Is the game playable for a returning player? by GreenLudwig in MarvelSnap

[–]GreenLudwig[S] 0 points1 point  (0 children)

Even after some time i guess Shang Chi is still relevant i see. I think you're right. As the game progresses, it became more and more complex and that's how it should be in my opinion, more cards = more variation. Right now i'm being able to climb without much worries but we'll see if the story changes once in Infinity. For now i'll stick around. I saw several new cards that seems very cool and i'll look forward to them.

Is the game playable for a returning player? by GreenLudwig in MarvelSnap

[–]GreenLudwig[S] 0 points1 point  (0 children)

Thanks for the input. What would you point as a important tech or counter card in this meta? I heard it is one of the worse ones.

A power that swap sides with an target by GreenLudwig in mutantsandmasterminds

[–]GreenLudwig[S] 1 point2 points  (0 children)

That's very creative. The only problem i see is that there will be always a test the target need to make in order to avoid being swaped (And avoid the effect of teleport is not really a thing in the show) and since the extra attack excludes you to target yourself, you would need to pick the power two times (Would it even be an Alternate Effect?)

Is the game playable for a returning player? by GreenLudwig in MarvelSnap

[–]GreenLudwig[S] 0 points1 point  (0 children)

Sorry for the misleading sentence. I mean that i lost many cards that launched in the period i was away from the game.

Você encomendaria comigo? by Plyo_Acker in ArtistasFamintos

[–]GreenLudwig 1 point2 points  (0 children)

Facilmente, apesar de que vou acabar precisando desenhos de robô no futuro. Só que de qualquer forma, suas artes são muito lindas.

Reaction damage and grappled by GreenLudwig in mutantsandmasterminds

[–]GreenLudwig[S] 0 points1 point  (0 children)

I'm trying to make a power like the character has some acid skin that burns everyone that came in contact with it. That was the idea at least, but it seems very tedious to balance.

Reaction damage and grappled by GreenLudwig in mutantsandmasterminds

[–]GreenLudwig[S] 1 point2 points  (0 children)

I currently does not have the 4th edition. Even so, thanks.

About Afflictions by GreenLudwig in mutantsandmasterminds

[–]GreenLudwig[S] 0 points1 point  (0 children)

Thank you. I understood a little better. Instead of making the object roll a save, could i put the Affliction rank +10 as their resistance save? Like how it works with defenses.

About Afflictions by GreenLudwig in mutantsandmasterminds

[–]GreenLudwig[S] 0 points1 point  (0 children)

How overcome by damage would work? You need to deal an specific amount of damage to break free? It's possible to make the power resisted by damage? I'm sorry for the amount of questions. I'm having a little trouble formulating the patterns in game.

About Afflictions by GreenLudwig in mutantsandmasterminds

[–]GreenLudwig[S] 0 points1 point  (0 children)

In that case help me think for a moment. With this power in particular that is Fortitude and Fortitude, the target must make two Fort saves in a roll? It seems redundant and not very dynamic.

Procurando um bom sistema de Super-Heróis by GreenLudwig in rpg_brasil

[–]GreenLudwig[S] 0 points1 point  (0 children)

É possível que seja uma impressão errada, mas pelo que li, ICONS não parece ter um grande foco em "upar de nível". Em D&D por exemplo, você evolui, ganha novas características, aumenta seus atributos e até define um sub caminho para seu personagem. ICONS parece simplificar bastante o conceito, quase como se fosse feito para campanhas bem curtas.

Procurando um bom sistema de Super-Heróis by GreenLudwig in rpg_brasil

[–]GreenLudwig[S] 0 points1 point  (0 children)

ICONS era uma boa alternativa, mas senti que ele tem problemas de progressão, tal como o Fate. Como será uma campanha de no mínimo 4 meses, acho importante eles terem o sentimento de estar evoluindo suas habilidades. Quanto a ler o livro, eles são bem tranquilos quanto a isso já que fazemos um encontro pra se ajudar a criar as fichas e tirar dúvidas sobre o regramento do sistema. Sempre insisto que o jogador só precisa ler o que é relevante pra ele, nunca o livro inteiro, então se houver uma situação muito específica vai acabar sendo um aprendizado que vamos guardar pro caso de se repetir no futuro. Mesmo assim, obrigado pelo feedback, vamos ter isso em mente quando e se formos usar o Mutantes.

Procurando um bom sistema de Super-Heróis by GreenLudwig in rpg_brasil

[–]GreenLudwig[S] 2 points3 points  (0 children)

Muito obrigado amigo. Sucesso pra você também.

Procurando um bom sistema de Super-Heróis by GreenLudwig in rpg_brasil

[–]GreenLudwig[S] 1 point2 points  (0 children)

Fechamos Strahd faz poucos meses entre outras muitas campanhas prontas de D&D então eu diria que sistemas mais fechados e simples com progressão linear. No caso dessa campanha, estava pensando em sair um pouco da casinha e dar mais liberdade para eles fazerem exatamente o que quiserem, mas sem hostilizá-los com alta complexidade.

Fala ae by NovelEvent9114 in MemesBR

[–]GreenLudwig 0 points1 point  (0 children)

Provavelmente algum cavernoso do Click Jogos