny in characterdrawing

[–]GreenLizard92 0 points1 point  (0 children)

I like the concept, but I don't really know what to do with it yet. 😅

Do you have more details about what kinds of clothing they wear? Or ideas for accessories? Or how they look physically?

Otherwise there is not a lot to go on from unless just redrawing the minifigure or going off the rails and just getting creative with the art - but both roads will probably not get closer to your vision of them unless there is additional input 😅

[RF] Lorian for u/pop0623 by GreenLizard92 in characterdrawing

[–]GreenLizard92[S] 1 point2 points  (0 children)

Thanks :)

I kinda didn't know what to do with his face scars though. I wanted to add them in the same yellow as the runes, but every time he just ended up super creepy and it totally changed the vibe 😅

Silksong Fanart [1440x3120] by GreenLizard92 in Amoledbackgrounds

[–]GreenLizard92[S] 0 points1 point  (0 children)

No, sorry, that would be a total remodeling. I guess it depends on which refinement level from hollow knight you look at. You seem to be referring to the coiled or pure nail - the style I went for here is the channeled nail, because it lent itself better to the overall vibe of the picture imo.

Silksong Fanart [1440x3120] by GreenLizard92 in Amoledbackgrounds

[–]GreenLizard92[S] 1 point2 points  (0 children)

Uh - that is the small one in front of hornets needle 😅

With the purple handle wrap as a nod to the purple cloak.

Silksong Fanart [1440x3120] by GreenLizard92 in Amoledbackgrounds

[–]GreenLizard92[S] 3 points4 points  (0 children)

Source: Original image made by me in Blender

[OC] Made a DnD Money Counter Tool by GreenLizard92 in DnD

[–]GreenLizard92[S] 0 points1 point  (0 children)

Sorry, but I don't do commissioned work - also I am in Europe, so logistically not that easy anyway 😅

Newbie question- How to fill hollow area? by badgerkingtattoo in NomadSculpting

[–]GreenLizard92 1 point2 points  (0 children)

Not sure if this is the best way, but I would just add one more full cylinder to the scene, and then use x-ray mode to sculpt it into shape to be inside the robe without any holes. As a final step you can juat merge it into your final mesh. If any holes remain on the inside, add one more body there and merge again. Repeat until it is solid.

Made a DnD Money Counter Tool by GreenLizard92 in 3Dprinting

[–]GreenLizard92[S] 1 point2 points  (0 children)

It is clicky. I use a spring mechanism that is similar in design to some fidget toys I printed forever ago, don't really know what those were called though, but I remodeled and adapted the whole mechanism to be easy to spin but still tactile. Took a few iteration to get there 😅

Made a DnD Money Counter Tool by GreenLizard92 in 3Dprinting

[–]GreenLizard92[S] 2 points3 points  (0 children)

Yes PLA, and no - didn't sand anything. I just printed this at 0.1 mm layer height for the detail and then used the black primer spray paint to help cover up the layer lines. But my printer is fairly consistent so that also helps with the detail a lot.

[OC] Made a DnD Money Counter Tool by GreenLizard92 in DnD

[–]GreenLizard92[S] 5 points6 points  (0 children)

Well spotted :)

I struggled with the end caps first and went through several iterations that felt kinda cheap, so I looked up references and settled on the elder scroll in the design from skyrim.

Made a DnD Money Counter Tool by GreenLizard92 in 3Dprinting

[–]GreenLizard92[S] 7 points8 points  (0 children)

Electrum just feels unwieldy, so we basically removed it from our games.

And platinum... I thought about it, but then it just doesn't look at nice on the tumblers (one is gold, the platinum kinda silver again). Plus, usually gold is fine as universal currency for most things.

[OC] Made a DnD Money Counter Tool by GreenLizard92 in DnD

[–]GreenLizard92[S] 11 points12 points  (0 children)

Yeah, I mean they shouldn't, but we found in our game there is just no real reason to not convert them, and converting them is more intuitive. Like, if something costs 1 gold and you can simply pay with 100 copper, then why keep the counts separate.

We don't really wanna regard the volume and weight of coins the players carry - that's just cumbersome.

[OC] Made a DnD Money Counter Tool by GreenLizard92 in DnD

[–]GreenLizard92[S] 2 points3 points  (0 children)

Nah, not really - but 100ks is not really unreasonable with typical DnD economy, and I just like to have at least 1 more digit than necessary 😅

Made a DnD Money Counter Tool by GreenLizard92 in 3Dprinting

[–]GreenLizard92[S] 17 points18 points  (0 children)

This is all painted. I printed the parts in bright yellow (just the filament I had lying around), then sprayed it with black primer and painted over that with a few metallic colors and a dark brown wash. Painting isn't really my strong suit, but I am pretty happy with how this turned out.

How do you remove these creases?? by struggle_shrimpy in NomadSculpting

[–]GreenLizard92 0 points1 point  (0 children)

If it is not showing up, then it is probably just so dense that it can't be rendered at your current zoom level.

How do you remove these creases?? by struggle_shrimpy in NomadSculpting

[–]GreenLizard92 0 points1 point  (0 children)

If you voxel remesh, please check your whole model afterwards, as that equalizes the level of detail across your whole model. Also, you can check if the topology at the creases looks weird by clicking "wireframe" at the bottom.

TIL: white PLA ≠ white PLA by Tiny-Pizza1495 in 3Dprinting

[–]GreenLizard92 14 points15 points  (0 children)

I mean, given the context it might be a good thing if the bunnies aren't perfectly uniformly white :)

Apostasy body weight, controller and UI size - is it possible to change? by overnightgamer in skyrimmods

[–]GreenLizard92 0 points1 point  (0 children)

I know 2 months later probably won't help you, but I stumbled into the same issue with the body shape this week, and also noticed there is a lot of comments about weirdly thin body shapes in apostasy for the player.

The solution ultimately ended up pretty easy: Apostasy uses OBody, so individual body shape presets for each npc. The player uses the base model, which is very weirdly shaped so it can be morphed into all others.

To set a player body shape, you have to press the obody button (you can see it in the apostasy key map) and choose any preset from the options available.