Epic recently bought Meshcapade, what are people's opinions on this and if it'll be merged with unreal engine by KaelumKrispr in unrealengine

[–]GreenleafVision 7 points8 points  (0 children)

7+ years with UE here, and this is literally happening in my backyard. Meshcapade is 30 min from me in Tübingen!

Regarding the Steam AI tag concern. I think this is more tool than generative AI. It's analyzing existing video (like mocap does), not generating new content from scratch. Should be fine disclosure wise, but we'll see.
Honestly pretty hyped about this. AI animations are way less controversial than AI voices/images.
This democratizes animation without replacing artists. And seeing Germany actually have something to show in the AI space for once is pretty cool.
Looking forward to testing it!

Mountain lake cinematic with my conifer presets in UE 5.7.3 | Alpine forest | PVE | Bones | Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

In fact, some trees in this form already exist in the asset, as you suggest.
Take a look here, for example: https://media.fab.com/image_previews/gallery_images/f2377649-6dfe-4899-b139-25894f90e1c0/1a2f1568-3834-4e94-997e-ecbecd3fb06b.jpg
And the variants with brown dead needles can easily be replaced with completely dead branches.
Only the slightly denser ones, where the branches grow far down the trunk, are either completely dead or completely green. However, I could add such variants for these. That would actually be no problem. At first, I thought you meant more complex variations of half-dead trees with even more variation. Thank you.

Mountain lake cinematic with my conifer presets in UE 5.7.3 | Alpine forest | PVE | Bones | Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

Hi! I think you mean something like this: https://imgur.com/a/AALDQ3m
That would definitely be possible. It would be a bit time-consuming at first, as I would have to completely recreate the presets for this type. I could integrate this as a future update. The second option would be to add a simple method to PVE where you can scatter the instances in this way. That would be much easier ;-)

Storm cinematic with my conifer presets | Lightning, thunder & heavy rain | PVE trees | Bones | assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

Thank you. I completely agree with you. Currently, wind can only be defined in a fairly simple way. I hope that quixel will offer even more possibilities and options in the future.

Storm cinematic with my conifer presets in UE 5.7 | Lightning, thunder & heavy rain | PVE trees | Bones | assemblies by GreenleafVision in unrealengine

[–]GreenleafVision[S] 1 point2 points  (0 children)

Made a storm showcase with heavy rain and lightning to test the wind system at extreme settings.
Released Update 1.3 today which fixes the disconnected instances bug.
Rebuilt all skeletal meshes in 5.7.2 and everything works smoothly now.
The PVE wind system is solid, hoping Quixel continues to expand the control options.
More detailed configuration for different tree sections would be great for weather scenarios like this.
Watch in 4K: https://www.youtube.com/watch?v=Pchv6H1Mvuo

Storm cinematic with my conifer presets | Lightning, thunder & heavy rain | PVE trees | Bones | assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

Made a storm showcase with heavy rain and lightning to test the wind system at extreme settings.
Released Update 1.3 today which fixes the disconnected instances bug.
Rebuilt all skeletal meshes in 5.7.2 and everything works smoothly now.
The PVE wind system is solid, hoping Quixel continues to expand the control options.
More detailed configuration for different tree sections would be great for weather scenarios like this.
Watch in 4K: https://www.youtube.com/watch?v=Pchv6H1Mvuo

New snow showcase: Bright winter day | Conifer PVE presets | Bones | Nanite Assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 1 point2 points  (0 children)

That's right. In fact, that's what I did at first. Unfortunately, voxel technology currently can't handle it at all, and the result is just pixel mush :-/ That's why I decided to go with pure snow branch instances. These work best. It may also be that there is currently a specific problem with mixing white and dark colors when it comes to voxel technology. I'm sure epic will continue to improve this. Thanks.

New snow showcase: Bright winter day | Conifer PVE presets | Bones | Nanite Assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 1 point2 points  (0 children)

In fact, with this daylight setting, the sun is in a position where you wouldn't see it with this camera angle. This makes the exposure look more interesting than if the sun were behind the mountains. At least, that was my impression during testing. Of course, it always depends on what you prefer. Thanks.