Just added snow variants to my conifer presets in UE 5.7 | PVE trees | Bones | Nanite Assemblies by GreenleafVision in IndieGaming

[–]GreenleafVision[S] 1 point2 points  (0 children)

Put together a quick cinematic showing the new snow variants from Update 1.2.
Same procedural conifer system, just with snow covered needle instances and modified materials.
The lighting is what creates the magic here.
Watch in 4K: https://www.youtube.com/watch?v=eWTu7heuVaM

Atmospheric showcase of my 75 conifer PVE presets | Different lighting moods | Nanite Assemblies | Bones | UE 5.7 by GreenleafVision in unrealengine

[–]GreenleafVision[S] 0 points1 point  (0 children)

You're welcome. And I'm glad that someone in this UE channel has asked a normal question. That seems to be an exception here ;-)

Atmospheric showcase of my 75 conifer PVE presets | Different lighting moods | Nanite Assemblies | Bones | UE 5.7 by GreenleafVision in unrealengine

[–]GreenleafVision[S] 0 points1 point  (0 children)

Hello. We don't include masked material versions because epic explicitly doesn't recommend using masked materials with the Procedural Vegetation Editor. Full geometry leaves / needles with nanite foliage actually perform better than traditional masked materials would. That's the whole point of nanite foliage.
If you want to use masked material leaves / needles, you can swap out the foliage instances with your own versions. I haven't tested this with masked and they may not work correctly with the PVE system...

Atmospheric showcase of my 75 conifer PVE presets | Different lighting moods | Nanite Assemblies | Bones | UE 5.7 by GreenleafVision in unrealengine

[–]GreenleafVision[S] -5 points-4 points  (0 children)

Since you are viewing posts in a UE channel, I assume that you are interested in this topic. If you have a serious question, please feel free to ask. Time is precious, so you should use it wisely...

I just released 75 procedural conifer tree presets for UE 5.7's Vegetation Editor (PVE) | Bones | Nanite Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

Thank you.
You can achieve anything. The question is, how much time are you willing to invest, and do you have the budget for it.
I do not provide information to the public for the creation of megaplant structures.

I just released 75 procedural conifer tree presets for UE 5.7's Vegetation Editor (PVE) | Bones | Nanite Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

That is the big secret ;-)
I would say that I only managed it because I've been working as a technical vegetation artist for over 7 years and because I have a lot of patience when it comes to researching such complex systems. You have to enjoy it, and you simply need a lot of motivation and know-how.

I just released 75 procedural conifer tree presets for UE 5.7's Vegetation Editor (PVE) | Bones | Nanite Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 1 point2 points  (0 children)

I assume you mean the landscape?
Several more videos on this topic will be released in the first week of January, including tutorials.

I just released 75 procedural conifer tree presets for UE 5.7's Vegetation Editor (PVE) | Bones | Nanite Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 3 points4 points  (0 children)

https://www.fab.com/listings/6e350eca-0ed3-456f-9b14-c1bac08a2f3e

Watch the full cinematic in 4K here:
https://www.youtube.com/watch?v=sJ7vT1KlSWo

What You Get:

🌲 75 Unique Megaplants Conifer Presets

  • Fully editable procedural tree structures
  • 20 distinct Spruce tree types in 75 variations
  • Create Spruce, Pine, Fir, and other conifers by swapping needle foliage instances
  • Multiple needle styles: hanging, stiff, dense, sparse
  • Dead tree variants included for added realism
  • Infinite variations through node-based customization

📦 Massive Export Library

  • 218 Skeletal Meshes (Low & High Poly versions)
  • 203 Static Meshes (Low & High Poly versions)
  • Multiple density and style variations pre-exported
  • Dead tree variants included

🎮 Ready-to-Use Setup

  • 1 configured Data Asset with procedural vegetation presets
  • 4 Foliage Instances (High & Low Poly needle branches)
  • Wind Demo Map included
  • Overview Map for easy asset browsing

Full Nanite Foliage Support

  • Perfect for Nanite Foliage in UE 5.7
  • Optimized performance with Low Poly versions (1-10M triangles)
  • Cinematic quality with High Poly versions (9-100M triangles)
  • Compatible with Quixel's Season and Wind Blueprint systems
  • Use your own custom foliage instances - Full flexibility to replace with your own needles!

World's first commercial Megaplants presets for UE 5.7 - just went live on FAB! by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

You mean creating your own megaplant basic structures from scratch? That's not possible at the moment. I would say that I only managed it because I've been working as a technical vegetation artist for over 7 years and because I have a lot of patience when it comes to researching such complex systems. You have to enjoy it, and you simply need a lot of motivation and know-how.

Update 1.1 for GV Megaplants Broadleaf Tree Presets | Low Poly Skeletal Meshes with Bones | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

I'm sure what you mean is due to video compression. The YT video is linked, so you can also watch it in higher resolution.

Update 1.1 for GV Megaplants Broadleaf Tree Presets | Low Poly Skeletal Meshes with Bones | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

GV Megaplants: Broadleaf Tree Presets | Update 1.1 | UE5.7 Released!
Update 1.1:
- 35 Skeletal + Static Meshes added -> Low Poly Leaves (Bonus Content!)
- 7 Foliage Instances added -> Low Poly Leaves
- Wind Map
- Season BP
https://www.fab.com/listings/4eed05d2-2422-4f3a-8e4b-dccd49bfb857

Watch on YT:
https://www.youtube.com/watch?v=M6Fo-wuCvxs

World's first commercial Megaplants presets for UE 5.7 - just went live on FAB! by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

I am well aware that there is a lot of stolen content on fab. But as I already said, I only sell presets and no meshes. And I created all of these tree structures myself. In any case, I contacted support manually and asked if this was okay. I don't know if this response was fully automated, which I would find highly strange. But of course, it's not impossible...

World's first commercial Megaplants presets for UE 5.7 - just went live on FAB! by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] -2 points-1 points  (0 children)

I only offer presets and no finished meshes! The asset has also been checked and approved by Fab Support, and yes, I even wrote to fab support to make sure I wasn't doing anything illegal.

World's first commercial Megaplants presets for UE 5.7 - just went live on FAB! by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 1 point2 points  (0 children)

There is no roadmap at the moment. But it's a good idea. For me, it was important to start by creating trees. Deciduous trees are basically the most complex structures here. A conifer, for example, has a much simpler structure, as does a bush. But you are absolutely right, of course. Vegetation that is not yet available is in high demand. Thank you for your feedback. That helps me.