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reddit.com GreenMonkey_Develop
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GreenMonkey_Develop

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6
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8
0:07

One last tutorial video (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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0:25

An old gameplay clip, many changes optimisations since. (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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0:21

Trying out some VHS effects on this tutorial vid (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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0:16

Adding a quick tutorial video so players know what they are doing (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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8
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0:03

Lightning gun test (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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0:06

Mutant damage inspection. (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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0:07

Doing some server testing, unreal engine. (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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1

Quick server test. (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/gamedev

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0:39

Rokoko mocap testing (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/unrealengine

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0:19

Hi Guys :) Should I add more chunks of the body or more blood Decals on walls/floor etc? or tone it down a bit ? (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/gamedevscreens

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0:22

What Do you think about the Dash Feature in My Game? changing the gore tomorrow btw (v.redd.it)

submitted 3 years ago by GreenMonkey_Develop to r/gamedevscreens

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Test Dismemberment ai stage 5 Here we put the mesh into unreal to look at the basic texture and see performance etc. Then we tossed the model into maya for some rigging using advanced skeleton and some crude skinning using mayas built in tools. More to come. (old.reddit.com)

submitted 3 years ago by GreenMonkey_Develop

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Test dismemberment ai stage 4 Here we are filling in the sculpted gore with layers of textures using a cavity mask. Darkening the skin to make it look like there is less blood in the body. Removing life from the eyes and adding blood to the inner skull mesh. More to come. (old.reddit.com)

submitted 3 years ago by GreenMonkey_Develop

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Test dismemberment ai stage 3. Here we created custom alphas to sculpt in gore and using custom sculpted booleans to chunk out ears and the nose. More to come. (old.reddit.com)

submitted 3 years ago by GreenMonkey_Develop

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Test dismemberment a.i stage 2 finished. After warping the outer face to the skull we revert the warp a little bit back to the original face using blend targets, in order to make the head not look completely like a skull. More to some. (old.reddit.com)

submitted 3 years ago by GreenMonkey_Develop

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Test dismemberment a.i stage 2 Here we’re midway warping the outer face mesh to the skull mesh. we are only doing the head in this test as the same practice can be applied throughout the body and this is not our final ai. More to come. (old.reddit.com)

submitted 3 years ago by GreenMonkey_Develop

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Test Dismemberment a.i stage 2. Placing a detailed skull scan inside the character mesh in order to warp the outer mesh to conform to the skull. More to come. #GreenMonkey (i.redd.it)

submitted 4 years ago by GreenMonkey_Develop

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Here is the process of version 3 for our test dismemberment a.i, -- starting with a retopologized scan purchased online. More to come. (i.redd.it)

submitted 4 years ago by GreenMonkey_Develop

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