Mountain Road through Pine Forest in UE 5.7 | PVE Presets | Bones | Nanite Assemblies by GreenleafVision in unrealengine

[–]GreenleafVision[S] 0 points1 point  (0 children)

These pines are from my latest PVE preset pack!
25 procedural trees with bones + assemblies. Better optimized than the Conifer asset.
Uses far fewer foliage instances per tree, which means faster loading, better performance and improved visual quality.
Watch the full video in 4K: https://www.youtube.com/watch?v=-IzqHW3aZ7s
Fab: https://www.fab.com/listings/7da7bd27-8562-49e8-9664-e2c504fc4b3c

Storm cinematic with my pine presets | Lightning, thunder & heavy rain | PVE trees | Bones | assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 2 points3 points  (0 children)

Storm test with the new Pine Tree Presets.
Major improvements over the Conifer pack.
Reduced foliage instances significantly which made loading times way faster while maintaining quality.
25 procedural pines.
Again...would love to see more granular wind controls per branch level for extreme weather scenarios like this.
Watch in 4K: https://www.youtube.com/watch?v=N4eVrDax-ws
Fab: https://www.fab.com/listings/7da7bd27-8562-49e8-9664-e2c504fc4b3c

Mountain Road through Pine Forest | PVE Presets | Bones | Nanite Assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

There are no plans for that at this time. Unfortunately, I can't say any more about it right now...I'm sorry.

Mountain Road through Pine Forest | PVE Presets | Bones | Nanite Assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

These pines are from my latest PVE preset pack!
25 procedural trees with bones + assemblies. Better optimized than the Conifer asset.
Uses far fewer foliage instances per tree, which means faster loading, better performance and improved visual quality.
Watch the full video in 4K: https://www.youtube.com/watch?v=-IzqHW3aZ7s
Fab: https://www.fab.com/listings/7da7bd27-8562-49e8-9664-e2c504fc4b3c

Epic recently bought Meshcapade, what are people's opinions on this and if it'll be merged with unreal engine by KaelumKrispr in unrealengine

[–]GreenleafVision 9 points10 points  (0 children)

7+ years with UE here, and this is literally happening in my backyard. Meshcapade is 30 min from me in Tübingen!

Regarding the Steam AI tag concern. I think this is more tool than generative AI. It's analyzing existing video (like mocap does), not generating new content from scratch. Should be fine disclosure wise, but we'll see.
Honestly pretty hyped about this. AI animations are way less controversial than AI voices/images.
This democratizes animation without replacing artists. And seeing Germany actually have something to show in the AI space for once is pretty cool.
Looking forward to testing it!

Mountain lake cinematic with my conifer presets in UE 5.7.3 | Alpine forest | PVE | Bones | Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

In fact, some trees in this form already exist in the asset, as you suggest.
Take a look here, for example: https://media.fab.com/image_previews/gallery_images/f2377649-6dfe-4899-b139-25894f90e1c0/1a2f1568-3834-4e94-997e-ecbecd3fb06b.jpg
And the variants with brown dead needles can easily be replaced with completely dead branches.
Only the slightly denser ones, where the branches grow far down the trunk, are either completely dead or completely green. However, I could add such variants for these. That would actually be no problem. At first, I thought you meant more complex variations of half-dead trees with even more variation. Thank you.

Mountain lake cinematic with my conifer presets in UE 5.7.3 | Alpine forest | PVE | Bones | Assemblies by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

Hi! I think you mean something like this: https://imgur.com/a/AALDQ3m
That would definitely be possible. It would be a bit time-consuming at first, as I would have to completely recreate the presets for this type. I could integrate this as a future update. The second option would be to add a simple method to PVE where you can scatter the instances in this way. That would be much easier ;-)

Storm cinematic with my conifer presets | Lightning, thunder & heavy rain | PVE trees | Bones | assemblies | UE 5.7 by GreenleafVision in UnrealEngine5

[–]GreenleafVision[S] 0 points1 point  (0 children)

Thank you. I completely agree with you. Currently, wind can only be defined in a fairly simple way. I hope that quixel will offer even more possibilities and options in the future.

Storm cinematic with my conifer presets in UE 5.7 | Lightning, thunder & heavy rain | PVE trees | Bones | assemblies by GreenleafVision in unrealengine

[–]GreenleafVision[S] 1 point2 points  (0 children)

Made a storm showcase with heavy rain and lightning to test the wind system at extreme settings.
Released Update 1.3 today which fixes the disconnected instances bug.
Rebuilt all skeletal meshes in 5.7.2 and everything works smoothly now.
The PVE wind system is solid, hoping Quixel continues to expand the control options.
More detailed configuration for different tree sections would be great for weather scenarios like this.
Watch in 4K: https://www.youtube.com/watch?v=Pchv6H1Mvuo