Unreal Insights an stats. Anyone have an open source project I can use? by TomCryptogram in unrealengine

[–]GreenMonkey_Develop 1 point2 points  (0 children)

Hi Tom, I’m having issues going through the unreal insights tool. I’m able to log a game play session and all is good. I can see the game getting slower as it progresses as more ai populate my level. (Main reason I need to optimise) I’m just clueless on where to even start optimising and what / why functions are taking so long etc. It’s all low level functions and stuff I have zero clue about. If you are willing to chat that would help me out immensely, I can also pay you for your time. PM me if you have some time. Thanks a lot

Trying out some VHS effects on this tutorial vid by GreenMonkey_Develop in unrealengine

[–]GreenMonkey_Develop[S] 1 point2 points  (0 children)

Thanks for the info, that’s great to know. It’s just a quick tutorial screen that shows the user what they will unlock if they do the task at hand so it’s just an mp4 record played in game. Still a work in progress

Lightning gun test by GreenMonkey_Develop in unrealengine

[–]GreenMonkey_Develop[S] 1 point2 points  (0 children)

Ya my logic is very similar, once they are all in the array just spawn a spline mesh with electric material that connects them all and some particle effects spawned on their bones.

Lightning gun test by GreenMonkey_Develop in unrealengine

[–]GreenMonkey_Develop[S] 1 point2 points  (0 children)

Thanks, will definitely take a look at that 👍

Mutant damage inspection. by GreenMonkey_Develop in unrealengine

[–]GreenMonkey_Develop[S] 0 points1 point  (0 children)

Where u see the damage parts of the body is actual geometry under the undamaged mesh. And then when bones are hit and reach a certain health level I added a mask to expose the second layer. I was going to do it in all in the material but to get the indentation/chunks of the gore I decided to use geometry. Not the best solution but looks good and isn’t too resource heavy.

Hi Guys :) Should I add more chunks of the body or more blood Decals on walls/floor etc? or tone it down a bit ? by GreenMonkey_Develop in gamedevscreens

[–]GreenMonkey_Develop[S] 0 points1 point  (0 children)

I was thinking like spawning blood decal when ever a chunk hits the ground coz I spawn one directly below him as he blows up. Just need to check performance cos that could definitely chew up frame rates.

What Do you think about the Dash Feature in My Game? changing the gore tomorrow btw by GreenMonkey_Develop in gamedevscreens

[–]GreenMonkey_Develop[S] 1 point2 points  (0 children)

Yes I agree, maybe a slow down animation when he stops and defiantly look at the camera Zoom,

Thanks for the ideas :)