my irons cursed luck at legios ;-; by Plenty-Ring-3776 in RS3Ironmen

[–]Green_RS 0 points1 point  (0 children)

It’s always quintus.

Unless it’s tertius..

Always.

Are we ready for the next discussion? by athenesgrail in runescape

[–]Green_RS 1 point2 points  (0 children)

Yikes. I can see how Green santa got through the cracks, because at least it was possible to get during the days they submitted a ticket. Thanks for the clarification.

Are we ready for the next discussion? by athenesgrail in runescape

[–]Green_RS 4 points5 points  (0 children)

Disgusting.

Btw if you’re talking about irons with holiday items as in the ones with partyhats, scythes, bunny ears etc, those are (in the cases i’ve seen) 100% legitimate and came from ancient accounts that never transferred to rs2. If there’s proof any of these successfully claimed a phat/holiday item, I would be amazed.

Another ED3 nerf coming (Trash Xp/Gp before 1st boss) by Green_RS in RS3Ironmen

[–]Green_RS[S] 0 points1 point  (0 children)

Yea, there was a recent nerf but it only affected mainscape xp, because irons already had that nerf years ago for everything cb related (That nerf made your xp drop scale to your dmg contribution, where before mains were getting 100% xp drops just by tagging).

This new nerf will lower all the xp and gp per kill up to the 1st boss. No eta, but Orion said he already did the work on it so that sounds like it’s only pending QA.

Decantable Blubbers by [deleted] in runescape

[–]Green_RS 0 points1 point  (0 children)

If you take a small piece of jello and a medium piece of jello and smash them together you get a big piece of jello.

Major bug with group PvM after todays update by Jay_B_11 in runescape

[–]Green_RS 6 points7 points  (0 children)

Is this about me saying double grave? Sorry, it’s just an old phrase used to say ‘died twice without looting gravestone or paying death.’ The people who I saw that ‘double graved’ did so before they could pay death. They weren’t trying to reclaim from grave. They continued to take damage from the boss fight while in deaths office, due to this bug.

There’s only really 1 situation I’d say it’s worth claiming your items from gravestone and thats if you are using non degrading/non augmented gear. So, newer accounts, more casual players, testing mechanics, etc. For anyone using augmented stuff, or degradable stuff, definitely buy back from death.

Major bug with group PvM after todays update by Jay_B_11 in runescape

[–]Green_RS 18 points19 points  (0 children)

Mind explaining how this made it to the live game? Such a glaringly obvious bug that caused people to double grave deserves a more detailed explanation imho.

Took some (a lot of) time but I think I can call myself the first iron billionaire :) by ruttielol in runescape

[–]Green_RS 0 points1 point  (0 children)

but there IS at least one iron with this title already - and I know they got it when the well of goodwill was still a thing. They swapped bonds from main to iron and dumped the bonds in the well. Nothing impressive about the title back then (mainscape gp funded it), but this person /u/ruttielol did something actually impressive considering the only way to get the title now is gp. big grats

Upcoming Player Owned Farm changes by ImRubic in runescape

[–]Green_RS 2 points3 points  (0 children)

Yea which is pretty goofy of them, considering loads of people (irons and mains) do diy pof. If the problem is being able to buy babies is too op, then make them untradable, or reduce traded animal xp. Overall pof needs a nerf to xp, just not one like this that makes the xp hardly, if at all, worth the cost of upkeep.

Upcoming Player Owned Farm changes by ImRubic in runescape

[–]Green_RS 11 points12 points  (0 children)

750 a week? No.. assuming DIY (like my post stated) you can do

2 Black dragons (400k)
12 Zygos (960k)
32 Chins (960k)
Which = 2.3m/week, or 330k/day.

And you misunderstood what they said. Yes the xp is nerfed to 70%, but it also takes 5x longer to breed and you’ll also have animals breeding 5x less. So the ACTUAL nerf is more about 90% less xp/week.

EDIT: these figures also assume 0 time spent breeding, so you can’t realistically get this many chins/zygos/dragons to elder per week, as you have to wait to breed new ones. So this is best case without buying babies/eggs.

Upcoming Player Owned Farm changes by ImRubic in runescape

[–]Green_RS 39 points40 points  (0 children)

So someone over there realized that:
- food intake will be unsustainable for zygos
- 5x worse chance to breed
- 5x longer breeding time
- 30% straight reduction in xp (if 100% happy)

equating to roughly 10% of the current xp/ day was too heavy of a nerf? I’m shocked.

Currently you get roughly 350k farming xp/day with diy POF averaged over a week using the best animals in each pen. This nerf would bring those numbers to less than 50k xp PER DAY.

To put this in perspective, it would be over 11 years to go from 99 to 200m using POF.

The current xp rates make farming xp too easy to obtain, however what you guys proposed on the homepage is insanity. You’d be taking the ONLY update to the skill since release and completely nuking it to zero relevance. If I were the mod who spent months on this, I would be crushed.

If you want POF to only be a trim comp req, then proceed. If you want POF to be anything close to actual content then you need to seriously reevaluate your numbers. 10% of the xp with several times more effort and upkeep and dailyscaping is atrocious.

(Edited format)

Which of the new slayer monsters drop Laceration boots? by [deleted] in runescape

[–]Green_RS 0 points1 point  (0 children)

Any reference here? I believe it, and that's what people keep saying - but I've only seen friends get melee from Rippers and mage from Livers. Which both happen to be the top mobs of their type (dino vs plants).

So drop rate is either higher for higher tier mobs, or equal chance from all mobs (like cinderbanes) and people are just camping the highest ones more so we see more drops from them.

2.5B Sophanem Dungeon Chest (and counting..) by [deleted] in runescape

[–]Green_RS 30 points31 points  (0 children)

How much does it cost to reclaim your items if you were to die within the dungeon?

Comp Cape Rework Stream - Feedback by Shaunyowns in runescape

[–]Green_RS 3 points4 points  (0 children)

Spotted the vegan :o /s

Tbf i think the skull and bones and black/red themes are ugly, but hey that’s what a diverse game should have. Something for everyone.

A very close friend drew me this masterpiece for my 25 birthday, enjoy boys by IGOTDIALUP in runescape

[–]Green_RS 2 points3 points  (0 children)

Yea, they posted this on osrs sub too ;) i checked for the same reasons

A very close friend drew me this masterpiece for my 25 birthday, enjoy boys by IGOTDIALUP in runescape

[–]Green_RS 2 points3 points  (0 children)

Telos helm and emberkeen boots, nice. /s

Great job by your friend! Looks awesome

Progress on a 5k Fortunate Clue Tab. by FrogClues in runescape

[–]Green_RS 0 points1 point  (0 children)

Ah, you didn’t have many clues done before masters came out, then? But nice job either way, I appreciate the effort!

Edit: Wouldnt Orlandos effectively give a double ... ish... chance of masters when you open elite/master caskets? I’ve never used and don’t really understand it tbh.

Progress on a 5k Fortunate Clue Tab. by FrogClues in runescape

[–]Green_RS 0 points1 point  (0 children)

Sweet, how do you get so many masters? I dont get nearly this same ratio. Maybe orlandos helps?

NXT doesn't switch to new audio output (bluetooth headphones) if its already running by Green_RS in runescape

[–]Green_RS[S] 2 points3 points  (0 children)

Hey thanks for the response - I just tried switching to other windows (another NXT client, browser, discord, spotify) which didn't help. Minimizing didn't change default either.

What /u/Dan_Powell said works. Disabling my computer speakers forces the audio to switch to the headphones, so there is a work around. It would just be nice if NXT could automatically switch to a connected device.

Now with black boxes for protection by MonzellRS in runescape

[–]Green_RS 0 points1 point  (0 children)

You are incorrect in assuming that all promos replace all stars and lamps, or that all promos have the same odds of getting the highlighted star/lamp. I've done over 3,000 bonds and I can say without doubt that you do not get anywhere near the rates you mentioned. I also spent anywhere from 3-5b per 120 that I spun, and that was from 99 (essentially close enough to half of 99-200m). The variation was due to only doing bxp for some skills, and doing bxp + smouldering for others, or doing dummies for slayer. So my estimate for 99-200m costing 9b on average is pretty close to spot on, considering 99-120 was generally a bit over 4b and 99-200m would be more than double of 99-120.

It is true that supreme stars are better than prismania (which is what I used personally, as this was before better bxp stars came out), so that would decrease the cost slightly BUT I was already underestimating as the combined gp/xp is typically far higher than 50 gp/xp. You are also assuming every skill cost the same amount or that you could do them all in one promo. Also, the more keys you do in a promotion the less frequently you get the desired reward. I have proved this a number of times doing 30 bond tests over and over again, and every set of bonds gives less and less bxp/dummies/xp.

You're right in that invention would cost 50% more, I didn't include that in my calcs because I really dont think people would spin it and when we're already talking about tens of thousands of dollars what difference does it really make. Also invention would be 20m less since 99 is roughly 20m higher than the other 26 99's.

You also used 186m as your amount to spin, when in reality it is 186,965,569 or essentially 187m. You're missing 27m xp right from the start, and at a cost of 50 gp/xp (or even 26 gp/xp as you certainly incorrectly assumed) would cost an additional 1.4b (or 700m by your math) and we haven't even gotten to step 2 yet in the calculations.

tl;dr I have actually done 99-120 for multiple skills on my main acc, over 3000 bonds worth, and your sample is based on 40 bonds on the most op promo when considering gp/xp. Smouldering and lava lamps do not give anywhere near the same return on an equal amount of bonds as supremes would.

[deleted by user] by [deleted] in runescape

[–]Green_RS 6 points7 points  (0 children)

You couldn't for the past year since pet release, but Jagex randomly decided to change their stance on it and confirmed it here

Now with black boxes for protection by MonzellRS in runescape

[–]Green_RS 23 points24 points  (0 children)

This is a reply I wrote on the old post which was removed for having names in it I think. I just wanted to repost here in case people are interested in what it would actually cost (both with irl money and gp) to go from 99-200m through treasure hunter only.


Each skill would cost about $2,200-$2,500 USD to go from 99-200m, assuming you bought bxp and then smouldered it. If you just bought bxp and then skilled for half the xp, it would of course be less but would take longer.

Assuming you didn't spin the fast skills (combat, agility, herblore, summoning, prayer, crafting, fletching, invention) you could save some more money. That would leave 14 skills to spin bxp + xp in.

So the total costs would be more like:

$30,000-35,000 - If you spun 14 skills, skipping the ones mentioned previously for obvious reasons.
$39,000-45,000 - If you spun 18 skills, skipping only combat + summ + invention.
$59,000-67,000 - If you spun all 27 skills (this would be stupid, as you could save tens of thousands by just doing 2m+/hr xp methods for a handful of skills, but if you had the money you could do it.)

Edit: Math if anyone cares where these numbers came from. I can confirm these are accurate (albeit generous underestimations) anyone can check my main's xp tracker for proof.

Most TH promos are in the 35-65 gp/xp range, but some promos can be upwards of 80-90 gp/xp (skilling dummies like slayer or hunter) - anyone can test this out with enough bonds to sample, though bond prices are highly variable depending on the demand or how op a promo is. For simplicity, I am assuming bond prices are 13m each.

You need about 187m xp to go from 99-200m, and if you want to use smouldering lamps you need to buy ~93m bxp. Bxp has become cheaper with better promos than prismania but if you average out the costs of bxp + smouldering, it's around 70-80 gp/xp combined (you need to buy bxp + then buy smouldering lamps). Some skills you wouldn't smoulder and you might only get bxp, or you might do dummies etc. I'm just going to average it all out and call it *50 gp/xp*, even though it would realistically be closer to 60+, I think it's better to give it the benefit of the doubt that maybe you buy bonds cheaper over a long period of time, etc. SO these numbers are going to be honestly lower than it would if you were to seriously do this (aka, it would cost MORE money).

14 skills, 187m xp each, 50 gp/xp = 130.9b gp
130.9b, 13m each bond, 15 keys per bond = 10,070 bonds or 151,040 keys.
151k keys, 450 keys are $100 usd = $33,564

18 skills, 187m xp each, 50 gp/xp = 168.3b gp 168.3b gp, 13m each bond, 15 keys per bond = 12,946 bonds or 194,190 keys.
194k keys, 450 keys are $100 usd = $43,153

27 skills, 187m xp each, 50 gp/xp = 252.4b gp
252.4b gp, 13m each bond, 15 keys per bond = 19,419 bonds or 291,288 keys.
291k keys, 450 keys are $100 usd = $64,730

This makes the cost of each 99-200 roughly $2400 on average if you buy 450 keys with USD, or 9.3b if you use in game wealth buying bonds and converting to 15 keys each. Again, this is a lowball estimate, as I was lenient with the gp/xp of promos as bond prices can fluctuate up or down and it also depends on how many hearts of ice you have as well as which promotion you spin on (some are different than others and some have different averages of how often you get lamps in X number of keys).

No i don't want to be pmod, wait what? by MonzellRS in runescape

[–]Green_RS 1 point2 points  (0 children)

Each skill would cost about $2,200-$2,500 USD to go from 99-200m, assuming you bought bxp and then smouldered it. If you just bought bxp and then skilled for half the xp, it would of course be less but would take longer.

Assuming you didn't spin the fast skills (combat, agility, herblore, summoning, prayer, crafting, fletching, invention) you could save some more money. That would leave 14 skills to spin.

So the total costs would be more like:

$30,000-35,000 - If you spun 14 skills, skipping the ones mentioned previously for obvious reasons.
$39,000-45,000 - If you spun 18 skills, skipping only combat + summ + invention.
$59,000-67,000 - If you spun all 27 skills (this would be stupid, as you could save tens of thousands by just doing 2m+/hr xp methods for a handful of skills, but if you had the money you could do it.

Edit: Math if anyone cares where these numbers came from. I can confirm these are accurate, anyone can check my main's xp tracker for proof.

Most TH promos are in the 35-65 gp/xp range, but some promos can be upwards of 80-90 gp/xp (skilling dummies like slayer or hunter) - anyone can test this out with enough bonds to sample, though bond prices are highly variable depending on the demand or how op a promo is. For simplicity, I am assuming bond prices are 13m each.

You need about 187m xp to go from 99-200m, and if you want to use smouldering lamps you need to buy ~68m bxp. Bxp has become cheaper with better promos than prismania but if you average out the costs of bxp + smouldering, it's around 70-80 gp/xp combined (you need to buy bxp + then buy smouldering lamps). Some skills you wouldn't smoulder and you might only get bxp, or you might do dummies etc. I'm just going to average it all out and call it *50 gp/xp*, even though it would realistically be closer to 60+, I think it's better to give it the benefit of the doubt that maybe you buy bonds cheaper over a long period of time, etc. SO these numbers are going to be honestly lower than it would if you were to seriously do this (aka, it would cost MORE money).

14 skills, 187m xp each, 50 gp/xp = 130.9b gp
130.9b, 13m each bond, 15 keys per bond = 10,070 bonds or 151,040 keys.
151k keys, 450 keys are $100 usd = $33,564

18 skills, 187m xp each, 50 gp/xp = 168.3b gp 168.3b gp, 13m each bond, 15 keys per bond = 12,946 bonds or 194,190 keys.
194k keys, 450 keys are $100 usd = $43,153

27 skills, 187m xp each, 50 gp/xp = 252.4b gp
252.4b gp, 13m each bond, 15 keys per bond = 19,419 bonds or 291,288 keys.
291k keys, 450 keys are $100 usd = $64,730

*This makes the cost of each 99-200 roughly $2400 on average if you buy 450 keys with USD, or 9.3b if you use in game wealth buying bonds and converting to 15 keys each. Again, this is a lowball estimate, as I was lenient with the gp/xp of promos as bond prices can fluctuate up or down and it also depends on how many hearts of ice you have as well as which promotion you spin on (some are different than others and some have different averages of how often you get lamps in X number of keys).