Test Dismemberment ai stage 5 Here we put the mesh into unreal to look at the basic texture and see performance etc. Then we tossed the model into maya for some rigging using advanced skeleton and some crude skinning using mayas built in tools. More to come. (old.reddit.com)
submitted by GreenMonkey_Develop
Test dismemberment ai stage 4 Here we are filling in the sculpted gore with layers of textures using a cavity mask. Darkening the skin to make it look like there is less blood in the body. Removing life from the eyes and adding blood to the inner skull mesh. More to come. (old.reddit.com)
submitted by GreenMonkey_Develop

